Oh Nice! you got it ported over. I really liked this when I played Skyrim first time years ago. Noticed you had not ported it for SE when I started playing. I took the old mod and just manually imported the mesh from that. Would I notice a difference but using this mod over the manually files from the old mod?
Uh... what? This is not a port of anything. I made it from scratch. Also, this mod does not edit any meshes, only diffuse texture files and normal maps. I assume that you would see a difference, therefore, between this mod and whichever one you're talking about. I do hope that if you give this mod a try you end up liking it as much as you liked the other mod that you're talking about.
My bad I thought this was the reupload of http://www.nexusmods.com/skyrim/mods/28899/? I did not even look to see authors names or full mod name. Just saw Nightingale and got all getty.
Yeah, no. The increase in texture size of the Nightingale armor from this mod is quite minor; this mod does not affect performance at all. More generally, there are textures of all sizes in Skyrim, and as long as your computer is powerful enough, there should be no problem from larger texture sizes. If you're trying to say that setting the GAME resolution to 3k can slow down or crash your game, well, that depends entirely on how powerful your computer is and has nothing to do with this mod.
You seem to be missing the point of what people are saying. It's not about a performance hit. They'd be fine with 4k resolution. It's that 3k is an oddball resolution and doesn't tend to play nice with graphics cards, that are generally meant to recognize specific intervals, such as 256, 512, 1024, 2048, 4096, etc. The 3k resolution tends to cause issues. This is why almost every texture you ever see uses these specific values.
Several things. First of all "people" were talking about a performance hit (which this mod would NOT cause). The post before this one complained that, "i [sic] have a delay when equipping the armor on 3k". Second, to be blunt, what you're saying is just nonsense. Graphics cards are not "generally meant to recognize specific intervals", the game and your graphics card can handle any size and dimension texture as long as it is not too large (3k is not too large). Think about it - not every texture in the game is perfectly square or 2 x 1 rectangular, there are many objects with unusual dimensions. If you don't believe me download a big texture pack for the game and open up the files and look for yourself. If you are still hung up on this for some reason, I implore you to search online for ANY actual evidence whatsoever that a 3k texture somehow causes problems (it doesn't) and post it here so that I can take a look. But I can guarantee you, 3k is a perfectly good texture resolution with just about 0 performance hit, as opposed to a 4k texture which would be overkill, and there are absolutely no "issues" with using it.
EDIT: Furthermore, here is a discussion on gamedev stackexchange that should put your mind at ease: https://gamedev.stackexchange.com/questions/26187/why-are-textures-always-square-powers-of-two-what-if-they-arent
The gist is that old graphics cards used to prefer powers of 2 for textures. And when I say old I mean very old - the discussion above is from 2012 and they are talking about how "modern" graphics cards do not have those restrictions anymore. No one running Skyrim Special Edition with the minimum specs (or even a good bit below) will have any issues.
No. Frankly, it's completely unnecessary because the increase in texture size is not enough to cause any performance loss, including the delay that you mention. If you have delay when putting on the armor while using this mod, then you would have delay when putting on the armor in vanilla Skyrim.
Is there any way you could make the texture of the armour match the texture of the gauntlets. I have noticed that the gloves seem much darker than the rest and it looks off. It is much more noticeable when you remove the Nightingale cape (which I did)
Yeah, I just added an optional file with lighter gloves. I didn't take the time to test it in my game, but hopefully it's what you were looking for. If you want to be really helpful you could upload an image of it so everyone can see what the lighter color gloves look like.
19 comments
I really liked this when I played Skyrim first time years ago. Noticed you had not ported it for SE when I started playing. I took the old mod and just manually imported the mesh from that.
Would I notice a difference but using this mod over the manually files from the old mod?
I did not even look to see authors names or full mod name. Just saw Nightingale and got all getty.
EDIT: Furthermore, here is a discussion on gamedev stackexchange that should put your mind at ease:
https://gamedev.stackexchange.com/questions/26187/why-are-textures-always-square-powers-of-two-what-if-they-arent
The gist is that old graphics cards used to prefer powers of 2 for textures. And when I say old I mean very old - the discussion above is from 2012 and they are talking about how "modern" graphics cards do not have those restrictions anymore. No one running Skyrim Special Edition with the minimum specs (or even a good bit below) will have any issues.
Great retexture. Thanks for the lighter gloves addition. Certainly helps make the suit appear 'even', per se.
Good job.