I have read that many have problems using vortex, and using mod organizer2 as I do now, for the rest I don't know ... but you can extract the contents of the Data folder into a folder you want (no fomod, no img), and then go to the folder textures / nick90m / gunblade /, here you will find some textures that are always used and the folders 1k-2k, 2 for gunblade and 2 for its case ... copy their contents of your choise and paste them together with the others. also delete the textures you don't need, now you can just copy everything into the game folder or if vortex uses (I don't know) for example .7z you can create a compressed archive yourself and insert my files and I think it should go. .. I hope I was helpful.
it also depends on the light, so any mods that change it also affect the rendering. I basically used 4k textures in very high definition from real materials, respecting the average values of the parameters (such as roughness, reflections, shine, etc.) that are used by anyone who does this job.
Absolutely amazing, it looks exactly like the gunblade that Squall uses. I have one question however, is it supposed to kill me when I land an explosive critical hit?
sorry for the delay, it's really weird... is it happens even if you start a new game?... could it be that you have some mod that changes the playerhome in whiterun?(even if it should still work), or you may have any weapons that modify the property of the valdr lucky dagger(its crit chance), and this is certainly not compatible for the reasons explained in the description section...
Thanks Dude, I made a mode request of gunblade 15 days ago. thats amazing. Use this https://www.nexusmods.com/skyrimspecialedition/mods/36058 to become a real gunbraker. maybe a model like this? https://www.reddit.com/r/ffxiv/comments/oyrtnh/i_made_a_3d_model_of_thancreds_gunblade/
meanwhile thanks ... I have already watched a video about that mod, and found it more like "devil may cry" and therefore not tested yet, but you said gunbreaker, I know something about 14 too, even if I have never played (or I would finish to have that little bit of my life), so I will go and look about it and if I think it is similar to the 14 I will put it as recommended ...
about the gunblade of the 14, I don't understand, is it a request?
could as a reference on how to position it in the xyz axes while modeling, so as not to try again and again to make it fit in player character's hand, but otherwise all the work must be done. if it's just about replacing the model with the "revolver" I can try, but I can't assure anything, I would also like to do the 13 one (maybe it would shoot), the genesis rapier from crisis core, and maybe the latest weapon version of the gunblade ff8 and the brothersword from ff10 , more, try to figure out what to retouch as an animation to be made to work for a specific weapon ... and I don't know which one to start with ...
I used the mod and as I said before it's a lot like devil may cry, it's nice but I have difficulty using it on the notebook, and the movements during some attacks are too long they made me go between trees, objects and stuck in the ground, and even if just temporarily deactivating the collision, fixing everything continuously while playing can be annoying, the interesting thing is when it loads the attack and does so many combos (it would be fine as it was the limit lionheart) but for the the rest not convinces me so much, more than anything else not for the gunblade ... in time a mod that I would like to integrate, I am putting it in the description page "ion cannon" practically the limit blasting zone.
try use excellt, i guess the name is something like this, is fron nero weapon, give you charges like gunblade, 3 charges explode. And drive for shoot. " they made me go between trees" kkkk. sometimes this happen, try use in flat ground.
Awesome mod I love it but it dont work on NMM tho So I repacked and ESL converted. I will send a update to nick90m of what I did so it will work with Vortex and NMM plus be a ESL to save a plugin slot
Great work nick90m this is a impressive asset and it will be staying in my game thanks on making this
thank you and glad you like it.may I ask you what you mean with more metallic? ... in case you were referring to how it looks it depends on whether you have ENB or not and also in nifskope I noticed that the glossiness for the other weapons (no vanilla) is set about 70-100, but if I had left at that value, apart from the handle, the gunblade would be a single "luminescent" thing
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I basically used 4k textures in very high definition from real materials, respecting the average values of the parameters (such as roughness, reflections, shine, etc.) that are used by anyone who does this job.
Note: if there is a way for me to actually be the one adjust the crit chance. That would be great too.
and no it's safe, enjoy.
is it happens even if you start a new game?... could it be that you have some mod that changes the playerhome in whiterun?(even if it should still work), or you may have any weapons that modify the property of the valdr lucky dagger(its crit chance), and this is certainly not compatible for the reasons explained in the description section...
about the gunblade of the 14, I don't understand, is it a request?
Great work nick90m this is a impressive asset and it will be staying in my game thanks on making this