This mod Replaces every Mannequin and gives you full control over their Gender, Size, Weight, Consciousness, and Equipment. You can equip Armours, Weapons, and Ammo, and you can equip up to 20 Items. And all of that in-game, and individually for each Mannequin.
You are free to make Translations. This mod should stay on Nexus, except I upload it to somewhere else.
If something is not specified, then you want to seek my Permission.
File credits
The Optional Textures are made by CyanBC for his mod "Mannequins Design". I have only brought them into my file structure and scaled them from 8k-4k to 2k-1k and 4k-2k, nothing else was done. If you want to use the 4k-8k Textures, see "Installation".
r1Goodwin for Diamond Skin: I am using its Normal maps for the Optional Textures.
If I forgot someone, please tell me.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version xEdit-1.08
Added - Tooltips to UI (Now you can see what it does)
Added - Checkbox to UI "Single Patch" (See Documentation. In short, when ticked, the patcher will not check for winning overrides)
Added - Support for long mod lists (The patcher can now patch load orders with a lot of mods, if the patch file hits the master limit, it will create a new ESP.)
Added - Multiple ESP Output (The patcher is now capable of creating new ESP's if the current one has reached its master Limit. It will simply take the name and extend it with an "extra patch 'number'". But I think no one will ever get this.)
Changed - Script (I rewrote the whole script without MXPF, you now need to apply this script to the plugins you want to patch, better take a look at the documentation I made)
Changed - Improved performance (The script should no longer take an eternity to do something)
Changed - You can now inject changes directly into the same file. Choose "Self" for this task.
Changed - UI (Removed the Plugins Dropdown, you are now applying this patch on everything you have selected in xEdit, selecting things can be done by ctrl-left click on a mod. For a better explanation, see my documentation.)
Fixed - Plugin master Limit reached (There was a problem with MXPF, where it added everything as a master before even doing anything)
Removed - MXPF (Due to some problems with how it handles some stuff)
Version xEdit-1.02
Fixed - Patcher not patching all Records (The patcher did not patch multiple records correctly, and has patched records that were disabled)
Version xEdit-1.01
Added - More Information (More Information about the found mannequin and the mannequin to patch)
Added - Support for LOTD (Do not load the LOTD patch provided with this, you can delete the patch.)
Fixed - Cut of Buttons (Buttons are now fully visible)
Fixed - Empty Plugin (If the Patcher failed or did not need to patch something, it always created a Plugin, but no longer)
Fixed - Override Records Patching (When a Mannequin was overriden by another mod (e.g. USEEP), then this mannequin was not getting patched at all.)
Version xEdit-1.00
Added - Possibility to patch Vanilla homes. (You can now patch everything with this patcher, as long as it builds upon the vanilla mannequin structure)
Version P-1.01
Added - 11 Patches
Changed - Fomod Structure
Fixed - Myrwatch Patch
Version P-1.00
Added - 153 Patches
Version 1.22.1
Fixed - xEdit patcher not Patching anymore. (If you need why, check posts section)
Note: Check V. 1.22 changelogs
Version 1.22
Added - Option for Default Outfit (This is a formlist with up to 4 Pieces, those can not be taken, and they will be equipped if nothing else is equipped. By Default this list is empty, but there is a option in the fomod which fills this list with the Prisoner Rags)
Added - Debug tab (This was done for me, but i thougth I let it in, Mainly it shows you script related stuff and you can reset your mannequin with this. But most of the time, it is useless. You can not do anything there, that could harm your save file)
Tweaked - Some script stuff (Nothing serious, your save is fine)
Fixed - Pregen Faces for Vanilla Homes and Hearthfire Homes (Forgot to include it in the last update)
Version 1.20.5
Added - Optional Textures with Vanilla sized Textures (2k-1k) (4k-2k you can still find below, install those after choosing your texture here.)
Added - Physics Patch to Main File (Since i think it is fully working, at least my test are doing fine)
Changed - Texture Pathing (Older versions of the 4k-2k Textures do no longer work with this update, but an updated version is uploaded too)
Version 1.20.1
Fixed - Patch for "Oblivion Interaction Icons"
Fixed - Fomod installer bringing the Content of source into the wrong structure.
Fixed - Immobile Tag... (Thought i had it in, so never actually checked it again... Now, Mannequins should really not move, no matter if they are on Navemesh or not.)
Version 1.20
Added - New Option "Toggle Consciousness" (With this option you can make the Mannequin idle around, the mannequin will not move, just idling and staring at you)
Changed - Script (The script is no longer needing the Property "_isDisabled", it will calculate itself on the current state)
Changed - Script (Changed the script again and hopefully the last time, till I find something new to change)
Changed - Hairstyles to Vanilla (Did not like the one I had before)
Removed - Localization (Too much pain for me, ruined the ESP way too often)
Please, read the Description before posting anything! Since I will not answer those questions or simply delete them as soon as I see them.
Overview This mod Replaces every Mannequin and lets you customize them in-game. The Options are:
Manage Equipment: Here you can give your Mannequin the Gear to Display (Armour, Weapons, and Ammo)
Change Gender: You can circle through the two Genders. (Female and Male)
Change Height: Here you have 9 options, 0.80, 0.85, 0.9, 0.95, 1 (Normal), 1.05, 1.10, 1.15, Advanced. This defines the Height of the Mannequin you are using.
Change Weight: You have 6 options here, 0, 25, 50, 75, 100, Advanced. This gives you the option to set the Weight of the Mannequin.
Toggle Consciousness: The Standard Mannequin will be T-Posing, if you use this function, then the Mannequin you have used this on, will start to idle around.
Debug: Here you can let you show some stuff, this was mainly done for me, for testing. You can reset your mannequin here too, if you have some problems.
The Advanced Options are not available for VR Players! These are all options for the moment, maybe I will expand them in the future, but at the moment I do not know with what.
Upon that, I increase the limit of how much the mannequin can equip from 10 to 20 Items, which should be enough for everything out there. You can give the Mannequin Armours, Weapons, and Arrows/Bolts. (Please just equip one Arrow type only, if you mix them, you will not see them) - (See Issues)
There is an Option for a "Default Outfit", this option is limited to 4 pieces of Clothes/Armours for, reasons(?). This outfit can be changed by editing the corresponding formlist, but again, only 4 pieces. In the FOMOD Installer you can choose to have the Prisoner Rags as default, if you want something else, open up xEdit and change it, if you need help, ask me.
I am not touching the Vanilla script, I use my own one, which I have optimized at some points, I am not using the vanilla Mannequin Race as well. Because of how my mannequins are working, you will need a Patch for all Player Homes to make the mannequins work as mine do. (See "Patches" for more Infos.)
I included the Textures from CyanBC's mod "Mannequin Designs", but I changed the resolution from (8k-4k) to (2k-1k and 4k-2k). You can find the 2k-1k Textures inside the main Files FOMOD installer. The 4k-2k, you can find in the Download section under Miscellaneous.
This mod has no Body Meshes, it will use the ones you are using for the Standard Characters.
If you want to create your own Mannequins with this "system", then take a look here: Create your Mannequin
Installation Simply run the FOMOD Installer, and choose what you need The Optional Textures I am using are 2k-1k and 4k-2k Textures. If you want a higher resolution (8k-4k), then please go to the Page from the official maker of these. Textures and download them from there. But keep in mind that they will not directly work. You will need to bring them to my Folder Structure. You find will them here: Mannequin Designs
Patches There is a Physics Patch available in the main file, it simply disables all physics for the Mannequins. This should improve the Performance, if using a lot of mannequins.
I will make Patches for my mod, for more Information see here: Patch Requests This is also the place to request patches, if the Home(s) you are using is not patched yet. I will not update the Patches file, for a single Patch, so I will put it into the Patch Request thread or into the Download Section as an extra.
If you are using the Patches file, then you do not need to and should not use the xEdit patcher. The xEdit patcher is now only for people who actually want and know to use is. If you want to patch your load order, you can and must delete the pre-generated Vanilla Home plugin Plugins. You will find a description for my xEdit Patcher here: xEdit Patcher
Compatibility This mod is Compatible with Vanilla, CBBE, and UNP Body Types. Mannequins Stay Put is not required, and not recommended if you are using my mod.
It is compatible with everything that does not touch Mannequins.
Because someone asked: Compatible with Skyrim SE Versions 1.6.353+ and Version 1.5.97+-, and yes, compatible with the "Anniversary Upgrade pack"! German and English Languages are available.
Issues If you find some of them, do not keep them for yourself, let me know of their existence too. There is a Bug tab, use this one to report something to me.
Known Issues
Equipping Weapons can be a bit hard. The best way is, to give the mannequin the weapon first. If you want to display a bow with arrows, then give the mannequin the arrows first, and then the bow. If you do it this way, it should work perfectly, I can not really find a better way for this, since I think the AI has some problems with it.