About this mod
Many balance, consistency and immersion fixes to make Skyrim as it should be. Also, fixes some bugs not covered by USSEP.
- Requirements
- Permissions and credits
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Translations
- Changelogs
- Donations
Also, fixes some bugs not covered by USSEP.
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Check Vanilla Plus - Combat addon
ENCOUNTER ZONES
- Bandits, Reklings, Wolves - min 6 lvl
- Draugrs, Ghosts, Sabre Cats, Spriggans, Thalmor - min 11 lvl
- Bears, Forsworn, Trolls - min 16 lvl
- Automatons, Falmers, Giants, Vampires, Werevoles - min 21 lvl
- Daedra, Dragon Lairs, Dragon Preists - min 26 lvl
COMBAT
- Followers are Essential
- NPCs can run out of arrows/bolts
- NPCs don't dodge arrows and spells when Player is hidden
- NPCs don't use kill moves against Player (kill moves ignore Player's armor rating)
- NPCs run out of Magicka as fast as Player
- Stamina and Magicka regeneration penalty in combat is removed
MOVEMENT
- NPCs move away faster and farther when bumped by Player
- NPCs walk and run the same speed as Player
- Sprinting drains lil bit less Stamina
- Unique female NPCs use female walking animation
LEVELED LISTS
- Animals don't drop gold/gems and always drop body parts
- Unique items (Eg. Chillrend, Dragonbane, etc.) are unleveled
- Quest gold rewards are unleveled
- No Daedric, Dragon and Stalhirm armor and weapons in random loot
- No lockpicks in inappropriate containers and merchants
- No magical items in non-magical lists
- No potions in inappropriate containers (E.g. urns)
- No gold/gems in inappropriate containers (E.g. wardrobes)
- Bandits use low level equipment (Bosses use better gear)
- Draugrs use Ancient Nord equipment
- Forsworn use Forsworn equipment
- Orc Strongholds use Orcish equipment
- Thalmor use Elven equipment
- Random thieves and assassins drop unenchanted versions of TG and DB armor
- Skeletons drop only what they have equiped
LOCKPICKING
- Lock's sweet spot size is halved
- Lockpick's durability is consistent across all lock levels
PICKPOCKETING
- Item's weight is more important, price is less
- Max chance of pickpocket is 100%
SNEAK
- 50% sneak boost against sleeping targets
- Enemy alert times are doubled
- Enemy FOV is reduced to 180*
- Enemy "wallhacking" time, when player is spotted, is halved
- Light, sound and weight are more important, Sneak skill is less
- Spotting distance in exteriors is reduced
SPEECHCRAFT
- Bribe cost depends on speechcraft level instead of player level (low skill = high cost / high skill = low cost)
SMITHING
- Smithing tree's left branch is only for Light equipment
- Smithing tree's right branch is only for Heavy equipment
- Armor and weapons not benefiting from Smithing perks now benefit from Steel Smithing
- Crafting recipes are more consistent and logical
- Steel Smithing perk is required to craft Leather armor
- Smelter and Tanning Rack give Smithing XP
- Dwemer Cogs, Gears, Levers, etc. can be smelted into ingots
VAMPIRISM
- Hiding in shadows enables Health/Stamina/Magicka regeneration
- Transforming into Vampire Lord fears enemies up to level 25
- Vampire Invisibility reduced to 60 seconds
- Vampire Seduction has no level cap
- Vampiric Drain spell magnitude is doubled
- Vampires can't get Rested, Well Rested and Lover's Comfort bonus
- Vampire Lord form can be used once per day
LYCANTROPHY
- Beast form Health bonus is doubled and Health regeneration is enabled
- Howl of Pack (with all perks) summons stronger Werewolves
- Howl of Terror and Howl of Pack now have 60 seconds cooldown
- Transforming into Werewolf fears enemies up to level 25
QUESTS
- College of Winterhold can be accesed easier via persuasion/dragonborn options
- Companions do not send Player to high level dungeons for their Radiant Quests
- World Encounters can now start independently of Player level and/or quests progression
CREATURES
- Animals and Creatures don't report crimes
- Automatons have armor (50% damage reduction)
- Chauruses have armor (25% damage reduction)
- Dragons have armor (80% damage reduction)
- Draugrs have 25% weakness to fire
- Falmers have 50% resistance to poison
- Flame Atronachs are level 10
- Frost Atronachs are level 20
- Ghosts can be killed only by Silver, Daedric and Bound weapons or Shock magic
- Horses flee from combat
- Horses have much bigger stamina pool
- Predators are hostile to each other
- Predators have reduced warn/attack radius and don't fight to death
- Storm Atronachs are level 30
PERKS
Mage Tree
- Elemental Potency perk gives 100 Health to Atronachs
- Impact perk has 50% chance to stagger targets
- Mage Armor perks work while wearing armor
- Necromage and Respite perks are swapped
- Novice Alteration, Conjuration, Destruction, Illusion and Restoration perks unlock spell scaling
- Summoner perk (tier 2) requires 60 in Conjuration
Warrior Tree
- Bladesman and Deep Wounds perks are lil bit more potent
- Bleeding Damage of Hack and Slash and Limbsplitter perks scale more consistently
- Devastating Blow and Savage Strike perks don't require "standing" power attack to work
- Paralyzing Strike and Warmaster perks don't require "backward" power attack to work
- Sweep perk doesn't require "sideway" power attack to work
- Conditioning perk reduces armor weight by 50%
- Reflect Blows perk gives 25% chance to reflect melee damage
- Advanced Armors perk is called Scaled Smithing
- Daedric Smithing perk is now second tier of Ebony Smithing
- Ebony Smithing perk requires 70 in Smithing
Thief Tree
- Novice Locks, Apprentice Locks, and so on, make ALL locks 20% easier to open
- Deft Movement perk gives 25% chance to avoid melee damage
- Unhindered perk reduces armor weight by 50%
- Haggling perks bonus increased to 10% per tier
- Misdirection perk requires 80 in Pickpocket
- Muffled Movement perk reduces noise by 25%
- Shadow Warrior perk has 5 seconds cooldown
- Silence perk reduces noise by additional 25%
- Stealth perks bonus increased to 10% per tier
- Unbreakable perk is removed from the skill tree
SPELLS
- Master level spells casting time is reduced to 1 second
- Dead Thrall spell works on all targets and has no level cap
- Chainlighting spell hurts only hostiles
- Fireball spell hurts only hostiles
- Calm and Fear spells are Novice level spells
- Pacify and Rout spells are Adept level spells
- Detect Dead spell is Adept level spell
- Bound Weapons are Daedric quality
- Muffle spell reduces noise by 50%
- Ward spells cost less Magicka and scale consistently across tiers
- Dual Casting "Turn Undead" spells family increases their magnitude instead of duration
- Clairvoyance spell is moved to Alteration school
- Staves and Scrolls benefit from perks
- Spider Scrolls are unleveled
- Reanimation spells work on Horses, Skeletons and Werewolves
- DLC2 summonable creatures now benefit from Conjuration perks
STANDING STONES
- The Tower Stone lets you unlock ANY lock, once a day
POWERS
- Ancient Knowledge affects armor AND weapons
- Dragonslayer's Blessing lasts forever
- Night Eye lesser power has unlimited duration (toggleable)
- Nord's Battle Cry Power has 60 seconds duration and affects only hostiles
- Summon Karstaag Power has unlimited uses
SHOUTS
- Call Storm shout hurts only hostiles
- Dismay and Disarm shouts (with all 3 words) work on targets up to level 50
ITEMS
- Armor and weapons stats are corrected to match vanilla progression
- Circlets can be worn with hoods
- Daedric and Dragonplate Armor stats are swaped to match Smithing tree progression
- Dwarven, Elven and Orcish weapons stats are swaped to match Smithing tree progression
- Ebony Mail gives 50% noise reduction and doesn't poison enemies while player is sneaking (to prevent accidental detection)
- Gold have a weight of 0.01
- Keys have a weight of 0.1
- Health, Stamina and Magicka potions heal over 5 seconds and don't stack
- Muffled Boots give 25% noise reduction
- Muffled Boots (Unique) give 50% noise reduction
- Nettlebane has new unique enchantement (+20 dmg to Spriggans)
OTHER
- No starting spells (Flames and Healing)
- Crimes are more expensive but crime radius is halved
- Fast travel takes the same amount of time as when traveling on foot
- Mage's body in Helgen Keep now has boots
- Master Trainers train skills up to level 100
- Mining ore and chopping wood jobs pay less
- Movable hand carts are now static (to prevent accidental deaths)
- NPCs have more proper clothing/armor/weapon based on their class
- Rooms in Inns cost 20 Septims
- Traps are unleveled and deal max vanilla damage from the start
- Unlimited training by Trainers
- Removed force (of explosion) from some magic effects to reduce flying clutter
FISHING
- Fishes can't be catch with bare hands
- Fishermen sell fishes
- No catching of rare/valuable items when fishing
SURVIVAL MODE
- Hunger takes 48 hours to progress from Well Fed to Starving (same amount of time as Fatigue)
- Raw meat/fish restore the same amount of Hunger as cooked meat/fish
- No salt requirement for cooking meat/fish
- Argonians don't have weakness to Cold
- Orcs don't have resistance to Hunger
- Vampires are immune to Hunger
- Cold doesn't reduce movement speed
- Hunger doesn't reduce sneak
- Fatigue doesn't reduce potions power
- Altars don't cure diseases, but blessings last for 24 hours and cost 1 Septim
- Flame Cloak and Ancestor's Wrath give 50 points of Cold resistance
INSTALLATION
Install via any Mod Manager
COMPATIBILITY
Put anything after Vanilla Plus or make yourself a patch