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BlackKnight

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TheBlackKnight3000

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About this mod

A rigging template that allows any amour creators to be able to use maya + ng skintools in their workflow

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A rigging template that allows any amour creators to be able to use maya + ng skintools2 in their workflow
this will still require blender for exporting your file into a nif

to break this down I'm way more familiar with maya than blender especially when it comes to rigging stuff, 
what this file contains is the current Skyrim skeleton with the most common animations that can easily rip your amours apart weight painting wise.
the file itself does not require any plugins to run/weight paint with.

Exporting to blender
when exporting to blender you can set the maya's FBX settings to default.
now when importing the FBX to blender you need to do this right. 

you need make sure manual orientation is set to -z forward +Y up
in the armature section you need to set primary bone to +X and secondary to +Y


Bone names in maya
now here's the trick with maya. the bone names cant have . [ ] or : as maya uses them for their own scripts in animation. so it would automatically rename to bones with specialized names that fill in the place of the character I mentioned above. 
the bone names should automatically be changed back to their original names when you export it to blender.


the Blender Nif plugin. 
https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.9
now blender itself does not allow you to export nifs on its own so this is where this link will help out.