Q: Is this mod compatible with mods that change TEXTURES? A: Yes, it is.
Q: Is this mod compatible with mods that ADD new buildings, decorations, stuffs. lights, and so on? A: Yes, it is.
Q: Is this mod compatible with mods that MOVE AND REMOVE buildings or any toher structures? A: It depends, but usually it's not. Feel free to test it yourself. There are a big number of eFPS patches hub:
It decreased performance in my game. I tested in a new save in Skyrim VR. Compared it before and after in the same places and I noticed it increased stutter significantly. Unfortunately it is not for me.
Because usually the graphic card is the bottleneck in everygame, people have huge benefits using this mod. Your hardware composition has a better graphics card than the other components (how I said it's rare but it happens).
adding to the chorus that this causes horrible stuttering on skyrimVR while running a 4080, especially in and around outdoor cities like drangonbridge or Rorikstead. Weird because on paper it seems like a great idea and that it could only help by reducing draw calls for any system. cest la vie. I suppose flatrim and lower systems fare far better.
The description states this mod is compatible with Dyndolod, but the newest version of Dyndolod 3 has an option for occlusion which I assume would conflict with this mod?
EDIT: NVM. May have found an explanation on the AE eFPS page: "As of now, mods that move or delete existing architecture are incompatible with eFPS."
Any idea what might be causing this mod to crash upon opening the world map? I have a few different Whiterun mods active, and the game runs perfect until I try to open the map, and then it just kills the game. Skyrim 1.6.343, and I'm using the anniversary add-on and have the official and unofficial patch hubs downloaded.
No idea why it's happening, and your stickied comment says this mod can't cause CTDs, but I know it's coming from this mod specifically, because the map works fine when I disable eFPS.
Thanks for the suggestion! At the time I didn't have Crash Logger, but I did actually just recently download it to help me figure out a different problem I was having. Might be worth trying out this mod again with it running to see if I can identify the incompatibility.
Okay, so reporting back. It's been a while since I last used eFPS, so I can't say for certain what that conflict was, but I can confirm I am no longer having crashing when opening the world map.
My guess as to what the problem was is that I was using Immersive Paper Map (3rd Edition) By CKW25, and it would crash when trying to open the paper world map. I'm no longer using that mod, and I'm not crashing, so I wouldn't be surprised if that was the issue. Apart from that, it's also possible I enabled a patch this time that I didn't enable last time, allowing eFPS to run properly. Hard to say for sure, but I am glad to say it's working now.
Edit: Nevermind. Still getting some CTDs. Unfortunately, crash logger didn't generate a report, so I'm not sure what it might be, but I think eFPS is just conflicting with some of my Whiterun overhaul mods. (JK + DoS + FW, etc). In this instance, it happened again when opening my world map.
For reference, I have an MSI 4080 and an i5-13600k
I saw that there are individuals who have issues when their GPU is stronger than their CPU. I'm not sure what specs that would require, but my specs are above and I saw no performance decrease.
I also installed this mid-playthrough on a save where nearly all base game content is complete (only Riften, Guild Quests and the Main Quest are left. Plus DLC, of course), and I had no issues so far. It reduced stutters greatly and the overall performance increase is very noticeable. Note that I'm also using the eFPS Patches for JK's and JK's Outskirts.
Overall, this is pretty much a must have on 99% load orders and PC set ups. Worked for me with my current specs and on a mid-playthrough save.
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Windhelm Bridge Reforged - The Citadel of Snow
These and other beautiful changes on the Mod page
Q: Is this mod compatible with mods that change TEXTURES?
A: Yes, it is.
Q: Is this mod compatible with mods that ADD new buildings, decorations, stuffs. lights, and so on?
A: Yes, it is.
Q: Is this mod compatible with mods that MOVE AND REMOVE buildings or any toher structures?
A: It depends, but usually it's not. Feel free to test it yourself. There are a big number of eFPS patches hub:
Q: How about load order?
A: It doesn't matter honestly. If you use LOOT, let it decide.
Q: Is it safe to update mid-game ?
A: Yes, it is. UPDATE is safe. If you start this with an existing save, you need to test it.
It`s version independent so it works on any version of AE
"As of now, mods that move or delete existing architecture are incompatible with eFPS."
Any idea what might be causing this mod to crash upon opening the world map? I have a few different Whiterun mods active, and the game runs perfect until I try to open the map, and then it just kills the game. Skyrim 1.6.343, and I'm using the anniversary add-on and have the official and unofficial patch hubs downloaded.
No idea why it's happening, and your stickied comment says this mod can't cause CTDs, but I know it's coming from this mod specifically, because the map works fine when I disable eFPS.
Thanks!
Okay, so reporting back. It's been a while since I last used eFPS, so I can't say for certain what that conflict was, but I can confirm I am no longer having crashing when opening the world map.
My guess as to what the problem was is that I was using Immersive Paper Map (3rd Edition) By CKW25, and it would crash when trying to open the paper world map. I'm no longer using that mod, and I'm not crashing, so I wouldn't be surprised if that was the issue. Apart from that, it's also possible I enabled a patch this time that I didn't enable last time, allowing eFPS to run properly. Hard to say for sure, but I am glad to say it's working now.
Edit: Nevermind. Still getting some CTDs. Unfortunately, crash logger didn't generate a report, so I'm not sure what it might be, but I think eFPS is just conflicting with some of my Whiterun overhaul mods. (JK + DoS + FW, etc). In this instance, it happened again when opening my world map.
Or do you use SSE Engine Fixes ?
I saw that there are individuals who have issues when their GPU is stronger than their CPU. I'm not sure what specs that would require, but my specs are above and I saw no performance decrease.
I also installed this mid-playthrough on a save where nearly all base game content is complete (only Riften, Guild Quests and the Main Quest are left. Plus DLC, of course), and I had no issues so far. It reduced stutters greatly and the overall performance increase is very noticeable. Note that I'm also using the eFPS Patches for JK's and JK's Outskirts.
Overall, this is pretty much a must have on 99% load orders and PC set ups. Worked for me with my current specs and on a mid-playthrough save.