Welcome to my Riverwood Trader overhaul. Now go explore,there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I believe this uses barrel02, which in my load order the source is SMIM. I tried hiding the SMIM mesh, and get a different effect, but still incorrect.
Does anyone know what is causing this or how to fix it?
The model on the screenshot is in truth a tall basket with the barrel texture set. It seems you have some mod which provides the texture and the new mesh (with a modified texture layout) for the barrel. It'd need a dedicated patch. I might try to make one, but you need to check which mod provides this texture (clutter\barrel02.dds) on your side.
Edit: the issue might as well lie on the basket if you have some basket model replacer with a different texture layout. Do you use Forgotten Retex Project?
Since you pointed out that it is actually a basket model, I found the issue is caused by Realistic HD Baskets Remastered. When disabling that mod, the barrel is normal.
Is there anywhere that lists what individual items are actually included in this collection? I would like to add JK's other mods but don't want to be downloading duplicates over and over.
I don't think I understand your question. This isn't a collection, but an individual mod altering one particular interior - Riverwoods Trader and it doesn't cover anything touched by other JK's mods.
What lighting mod is being used in these screenshots? I recently learned from GGUNIT that Lux is not actually compatible with Jk interiors even with a patch Due to a mismatched UV mesh causing some farmhouse wood textures to always load in low resolution. Ive had this problem on every mod list that uses both even with patches.
For some weird and once off reason, I fell through the floor of the RT today - and landed on a table sitting about one floor level down from the main floor - in the void. Then I noticed there are 4 chests lined up down there as well - which I suspect are holding chests for goods sold by Lucan but it was all a bit odd. Table 5ABE1, chest 1 - cc fishing 06173B6B, chest 2 - Hearthfires 0300080B, chest 3 - Skyrim.esm 78C0B and chest 4 Skyrim.esm 10FF1B
Thanks for reply i may have to try one after all, the esl plugin being added is frustrating. I think they all have issues with the gog game lol but you're right.
That's got nothing to do with the gog version of the game. Nexus Mod Manage isn't ESL aware and is likely reporting the TOTAL plugin count, which would include ESL flagged files. Same as Mo2 and Vortex.
Got it, didn't know. Vortex & Mo2 doesn't count the esl's? I mean I'll try them if that's the case & will probs have to learn how to merge things for my load order. Modding in general can be painful lol
The Riverwood trader looks great on the inside, but the name of the Riverwood trader is wrong. There are a bunch of random characters in place of the correct name. I don't think that I have any mods that would modify this area other than this mod. Any thoughts?
as a sanity check, load up your entire load order in xEdit and look at the Trader's cell record. See if any plugin changes the name. If the wrong name is somewhat French like, its probably a Lux patch. GG is French and sometimes the French Localization slips through on his patches.
All of your mods just make me so happy! The amount of care and detail you put into them make my experience completely different from the drab and rather empty interiors i'd grown used to! It's been a while since I was able to play Skyrim, but sometimes i visit this page so I can think about everything i'm going to install once i get my hands on my pc again! thank you so much for sharing your work with us, yours are definitely a must have on my list. thank you again for your effort! <3
I'm having problems with Lanterns of Skyrim II and this mod. At Riverwood I have Double Lanterns in all post. Of course I have the compativility patch installed for lanterns.
I think the problem es that this mod needs the "JK's Riverwood" mod as master. However it is allready included with "JK's Skyrim" So I need to use the "JK's Riverwood" along this mod. So I think that is the problem. I have two riverwood in conflic.
Any chance to fix the need of the old riverwood mod for using this mod.
83 comments
Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I believe this uses barrel02, which in my load order the source is SMIM. I tried hiding the SMIM mesh, and get a different effect, but still incorrect.
Does anyone know what is causing this or how to fix it?
Edit: the issue might as well lie on the basket if you have some basket model replacer with a different texture layout. Do you use Forgotten Retex Project?
Since you pointed out that it is actually a basket model, I found the issue is caused by Realistic HD Baskets Remastered. When disabling that mod, the barrel is normal.
Thanks in advance
Table 5ABE1, chest 1 - cc fishing 06173B6B, chest 2 - Hearthfires 0300080B, chest 3 - Skyrim.esm 78C0B and chest 4 Skyrim.esm 10FF1B
Every thing installed via vortex without error. Just doesn't work at all.
I'm having problems with Lanterns of Skyrim II and this mod. At Riverwood I have Double Lanterns in all post. Of course I have the compativility patch installed for lanterns.
I think the problem es that this mod needs the "JK's Riverwood" mod as master. However it is allready included with "JK's Skyrim" So I need to use the "JK's Riverwood" along this mod. So I think that is the problem. I have two riverwood in conflic.
Any chance to fix the need of the old riverwood mod for using this mod.
Problem solved!