This time I restored the vanilla moss shaders that work similiar to the snow shaders on objects. They dynamically add moss to a lot of rock and mountain meshes in the reach and whiterun hold area. Screenshots can't do this justice, you have to see it ingame to feel the immersion increase by as much as 300%.
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Changelogs
Version 1.4
Removed 2 ITMs
Fixed bugged interaction with ENB resulting in strange glowing stones at night
Made compatible with Majestic Mountains moss addon by default. My OCD isn't happy though, MM uses TUNDRA moss shader as REACH moss shader, serious crime!
Adjusted shader values to look more similar to vanillas moss stones
Version 1.1
Changed tundra moss shader to use tundramosstest01.dds textured. Reduced UV scale by factor 4 effectively quadrupling texture resolution, check outnew screenshots!
Details Adds moss shaders to hundreds of rock objects. Just download it and have a look, it wont hurt your game. If it does please comment. FAQ But isn't this in vanilla already? - there are very few rocks with moss in vanilla, but they are modeled like that and don't use shaders