On main mod's pages (both, MO2 and Wrye Bash, srsly...) comments are locked. So, I wonna try to ask about it here:
Why after creating Wrye Bash.esp module in Mod Organizer - he (Wrye Bash) inclusive unsupported plugins?
For example: 1) I running MO2 2) I running Wrye Bash from MO2 3) In running Wrye Bash I click on "Make a patch..." 4) After he complete the making - I click "OK" 5) After this step - my Wrye Bash.esp have red color and mods inside, which I didnt play (for example, I didnt have Vigilant and CACO, but he inclusive them as requaried plugins for his working)
Omg.. wtf? Why he inclusive non-installed plugins?! And how I can create normal Wrye Bash.esp with my load order in alter way? Did somebody know?
I appreciate all modders and their work, but I do feel this is not needed, especially if it flags as a trojan on so many people's PCs. It is incredibly easy to delete saves in bulk directly in MO2. You simply go to the saves tab and can shift click or control click as many saves as you want and hit the delete key. They are sent to the recycle bin so you can even recover them quickly. This actually seems to take longer and is more complex.
The advantage of this is that it alternates the deleted saves. So you don't delete the top or bottom half of all your saves, it deletes every other save which is convenient if you end up having to revert to an older save.
At the end of the day, this was an easy project, and I didn't mind sharing it with others. Feel free to pass if you don't want it.
I respect trebot's opinion but I wholeheartedly disagree. This utility is helpful and reduces effort for users who might have hundreds of saves across multiple characters and want to ensure they have copies of early and late game saves. In MO2, bulk deleting means deleting all saves carelessly, or scrolling through the list to hand select saves based on character. Keep in mind that some users may have saves for multiple characters under a single profile. That said, I recently stopped using profile-specific saves and have all of my saves stored in My Documents\My Games. @weds4 I wonder if you would be willing to release an update that supports that folder location?
sorry, i am quite idiot so actualy know nothing, even my english is dumdum but.
does this help in the save speed?
i've been looking for it but can't find a certain answer (cuz i already tried almost everything)
the saves are fine, till i hit "save 100" then it takes 1 - 5 secs to save, then, like in save 170-175 it takes almost 10 seconds to save.
wonder if that's the mods or something else, or probably the saves (?)
i am really lost in almost everything but, if i need to say, i have almost 230 plugins in my mod list. and have lot of most but most are ESL thanks and sorry for my bad english.
The longer you play, and the more mods you have, the more information is contained in the save, so the saves will take longer to load and to make. The number of actual saves in your folder has nothing to do with the speed at which the game loads a save or of the loading screens, nor how long it takes to create a save.
i am a little lost with this, does it need to be installed with MO2 or manual? i mean, it seems more like a tool but do not see any instruction or can't find any.
sorry, kinda sleepy and trashy english xd.
i've been looking and it seems to work fine, i just do not know how to install it or run ir properly cuz older posts said i need to do some backup and something related to presets.
i have some npc's mod (bijin, mostly) soo, dunno what to do about it, keep looking for it later, for now, its sleepy time, thanks for yor help tho, thats help a lot, thanks.
17 comments
Why after creating Wrye Bash.esp module in Mod Organizer - he (Wrye Bash) inclusive unsupported plugins?
For example:
1) I running MO2
2) I running Wrye Bash from MO2
3) In running Wrye Bash I click on "Make a patch..."
4) After he complete the making - I click "OK"
5) After this step - my Wrye Bash.esp have red color and mods inside, which I didnt play (for example, I didnt have Vigilant and CACO, but he inclusive them as requaried plugins for his working)
Omg.. wtf? Why he inclusive non-installed plugins?! And how I can create normal Wrye Bash.esp with my load order in alter way? Did somebody know?
At the end of the day, this was an easy project, and I didn't mind sharing it with others. Feel free to pass if you don't want it.
Edit: looks like Nexus has flagged the newest exe (not unexpected). Hopefully, they will approve it for download soon.
Edit: https://www.virustotal.com/gui/file/84470c542ec30c0ee077b35f0ee40b95be7bee74f5d71a3c39afa3c4a81be28b/detection/f-84470c542ec30c0ee077b35f0ee40b95be7bee74f5d71a3c39afa3c4a81be28b-1633314132
Might be nothing but I think I'll pass
does this help in the save speed?
i've been looking for it but can't find a certain answer (cuz i already tried almost everything)
the saves are fine, till i hit "save 100" then it takes 1 - 5 secs to save, then, like in save 170-175 it takes almost 10 seconds to save.
wonder if that's the mods or something else, or probably the saves (?)
i am really lost in almost everything but, if i need to say, i have almost 230 plugins in my mod list.
and have lot of most but most are ESL
thanks and sorry for my bad english.
That's what you are looking for.
It reduced my save time in a 200-hour, 1k+ save game from 11 seconds to 1/2 a second.
i belive it is something with my pc tho
its really anoyying tbh.
sorry, kinda sleepy and trashy english xd.
i've been looking and it seems to work fine, i just do not know how to install it or run ir properly cuz older posts said i need to do some backup and something related to presets.
i have some npc's mod (bijin, mostly) soo, dunno what to do about it, keep looking for it later, for now, its sleepy time, thanks for yor help tho, thats help a lot, thanks.