Skyrim Special Edition

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Last updated

Original upload

Created by

gungun

Uploaded by

STGAMPLE

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Safe to use

About this mod

Summon various bound weapon real time. and fight!

Requirements
Permissions and credits
Changelogs
Donations






Showcase :












Requires DAR
Requires AMR
Requires SKSE 


This mod is currently only created in third person view. First person play is not supported.





Change log for 1.2


Fix for Phantom Dance script.

Add Skysa version.

May not be able to respond to a bug for a while. 

My job is too busy right now T ^T.










Description:



Hello! I finally uploaded the mode I've been preparing for a long time.

Player who wanted to enjoy concept play using Bound weapon must have always been disappointed.

Skyrim's Bound weapon play is not immediate, really simple and boring.

It makes the boring Skyrim's melee combat even more boring.

So I decided to make this mod.

A mod in which you can immediately summon Bound weapon without summoning motion, change multiple weapons, and fight in real time.




Get to the point, Kingsglaive mod is basically a melee weapon.

However, it does not affected by melee perk or buff. Instead, it is designed to be affected by Counjuration.

The phantom sword's damage is affected by the user's counjuration level.

In the basic mode, there are some perk to assist it(Replace vanilla bound weapon perk).









The configuration of Kingsglaive mode consists of scripts, several weapon nif, sounds, and animations.

Some animations can be customized, and in combat, they are basically mt animation, so you can use the desired another mt animation.

Attack motion has events to trigger scripts, so customization is impossible.



And use a control system that can be similar battles without SKYSA.

It may not be compatible with modes that modify the Idle animation of esp.  (NOT Talking hkx animation.)

Left click is basic attack, Right click is Additional attack(It called 'SMASH') for each combo level.

Therefore, I strongly recommend the Dual wield parry mode.

Because the basic motion system applies DAR, if the folder number of the DAR overlaps or errors occur, the motion may not be updated or output properly.

There is also a special skill called Phantom Dance.

You can set the Start key in MCM

if start key doesn't work, pls re-equip weapon.

it uses 50% of magicka



The names of the weapons for Perk Description



First attack : Prelude - One handed Sword

Second attack : Lapis - Spear

Third attack : Untruth & Unfaith - Dual Sword

Fourth attack & First Smash : Revenant- Two handed Sword

Zero Smash : Judgement - Katana

Second Smash : Eclair - Dual glaive       1/3 DAMAGE

Third Smash : Liberated sky - Glaive

Fourth Smash : Kyrie - Great Sword        x3 DAMAGE

Another attack(Like killmove, sprint attack etc) : Executioner - Executioner's sword

Block : Aureliane - Magic circle shield

Phantom dance : start with Sazanami - Katana






Known issue





Perk version Have CTD problem now.

In my system it runs well. so there need some time to find what is wrong. 

Sorry about that :o

I don't think I can solve the problem in the near future. Right now, I set the no perk version as the main file.





Q&A



Right click block:
block cancels all attacks, so all mods that config block to the right-click (specially changes left-handed attack or block Idle animation in esp) are not compatible. 
AND If You using dual wield parry mod, kingsglaive must be lower then dual wield parry.


How to get weapon:
add item menu or Create to Crafting Smithing Forge


Phantom Dance key doesn't work:
unequip and re-equip weapon. if doesn't work yet change the key.


unequip my armor:
this mod uses some armor slot. 39(Shield), 48(Unarmed), 57(Unarmed), 58(Unarmed). So if you equip armor to this slot. armor will unequip. 



Animation Doesn't work:
If you use TDM. Disable tdm and run agian. It might work. it depends on tdm option i heard.



Attack button doesn't work:
if you using skysa, download skysa version. some other mod might cannot be compotible.








Credit 


I was able to create this mode with a lot of help.

Many craters who created the resources used in this mode readily granted permission.

Thanks to their help and generosity, this mode was able to be released.

There are some creator of weapon images that have not yet been found. Please let me know when you find out.



Animation



Anchor
https://www.youtube.com/channel/UCq68QT827Va9pKIeUVdY4bQ


mofu
youtube.com/channel/UCzAxUwjyVrY56ksb8coNgPA


BlueLionHouse
https://www.nexusmods.com/skyrim/mods/104838



LilBadJj
https://www.nexusmods.com/skyrimspecialedition/mods/53854







Effect



noptasis
https://www.nexusmods.com/skyrimspecialedition/mods/23488


powerofthree
https://www.nexusmods.com/skyrim/mods/93199





Weapon



Blade of Intrigue - Ronnie Magnum
https://www.nexusmods.com/skyrimspecialedition/mods/37444   


Chinese Han Sword - Dyuz
https://www.nexusmods.com/skyrimspecialedition/mods/36108



...and many creators.

Thank you veryveryveryveryveryveryveryveryvery sosososoososososososoosooososososo much.