This page was last updated on 30 September 2022, 5:47AM
Changelogs
Version xEdit-1.08
Added - Tooltips to UI (Now you can see what it does)
Added - Checkbox to UI "Single Patch" (See Documentation. In short, when ticked, the patcher will not check for winning overrides)
Added - Support for long mod lists (The patcher can now patch load orders with a lot of mods, if the patch file hits the master limit, it will create a new ESP.)
Added - Multiple ESP Output (The patcher is now capable of creating new ESP's if the current one has reached its master Limit. It will simply take the name and extend it with an "extra patch 'number'". But I think no one will ever get this.)
Changed - Script (I rewrote the whole script without MXPF, you now need to apply this script to the plugins you want to patch, better take a look at the documentation I made)
Changed - Improved performance (The script should no longer take an eternity to do something)
Changed - You can now inject changes directly into the same file. Choose "Self" for this task.
Changed - UI (Removed the Plugins Dropdown, you are now applying this patch on everything you have selected in xEdit, selecting things can be done by ctrl-left click on a mod. For a better explanation, see my documentation.)
Fixed - Plugin master Limit reached (There was a problem with MXPF, where it added everything as a master before even doing anything)
Removed - MXPF (Due to some problems with how it handles some stuff)
Version xEdit-1.02
Fixed - Patcher not patching all Records (The patcher did not patch multiple records correctly, and has patched records that were disabled)
Version xEdit-1.01
Added - More Information (More Information about the found mannequin and the mannequin to patch)
Added - Support for LOTD (Do not load the LOTD patch provided with this, you can delete the patch.)
Fixed - Cut of Buttons (Buttons are now fully visible)
Fixed - Empty Plugin (If the Patcher failed or did not need to patch something, it always created a Plugin, but no longer)
Fixed - Override Records Patching (When a Mannequin was overriden by another mod (e.g. USEEP), then this mannequin was not getting patched at all.)
Version xEdit-1.00
Added - Possibility to patch Vanilla homes. (You can now patch everything with this patcher, as long as it builds upon the vanilla mannequin structure)
Version P-1.01
Added - 11 Patches
Changed - Fomod Structure
Fixed - Myrwatch Patch
Version P-1.00
Added - 153 Patches
Version 1.22.1
Fixed - xEdit patcher not Patching anymore. (If you need why, check posts section)
Note: Check V. 1.22 changelogs
Version 1.22
Added - Option for Default Outfit (This is a formlist with up to 4 Pieces, those can not be taken, and they will be equipped if nothing else is equipped. By Default this list is empty, but there is a option in the fomod which fills this list with the Prisoner Rags)
Added - Debug tab (This was done for me, but i thougth I let it in, Mainly it shows you script related stuff and you can reset your mannequin with this. But most of the time, it is useless. You can not do anything there, that could harm your save file)
Tweaked - Some script stuff (Nothing serious, your save is fine)
Fixed - Pregen Faces for Vanilla Homes and Hearthfire Homes (Forgot to include it in the last update)
Version 1.20.5
Added - Optional Textures with Vanilla sized Textures (2k-1k) (4k-2k you can still find below, install those after choosing your texture here.)
Added - Physics Patch to Main File (Since i think it is fully working, at least my test are doing fine)
Changed - Texture Pathing (Older versions of the 4k-2k Textures do no longer work with this update, but an updated version is uploaded too)
Version 1.20.1
Fixed - Patch for "Oblivion Interaction Icons"
Fixed - Fomod installer bringing the Content of source into the wrong structure.
Fixed - Immobile Tag... (Thought i had it in, so never actually checked it again... Now, Mannequins should really not move, no matter if they are on Navemesh or not.)
Version 1.20
Added - New Option "Toggle Consciousness" (With this option you can make the Mannequin idle around, the mannequin will not move, just idling and staring at you)
Changed - Script (The script is no longer needing the Property "_isDisabled", it will calculate itself on the current state)
Changed - Script (Changed the script again and hopefully the last time, till I find something new to change)
Changed - Hairstyles to Vanilla (Did not like the one I had before)
Removed - Localization (Too much pain for me, ruined the ESP way too often)