Skyrim Special Edition
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MaskedRPGFan

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MaskedRPGFan

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15 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    Please use this topic to pick mods you want me to patch.

    If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
    Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
  2. MaskedRPGFan
    MaskedRPGFan
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    The upgrade from version 1.0 to 2.0.0 is fully automatic and settings will be imported automatically.
  3. MaskedRPGFan
    MaskedRPGFan
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    You need MCM Helper 1.4.0+: AE, SE, VR.
  4. TheLoneWolf449
    TheLoneWolf449
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    The crazy thing is, you are likely the only mod author on the Nexus that has Sub-group of mods in my load order all made by you. I have a Sub-group called "Settings Loaders"
    1. MaskedRPGFan
      MaskedRPGFan
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      ❤️
  5. amirowen
    amirowen
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    Hi, Wyrstooth just had another update. Does this patch need to be updated?
    1. MaskedRPGFan
      MaskedRPGFan
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      No.
  6. igloo4
    igloo4
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    Will this work with the current version of Wyrmstooth?

    I made a post in your mods request thread but I'm thinking now that was not the right place for it, apologies.
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes, I'm using it too

      There are no visible changes, the only change is the addition of localization support for MCM (changes under the hood). You can use the current loader without any problems.
    2. igloo4
      igloo4
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      Awesome, thank you!
  7. ShadowHawk3rd
    ShadowHawk3rd
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    It looks like you forgot to add MCM Helper as a required file here on Nexus.
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you for the info, I added required files. This one is using PapyrusUtil.
  8. Harllaown
    Harllaown
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    if only someone could come up with a similar mod but save the full MCM settings it would save so much time
    1. MaskedRPGFan
      MaskedRPGFan
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      Unfortunately, this is not possible. Settings can be unique, and it is not possible for them all to be general. For example, the last option in this mod requires executing additional functions.

      There is no one-size-fits-all answer to every question, and there is no one-size-fits-all method for save every setting.

      Moreover, I have to analyze the entire MCM menu to understand what each option does when it changes. It is not just a single variable change.

      Sometimes I need to analyze entire script system and change it. AllGUD is such example.
    2. diskdevl
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      A mod called YeOlde tried saving everything in the MCM once upon a time and had very mixed results - note the number of bug reports. =)
      It's been just over 3 years since it was updated and I would definitely still call it an alpha version - I personally had more than a few problems with menus going permanently missing after using it and was quite happy to remove it from my mod list.
      We're much better off with these custom-tailored mods that MaskedRPGFan is putting out now.