Skyrim Special Edition

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Created by

Enai Siaion and MrShadowBlood

Uploaded by

MrShadowBlood

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19 comments

  1. MrShadowBlood
    MrShadowBlood
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    The Lack of pictures is because there was only 1 nif model I can find to test and take preview pictures with.

    The other pictures are effects being cleaned with a before and after comparison.
  2. VikingPrince
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    I don't understand at all how to use the non-BSA options here.  Just download them as their own mod and activate?  Because they don't have the same file structure as the Ordinator mod at all, which uses a BSA for textures.
    1. MrShadowBlood
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      Just use the BSA


      I only made Loose ones because few people wanted it but really does not work well.
  3. KainThePheonix
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    Just letting you know for version purposes it would be better to rename the cleaned BSA uploaded in September to version 2 since you had 2 close updates in September. I install via MO2 and I like having a clean UI so to speak.

    When I started using MO1 in 2015 I didn't care but after a couple years of using it for Skyrim, Fallout 3, Fallout 4 I found having a clean looking UI with all proper versions so I had an idea what I needed in my texture load order helped contain memory issues. For textures like yours I install via MO2. For retextures like Noble, HD 2K and others I install manually in the games data folder when combined with a 2 TB SSD HD I found the loading and FPS stable.

    Thanks, I hate being a stickler I hope this helps.

    1. MrShadowBlood
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      Yeah I know, redoing the files and textures bit by bit but gonna be a while.

      Trying to make all textures unique and using bit of paint net rather then using 1 upscaler for all textures
  4. MaggieCampbell
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    Hi, I'm having texture issues missing in some metallurgy tree and pickpocket advantages effects. It started happening after installing your BSA. If you can check it out please! I'll leave a link to the prints of two skills that have this problem.

    https://imgur.com/a/4QRtMeW
    1. MrShadowBlood
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      Yeah, its because did not name BSA right. Just use main file for now. Adding new texture options for past options so might be a bit.
  5. Shardoom
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    If you name the .bsa version "Ordinator - Perks of Skyrim - Textures.bsa" then we can just use MO2 to load it as a direct override.

    Not a hardship to rename it ourselves, but since you had named the summermyst bsa the same as the original I thought you might like to know that this one isn't.
    1. MrShadowBlood
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      Oh yeah I know, just trying to finish texture mod I am currently working on then I will go back to others and rename them.
  6. ElSopa
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    Nice
    1. MrShadowBlood
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      I have been blessed by the presence of ElSopa themselves!

      Love your texture mods.
    2. ElSopa
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  7. livipup
    livipup
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    I noticed the file name for the BSA is different. Am I supposed to rename it or do you think I might somehow possibly have a different version of Ordinator than you based this off of?
    1. MrShadowBlood
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      BSA is fine except 1 report from other mods I did about missing textures which is weird since all textures are there and names never changed.

      If you experience any missing textures let me know and I will rename the bsa.
    2. MrShadowBlood
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      It's named like that because that was the folders name which I compressed the BSA from.


      Fixing the name later but should be fine to use currently since textures don't cause issues if it was removed or updated.
  8. HKLhack
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    Huge fan of all these optimization projects. keep up the good work. <3
    1. MrShadowBlood
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      Thanks, gonna take a small break since other 2 mods I have ready are very small like this and don't wanna quickly burn out.
  9. Shardori
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    This is so awesome :D  Thank you!!
    1. MrShadowBlood
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      Np, would have gotten more pics but no model meshes to test any texture and could not find any mesh spells that would use the ordinator textures on 50 of them.