I just came back to check if there is any news, and glad to see Author posting an update in Dec 2023. Love your mod very much. I have been playing with this mod for years and thought its discontinued.
Is there a way to excise the Nagas? They're annoying to fight and don't drop any loot.
Any way to tone down the Flame Lurkers and other fire elementals in terms of combat capability? They're pretty strong and spawn at level 1. Might be that they need to be attached to a leveled spawn list.
There was an error I saw in LOOT, it was saying that the mod's form header should say 1.7 instead of 1.4, I opened and re-saved it in Creation Kit and that took care of it. Loot verified it. The I re-7zipped it and saved it to my mods backup. Can't wait to check out the monsters.
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I'd like to keep you all in the loop, and give you an idea of what is to come.
A few Months back I was given permission by 4thUnknown to us their incredible assets for Monster Mod.
This is what I've been working on behind the scenes and will have working screenshots soon!
Monster Mod is about to get a lot more stable, upgrade in quality of models, and remain script free so no update will break it :D
Any way to tone down the Flame Lurkers and other fire elementals in terms of combat capability? They're pretty strong and spawn at level 1. Might be that they need to be attached to a leveled spawn list.
Its a Shame, as this Mod here is awesome...
. . . 11 months ago.