Welcome to my Hag's Cure overhaul. Now go explore,there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops and Janquel for testing and fixes
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I noticed that the Hag's cure has a respawning Jarrin Root laying around. I don't mind it personally, but to my knowledge, in the base game this is a unique item for the DB questline, since brewing a potion with it enables you to one-shot enemies. Although not strictly lore-breaking, I'm not sure whether I'd call this lore-friendly either. What are your thoughts on this?
Really nice mod, and enjoying the shop! One bit of strangeness is that I am getting Belethor's voiceover chatter when browsing the store. Not sure if it's an issue on my end.
I can't quite understand why the interiors are only being offered in individual files, yet the cities are only available in an AIO? I suspect it's to simplify patch needs, but seems rather inconsistent..
To be clear I'm not asking for an Interior AIO if anything I'd prefer if the cities were available on SSE individually
It was easier to merge the cities to an AIO (but you can also download Whiterun and Riverwood separate from the AIO) as there were not many incompatible things with JK's Skyrim at the time. There wasn't a plethora of patches that would have to be re-done for the AIO to still function with other mods. Why more of the cities are not available outside of the AIO I'm not sure.
With these, as they stated in the sticky, there are so many patches to make these separate mods work with other mods that it would take far to much time and effort to do so. Sucks, but there ya have it.
Can't wait to see what you will do with Understone Keep. Markarth is seriously the least modded city in this game and nice to see love given to it. And just out of curiosity since there are basically no mods covering this, do you ever plan on working on the military camps around the map?
Skyrim VR users cant take advantage of esl! Its such a shame to have these mods vie so heavily with others. Just like Mihails awesome mods, we VR users just cant get a break! Please reconsider an all-in-one! We love your mods after all!
Dammit man lol I can not pass up ANY of these, they are all amazing!! It's feeding my addiction so hard RN lolol. Thank you for the hard work and amazing interiors!!!!
50 comments
Welcome to my Hag's Cure overhaul. Now go explore,there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86, DrMonops and Janquel for testing and fixes
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I noticed that the Hag's cure has a respawning Jarrin Root laying around. I don't mind it personally, but to my knowledge, in the base game this is a unique item for the DB questline, since brewing a potion with it enables you to one-shot enemies. Although not strictly lore-breaking, I'm not sure whether I'd call this lore-friendly either. What are your thoughts on this?
Regardless, there is a patch for this already.
Adventure ever on, Phat
Five Smiley Seal of 100% approval!
I endorse and highly recommend this mod!
To be clear I'm not asking for an Interior AIO if anything I'd prefer if the cities were available on SSE individually
With these, as they stated in the sticky, there are so many patches to make these separate mods work with other mods that it would take far to much time and effort to do so. Sucks, but there ya have it.
I'm loving your overhauls & am adding them one by one as they're released.
My issue, though, is that they still seem to be reading showing in Vortex as .esp & I'm running out of plugin space!
I'm assuming it's something I've done my end or something I'm misunderstanding but I can't for the life of me figure out what!!
Anyone any ideas?!!?