YASTM v3.0.0 introduces the experimental soul trap leveling feature which allows soul traps to grow more powerful as your conjuration level increases.
Soul trap leveling can be set up in the new MCM page, and is disabled by default. You can set how high your conjuration level needs to be in order to guarantee that your soul trap succeeds for a particular soul size. It can also "unlock" soul trap techniques (displacement, relocation, shrinking, and splitting) after your conjuration level exceeds a certain level.
There are currently two leveling types:
Degradation downgrades larger white souls to a lower level soul according to your level of proficiency, so if you trap a greater soul but only have the levels to trap lesser souls, the soul you trap will be degraded to a lesser soul instead. This "shrinking" behavior is applied independently of the standard soul shrink configuration and only affects the first soul that is processed.
"Loss" gives a chance that trapping souls too big for your skill level to "slip away". Depending on the configuration, the loss chance can be the full 100% (completely gated) or gradual.
There are two options unique to the "loss" leveling type: the progression system and the success chance scaling.
Enabling the progression system increases the chance of a successful soul trap as your conjuration level increases. The success chance is calculated by (currentLevel/thresholdLevel)*scaling. If you trap a Black Soul when the Black Soul threshold is at L50, your conjuration level is 26, with 80% scaling, this means that there is a (26/50) * 0.8 = 0.416 -> 41.6% chance of success. At conjuration L49, the chance would be 78.4% (it will not reach 80% chance when below threshold with the progression system enabled).
When the progression system is off, the scaling will, quite literally, be used as the success chance. So in this case, 80% scaling means 80% chance to trap a soul when your conjuration level is below threshold. If you don't like the gamble, setting the scaling to 0% will effectively turn off any chance to trap souls below threshold.
Note: This update should work fine on an existing save, but all translations will need to be updated, which is why the version number is v3.0.0 (for "breaking change", v2 was skipped due to an ancient mistake with version numbering decisions). If you're using the profile save feature, it is recommended that you resave the profile so that the new properties will be added to the profile. The main description page will be updated some time later.
To make Azura Star/Black Star show the correct Icon.
The change also has affect on Stone-Fire Soulgem from Vigilant.
For Dear Diary or Dear Diary Dark Mode or Horizon UI Overhaul 1. Open "interface\skyui\config.txt" 2. Find this line (Normally this is the last line of the file) itemIcons = <clothingIcon, weaponIcon, otherIcon>
For Original SkyUI (May or may not work with SkyUI Replacer) Don't use this with Dear Diary Family, Follow guide above instead
Add this to the end of "interface\skyui\config.txt" file (may require unpack SkyUI.BSA) ;=========================================================================================================== [Properties] ;=========================================================================================================== props.otherIcon.propertiesToSet = <'iconLabel'> props.otherIcon.filter = <'formType': Form.TYPE_MISC>
I updated my game version to 1170 and for a bit this mod wasn't working. I reinstalled YASTM and that got it working again. Don't really know what was wrong but I'm glad it was a simple fix.
Thanks for having VR support! Since VR finally got .esl support backported, we are in need of the patches. Porting these over would be much appreciated!
Does this mod perhaps only work with the soul trap spell? Since I have this mod enabled if I kill enemies with soul trap enchanted weapons, I don't absorb any souls at all even though I have enough emtpy soul gems to store them (multiple grand ones aren't filled).
I have both soul displacement and soul relocation enabled and I'm playing SkyrimVR with a whole bunch of other mods enabled, but none that would overwrite any of this mod's files.
Unfortunately, after the recent Skyrim update, this mod is among the ones which dll's give me an error once I try to start the game through SKSE (already installed the latest version). Damn those cursed Bethesda updates....The game creators can only be compared to a sadistic maniac repeatedly attacking the same victim for years (since this game has been released in 2011, and they still won't have enough of this mod-breaking updates....)
Please, update this mod, hopefully the other mods currently not working will be updated as well eventually...
251 comments
Soul trap leveling can be set up in the new MCM page, and is disabled by default. You can set how high your conjuration level needs to be in order to guarantee that your soul trap succeeds for a particular soul size. It can also "unlock" soul trap techniques (displacement, relocation, shrinking, and splitting) after your conjuration level exceeds a certain level.
There are currently two leveling types:
Degradation downgrades larger white souls to a lower level soul according to your level of proficiency, so if you trap a greater soul but only have the levels to trap lesser souls, the soul you trap will be degraded to a lesser soul instead. This "shrinking" behavior is applied independently of the standard soul shrink configuration and only affects the first soul that is processed.
"Loss" gives a chance that trapping souls too big for your skill level to "slip away". Depending on the configuration, the loss chance can be the full 100% (completely gated) or gradual.
There are two options unique to the "loss" leveling type: the progression system and the success chance scaling.
Enabling the progression system increases the chance of a successful soul trap as your conjuration level increases. The success chance is calculated by (currentLevel/thresholdLevel)*scaling. If you trap a Black Soul when the Black Soul threshold is at L50, your conjuration level is 26, with 80% scaling, this means that there is a (26/50) * 0.8 = 0.416 -> 41.6% chance of success. At conjuration L49, the chance would be 78.4% (it will not reach 80% chance when below threshold with the progression system enabled).
When the progression system is off, the scaling will, quite literally, be used as the success chance. So in this case, 80% scaling means 80% chance to trap a soul when your conjuration level is below threshold. If you don't like the gamble, setting the scaling to 0% will effectively turn off any chance to trap souls below threshold.
Note: This update should work fine on an existing save, but all translations will need to be updated, which is why the version number is v3.0.0 (for "breaking change", v2 was skipped due to an ancient mistake with version numbering decisions). If you're using the profile save feature, it is recommended that you resave the profile so that the new properties will be added to the profile. The main description page will be updated some time later.
The change also has affect on Stone-Fire Soulgem from Vigilant.
For Dear Diary or Dear Diary Dark Mode or Horizon UI Overhaul
1. Open "interface\skyui\config.txt"
2. Find this line (Normally this is the last line of the file)
itemIcons = <clothingIcon, weaponIcon, otherIcon>
Replace with
props.soulgemIcon.propertiesToSet = <'iconLabel'>
props.soulgemIcon.filter = <'formType': Form.TYPE_SOULGEM>
props.soulgemIcon.keywords.DaedricArtifact = <'iconLabel': 'soulgem_azura'>
itemIcons = <clothingIcon, weaponIcon, otherIcon, soulgemIcon>
For Original SkyUI (May or may not work with SkyUI Replacer)
Don't use this with Dear Diary Family, Follow guide above instead
Add this to the end of "interface\skyui\config.txt" file (may require unpack SkyUI.BSA)
;===========================================================================================================
[Properties]
;===========================================================================================================
props.otherIcon.propertiesToSet = <'iconLabel'>
props.otherIcon.filter = <'formType': Form.TYPE_MISC>
props.soulgemIcon.propertiesToSet = <'iconLabel'>
props.soulgemIcon.filter = <'formType': Form.TYPE_SOULGEM>
props.soulgemIcon.keywords.DaedricArtifact = <'iconLabel': 'soulgem_azura'>
itemIcons = <potionColor, armorColor, clothingIcon, weaponIcon, otherIcon, soulgemIcon, edibleTag>
Will it create problems if I don't get it?
This is a great mod!
I have both soul displacement and soul relocation enabled and I'm playing SkyrimVR with a whole bunch of other mods enabled, but none that would overwrite any of this mod's files.
Thanks.
Damn those cursed Bethesda updates....The game creators can only be compared to a sadistic maniac repeatedly attacking the same victim for years (since this game has been released in 2011, and they still won't have enough of this mod-breaking updates....)
Please, update this mod, hopefully the other mods currently not working will be updated as well eventually...