Skyrim Special Edition
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AndrealphusVIII

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AndrealphusVIII

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About this mod

A collection of patches for BUVARP SE RE

Requirements
Permissions and credits
Translations
  • French
Changelogs
Description

This is a page dedicated to patches for BUVARP SE RE and mods it could conflict with.

No Valdr

Installing this patch will disable the new Valdr follower and his house near Falkreath. Useful for mods which edit Falkreath.

Alternatively, you could use these console commands:

Spoiler:  
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prid XX10BF16

XX being the index of BUVARP SE RE. This will take an xmarker that controls the enable state of the house.

Followed by either one of the following:


enable

To enable the Valdr follower clone and his house. (will disable the Vanilla Valdr.)


disable

To disable the Valdr follower clone and his house. (will re-enable the Vanilla Valdr.)


Serana Dialogue Addon

Patch for this mod.

Now you have Serana scene play out through the House of Horrors questline and still be able to save Vigilant Tyranus.


No longer needed.

House of Horrors - Quest Expansion

Patch for this mod.

This is a synergy patch which combines outcomes from both mods.


Spoiler:  
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  • BUVARP's dialogue options are now an apprentice speech check (level 25 in speech) -> This will teleport you to Stendarr's beacon and you'll get a minor reward, but fail the quest and you won't get Tyranus as follower.
  • HOHQEs dialogue options will lead to destroying the altar, with Tyranus eventually teleporting you to Stendarr's Beacon. You'll get a major reward and Tyranus as follower.



No longer supported.

The Only Cure - Quest Expansion

Patch for this mod.

This patch moves the Kesh's bed from BUVARP a bit back, so it doesn't clip with the edits from The Only Cure - Quest Expansion.

Stendarr's Beacon Enhanced and Ruhmastered

Patch for this mod.

Moves Tyranus' bedroll so it no longer clips.

No longer supported.

Carriage and Ferry Travel Overhaul

Patch for this mod.

Moves Falkreath's carriage out of the way of Valdr's house.

Provided by KaiserOmega.

Easier Persuasion for Arvel

Lower the required Speech level to persuade Arvel.

Thanedom Of Treva's Watch

Patch for Thanedom Of Treva's Watch. Resolves conflicts and makes disable/enable objects/NPCs consistent.

Favor Quests Seperated

Patch for Favor Quests Seperated. Resolves conflicts and inconsistencies.

Ryn's Farms

Patch for Ryn's Farms. Provided by MissileMan.

Return Aegisbane

Patch for Return Aegisbane. Disables the Aegisbane dialogue from BUVARP SE RE, in favor of Return Aegisbane.

Project ja-Kha'jay- Khajiit NPC Diversity Overhaul

Patch for Project ja-Kha'jay- Khajiit NPC Diversity Overhaul. The patch forwards some NPC edits.

FAQ

Q: What happened to the patches for Serana Dialogue Add-On and House of Horrors Quest Expansion?
A: The latest version of BUVARP SE RE no longer needs those, as I seperated all edits to Tyranus in a seperate standalone file. (which I no longer support.)

Q: ESPFE?
A: When possible, yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.