Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
As far as I can tell, the Tera mod permissions for patches are open: "You may make patches that do not contain assets without seeking permission. If you need to use assets from this mod, you must ask for permission. ANY patches made require you to be fully responsible for ANY support issues that arise."
Go give io121 some love, he did great stuff and without him there would be no reason to make this patch.
Also, I wish to thank deletepch for his awesome framework. Go endorse his stuff.
Donation Points system
This mod is opted-in to receive Donation Points
Open World Loot is a cool mod, but patching for it can be loads of work, especially when dealing with large outfit packs, and you have to hope that some kind soul spent the time to develop a patch for what you intend to use. Well, if you were looking to integrate the Tera collection into OWL, I am your kind soul.
The patch comes in two flavors, one where all the Tera outfits are grouped together and added to OWL's lists as a single block, and one where they are inserted individually. Using the first, you have a 50% chance to find a Tera outfit, regardless of how many of them were added to an armor group; using the second you will find lots and lots of new stuff, to the detriment of Skyrim's vanilla outfits. Choose the version that suits you best based on your wishes. As an aside, you will not find any clothing "in the wild", you'll have to craft them yourself or console/AddItemMenu them.
I did my best to follow OWL's formatting and I briefly tested my patches against a custom integration patch with Bash, and the lists merged without a hitch. Don't use Smash to merge OWL lists, it doesn't know what to do. I also did not populate the single pieces lists, since there are some pieces that do not play well with each other.
Regarding balance: I made no changes to the original Tera .esp, and I followed the list in the spoiler in the original page to populate the lists. Some armor values may be higher than vanilla and some recipes and crafting requirements might be wonky, but you knew what you were getting into when you installed the mod. Still, you have been warned. I also decided to put the ultimate armors in both dragonscale and daedric, with no added restrictions; the list is relatively diluted, and by the time you find them you should be already powerful enough that it hopefully won't matter much.
There are some unused lists, like Glass Simple, but I figured I'd leave them in just in case. Both files are ESL flagged and won't take up a slot in your load order.