Skyrim Special Edition

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Caleb2 - a k a Anubis

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CALEB2

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36 comments

  1. Motenator
    Motenator
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    Would you make this compatible with SMIM?
    1. CALEB2
      CALEB2
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      You can safely overwrite SMIM. I compared the meshes and there seems to be no visible difference.
  2. GhoulSmasher
    GhoulSmasher
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    Love this addition, thank you. What mod are you using that changes the dwemer lever? I noticed it has a green light on it now.
    1. CALEB2
      CALEB2
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      That's from my other mod Dwemer Tech Glowmapped
    2. GhoulSmasher
      GhoulSmasher
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      Oh, wicked. Thanks.
  3. Duuurekka
    Duuurekka
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    I guess i am officially your fanboy now
    1. kinghippo95
      kinghippo95
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      i jus said the same s#*! lol
    2. CALEB2
      CALEB2
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      That's always nice to read!
  4. Adacho1331
    Adacho1331
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    What hud mod are you use on screenshots?
    1. CALEB2
      CALEB2
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      A combination of several mods, but mainly modified Imperial UI for SkyUI
    2. Adacho1331
      Adacho1331
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      Thank you. It looks beautiful.
  5. adelinadragonborn
    adelinadragonborn
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    Looks so nice! SMIM compatibility in the future maybe? Thanks!
    1. CALEB2
      CALEB2
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      There shouldn't be any difference with SMIM. (Except the light)
    2. LockerFlocker
      LockerFlocker
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      iirc SMIM adds animation to the dwemer lift 
    3. CALEB2
      CALEB2
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      SMIM animates the elevator floor. It's a different file.
    4. gingerbeardman13
      gingerbeardman13
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      FWIW, this does show a conflict with SMIM files; but, were yours based off of SMIM meshes? In that case the conflict would be moot.
    5. CALEB2
      CALEB2
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      I based it on vanilla resource.

      Compared the files with SMIM, did not see any difference. Also, I made my own optimizations.
      So - it's ok to overwrite SMIM.
  6. UraniumGirl
    UraniumGirl
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    unrelated to the mod but what dwarven retexture are you using in the screenshots?
    1. CALEB2
      CALEB2
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      Most textures are from my other mod Dwemer Pipework Reworked. 
  7. Mur4s4me
    Mur4s4me
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    I'm using Silent Horizons ENB and it makes the light you added "dark" instead, or rather it seems to be transparent. The only way I found to make it work is to select "enableoriginalobjectprocessing", but that will ruin the rest of the aesthetic. I wonder what settings in ENB specifically I can adjust to tweak that...

    Anyway thank you for the great mod regardless!
    1. CALEB2
      CALEB2
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      There are many ENB presets that make things look weird, that's why I'm using my own preset. (I can't release it, because it's not ready and never will be - I'm constantly changing it.)

      To answer your question, the [BLOOM] settings have influence over the elevator light, and also under the [ENVIRONMENT] category, DirectLightingIntensity and DirectLightingCurve.

      But if the light is reversed in the preset you're using, it can mean that this preset uses some custom .fx files and that can be problem. If changing aforementioned settings won't help, try changing settings for the enbeffect.fx (under shaders windows). If still no luck, I suggest switching to some other preset.
    2. Mur4s4me
      Mur4s4me
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      Thank you for the detailed explanation! I shall try tweaking my settings to see if I can make it compatible for my game.
  8. usaid12345
    usaid12345
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    simple yet beautiful
  9. manguz
    manguz
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    This is so simple yet so great improvement, must have, endorsed 
  10. EazyHarper
    EazyHarper
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    Your Dwemer mods are top notch dude, must haves! There’s a slight conflict w/ a couple meshes in the Frankly HD Pipework Parallax (mouthful lol)  https://www.nexusmods.com/skyrimspecialedition/mods/51482

    should it be pretty safe to just overwrite w/o any actual patch? Thnx!
    1. CALEB2
      CALEB2
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      If the conflict is between Dwemer Elevator Light and Frankly HD Pipework Parallax, then Dwemer Elevator Light should overwrite the Frankly HD Pipework Parallax, or there will be no light. (You'll lose the parallax of the elevator tower, but I'm sure that there will be a patch some day)