Sorry, that was probably my fault. I use a modlist and it already contained a leveled list patch. I deactivated it and recreated the patch. Now everything seems to be correct.
hey, so I've run into almost the same issue as others, where it's throwing an exception and aborting the script.
[IdrinthAutoPatchWorld000.esp] Adding master "DBM_CC_DeadMansDreadHOWPatch.esp" Processing WhiterunJail02 "Guard Barracks" [CELL:000580A2] Processing ThalmorEmbassy05 "Reeking Cave" [CELL:00027F1A] Processing FortNeugrad02 "Fort Neugrad Prison" [CELL:0001CE8A] Processing DragonBridgeFarm "Lylvieve Family's House" [CELL:00013A7E] Processing NightingaleHall01 "Nightingale Hall" [CELL:00039850] [IdrinthAutoPatchWorld000.esp] Adding master "DBM_CC_Fish_CRFSynergy.esp" Processing KilkreathRuins03 "Kilkreath Catacombs" [CELL:00027D1C] Processing FXWthrCaveBluePaleLight [WTHR:00075DE5] Copying element to NAM0 - Weather Colors\Water Multiplier\Sunrise\Red [15:19] Exception in unit userscript line 819: [Exception] TwbValue.AddIfMissingInternal is not implemented [15:19] Aborted: Applying script "idrinth-auto-patch"
I'm just not sure what it got stuck on. I see where it says line 819 but what is that really? is it plugin #819? Whatever it may be, I'd like to resolve it if possible, and if not, I'd just like to know what it is so I can remove/disable it...
not sure if it matters, but I'm using vortex as my mod manager, and when I ran SSEedit and did the script, I just hit yes to all the questions, like clean masters, patch "X" plugin type, etc... ____________________________________________________________________________________________________________________________________
EDIT: Seems like the LOTD Creation Club Patches has something in it that the SSEedit Script does not like... EDIT 2: Same with JK's Haelga's Bunkhouse - OCS Patch
The issue is more of the whole rewrite taking a while - the api synthesis provides is not that similar to the one xEdit has - but will continue to look into it
I went to the discord to get the help but I thought I'd post it here. I tried to run the patch and get this error. [00:00] Start: Applying script "idrinth-auto-patch" [IdrinthAutoPatchItems000.esp] Adding master "Skyrim.esm" Processing PsiijicBootsAA [ARMA:00065B9A] [IdrinthAutoPatchItems000.esp] Adding master "Unofficial Skyrim Modders Patch.esp" Trying to copy BOD2 - Biped Body Template\First Person Flags Trying to copy BOD2 - Biped Body Template\General Flags Trying to copy BOD2 - Biped Body Template\Armor Type Trying to copy Male world model\MO2T - Model Information\Headers\Header #0 (Textures Count) [00:56] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816) [00:56] Aborted: Applying script "idrinth-auto-patch" Any idea for a work around?
That's a bummer. I guess a possible workaround would be disabling whatever plugin is causing the issue while the auto-patcher runs and then once it's done reneable the plugin and do any manual patches to carry over necessary changes? Or would that cause further issues? That is until you are able to resolve the issue. Which I could help but I'm not someone who knows how to write scripts.
Trying to copy BOD2 - Biped Body Template\First Person Flags Trying to copy BOD2 - Biped Body Template\General Flags Trying to copy BOD2 - Biped Body Template\Armor Type Trying to copy Male world model\MO2T - Model Information\Headers\Header #0 (Textures Count) [00:22] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816) [00:22] Aborted: Applying script "idrinth-auto-patch"
Cleaning my masters allowed me to get past it, only to run into another issue but I think I can figure that one out.
now I get this log: [00:26] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816) [00:26] Aborted: Applying script "SSEEdit Patcher Script-54570-1-4-5-1665325510\idrinth-auto-patch"
Hi, and thanks for all your tireless efforts and work. Truly hopes this works well. 2 questions. One, will this be compatible with MatorSmash? Two, I have the same error as Deansolo83 from back in May. My full message is:
[IdrinthAutoPatchWorld000.esp] Adding master "Lux Orbis.esp" Trying to copy NAM0 - Weather Colors\Water Multiplier\Sunrise\Red [15:53] Exception in unit userscript line 816: TwbValue.AddIfMissingInternal is not implemented [15:53] Error during Applying script "idrinth-auto-patch": TwbValue.AddIfMissingInternal is not implemented
Hope this answers the question you asked earlier of Deansolo83 as I am looking forward to completion of this task.
Hallo poor experience with SSEEdit. I have run it. It makes error.
[01:24]Exception in unit userscript line 446: [2A2E3444] < Error: Could not be resolved > [01:24]Error during Applying script "idrinth-auto-patch": [2A2E3444] <Error: Could not be resolved >
I have no idea what exactly is wrong and how to make it work.
Hi, this sounds lika a plugin did not properly clean out broken records. The output a line or two higher should tell you where that happened. Can help you look and fix the error via discord if desired.
Hi, das klingt, als hätte ein Plugin noch kaputte Daten drin. In der Ausgabe des Scripts steht die Info wo das ist normalerweise ein bis zwei Zeilen höher. Kann dir gerne via Discord beim Fehler suchen helfen.
Ha ha maybe just add to description where to put it, and also that it creates patches (I thought it was going to edit my files - relieved it doesnt). Thank you so much for this!!
Yeah i know, i think it would be too much work to change that. The only thing i can think about is something like different patches for different worldspaces or split items in mods through item type. But there arent much ppl using that much plugins so its not worth the time.
But man, your script works pretty sexy. Cleaning the masters, splitting dependend on records and the choices at the start. Damn i love it, thats some good work.
114 comments
[IdrinthAutoPatchWorld000.esp] Adding master "DBM_CC_DeadMansDreadHOWPatch.esp"
Processing WhiterunJail02 "Guard Barracks" [CELL:000580A2]
Processing ThalmorEmbassy05 "Reeking Cave" [CELL:00027F1A]
Processing FortNeugrad02 "Fort Neugrad Prison" [CELL:0001CE8A]
Processing DragonBridgeFarm "Lylvieve Family's House" [CELL:00013A7E]
Processing NightingaleHall01 "Nightingale Hall" [CELL:00039850]
[IdrinthAutoPatchWorld000.esp] Adding master "DBM_CC_Fish_CRFSynergy.esp"
Processing KilkreathRuins03 "Kilkreath Catacombs" [CELL:00027D1C]
Processing FXWthrCaveBluePaleLight [WTHR:00075DE5]
Copying element to NAM0 - Weather Colors\Water Multiplier\Sunrise\Red
[15:19] Exception in unit userscript line 819: [Exception] TwbValue.AddIfMissingInternal is not implemented
[15:19] Aborted: Applying script "idrinth-auto-patch"
I'm just not sure what it got stuck on. I see where it says line 819 but what is that really? is it plugin #819?
Whatever it may be, I'd like to resolve it if possible, and if not, I'd just like to know what it is so I can remove/disable it...
not sure if it matters, but I'm using vortex as my mod manager, and when I ran SSEedit and did the script, I just hit yes to all the questions, like clean masters, patch "X" plugin type, etc...
____________________________________________________________________________________________________________________________________
EDIT: Seems like the LOTD Creation Club Patches has something in it that the SSEedit Script does not like...
EDIT 2: Same with JK's Haelga's Bunkhouse - OCS Patch
Looks like there is a general issue with the "world" category. Please disable this for now if you stumble upon this.
(I know we talekd about this on discord, just answering to make sure others can also find it)
[IdrinthAutoPatchItems000.esp] Adding master "Skyrim.esm"
Processing PsiijicBootsAA [ARMA:00065B9A]
[IdrinthAutoPatchItems000.esp] Adding master "Unofficial Skyrim Modders Patch.esp"
Trying to copy BOD2 - Biped Body Template\First Person Flags
Trying to copy BOD2 - Biped Body Template\General Flags
Trying to copy BOD2 - Biped Body Template\Armor Type
Trying to copy Male world model\MO2T - Model Information\Headers\Header #0 (Textures Count)
[00:56] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816)
[00:56] Aborted: Applying script "idrinth-auto-patch"
Any idea for a work around?
Trying to copy BOD2 - Biped Body Template\First Person Flags
Trying to copy BOD2 - Biped Body Template\General Flags
Trying to copy BOD2 - Biped Body Template\Armor Type
Trying to copy Male world model\MO2T - Model Information\Headers\Header #0 (Textures Count)
[00:22] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816)
[00:22] Aborted: Applying script "idrinth-auto-patch"
Cleaning my masters allowed me to get past it, only to run into another issue but I think I can figure that one out.
The patcher finish running instantly and I do not see any new plugin created. Any idea why and how to solve it?
Thanks.
thanks for your reply
Edit:
now I get this log:
[00:26] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816)
[00:26] Aborted: Applying script "SSEEdit Patcher Script-54570-1-4-5-1665325510\idrinth-auto-patch"
2 questions. One, will this be compatible with MatorSmash? Two, I have the same error as Deansolo83 from back in May. My full message is:
[IdrinthAutoPatchWorld000.esp] Adding master "Lux Orbis.esp"
Trying to copy NAM0 - Weather Colors\Water Multiplier\Sunrise\Red
[15:53] Exception in unit userscript line 816: TwbValue.AddIfMissingInternal is not implemented
[15:53] Error during Applying script "idrinth-auto-patch": TwbValue.AddIfMissingInternal is not implemented
Hope this answers the question you asked earlier of Deansolo83 as I am looking forward to completion of this task.
Thanks again
poor experience with SSEEdit. I have run it. It makes error.
[01:24]Exception in unit userscript line 446: [2A2E3444] < Error: Could not be resolved >
[01:24]Error during Applying script "idrinth-auto-patch": [2A2E3444] <Error: Could not be resolved >
I have no idea what exactly is wrong and how to make it work.
Hi, das klingt, als hätte ein Plugin noch kaputte Daten drin. In der Ausgabe des Scripts steht die Info wo das ist normalerweise ein bis zwei Zeilen höher. Kann dir gerne via Discord beim Fehler suchen helfen.
EDIT: Okay not sure if I was blind or not but typing patch into the filter seemed to select it automatically lol. Thanks!
But man, your script works pretty sexy. Cleaning the masters, splitting dependend on records and the choices at the start. Damn i love it, thats some good work.