I'm getting weird green light rays in the armory. (They look like missing textures.) Anyone know why? I'm not using ENB or anything, but I am using ELFX. Any help appreciated!
EDIT: Apologies I've had a noob moment here. I use Lux and obviously I enabled the Lux patch and forgot to disable it when I downloaded this. I disabled this lighting mod and tested with the Lux patch and all is okay, but I prefer the darker ambiance of the Lux patch instead. Shame, cause I really really love what you did with the skylights. This isn't a fault/problem of yours but if anyone else does a noob like I did, perhaps this helps.
The east exhibit hall is too bright. It looks like daylight in there. I use Jaxonz Positioner Converted and making light sources visible and selectable with this mod reveals one above a chandelier that when I disable it makes the lighting in the room much better. My console tells me it comes from this lighting mod.
Yh sorry I've edited my post I activated 2 patches simultaneously like a dumbass. I prefer the darker Lux patch so I'm going to use that but I'm gonna really miss your skylights :( I wish I was skilled enough to make changes to it
I wish I could get this lighting mod for just the safehouse! I don't mind the lighting in the rest of the museum and the mod is a bit bright for me, but the lighting in the safehouse has always bothered me. I especially love how this mod changes the lighting in the bedroom!!
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The east exhibit hall is too bright. It looks like daylight in there.I use Jaxonz Positioner Converted and making light sources visible and selectable with this mod reveals one above a chandelier that when I disable it makes the lighting in the room much better. My console tells me it comes from this lighting mod.
Images here:
from the faq:
I prefer the darker Lux patch so I'm going to use that but I'm gonna really miss your skylights :(
I wish I was skilled enough to make changes to it