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Idrinth

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114 comments

  1. Hehmann
    Hehmann
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    I just merged the leveled lists, but now all enemies have 5-10 armor and weapons. What have I done wrong?
    1. Idrinth
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      Sounds like you may have removed higher rank gear, how did you merge them exactly?
    2. Hehmann
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      Sorry, that was probably my fault. I use a modlist and it already contained a leveled list patch. I deactivated it and recreated the patch. Now everything seems to be correct.
  2. FenrisWhitewulf
    FenrisWhitewulf
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    hey, so I've run into almost the same issue as others, where it's throwing an exception and aborting the script.

    [IdrinthAutoPatchWorld000.esp] Adding master "DBM_CC_DeadMansDreadHOWPatch.esp"
      Processing WhiterunJail02 "Guard Barracks" [CELL:000580A2]
      Processing ThalmorEmbassy05 "Reeking Cave" [CELL:00027F1A]
      Processing FortNeugrad02 "Fort Neugrad Prison" [CELL:0001CE8A]
      Processing DragonBridgeFarm "Lylvieve Family's House" [CELL:00013A7E]
      Processing NightingaleHall01 "Nightingale Hall" [CELL:00039850]
    [IdrinthAutoPatchWorld000.esp] Adding master "DBM_CC_Fish_CRFSynergy.esp"
      Processing KilkreathRuins03 "Kilkreath Catacombs" [CELL:00027D1C]
      Processing FXWthrCaveBluePaleLight [WTHR:00075DE5]
          Copying element to NAM0 - Weather Colors\Water Multiplier\Sunrise\Red
    [15:19] Exception in unit userscript line 819: [Exception] TwbValue.AddIfMissingInternal is not implemented
    [15:19] Aborted: Applying script "idrinth-auto-patch"

    I'm just not sure what it got stuck on. I see where it says line 819 but what is that really? is it plugin #819?
    Whatever it may be, I'd like to resolve it if possible, and if not, I'd just like to know what it is so I can remove/disable it...

    not sure if it matters, but I'm using vortex as my mod manager, and when I ran SSEedit and did the script, I just hit yes to all the questions, like clean masters, patch "X" plugin type, etc...
    ____________________________________________________________________________________________________________________________________

    EDIT: Seems like the LOTD Creation Club Patches has something in it that the SSEedit Script does not like... 
    EDIT 2: Same with JK's Haelga's Bunkhouse - OCS Patch
    1. Idrinth
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      Hi,
      Looks like there is a general issue with the "world" category. Please disable this for now if you stumble upon this.

      (I know we talekd about this on discord, just answering to make sure others can also find it)
  3. mattski123
    mattski123
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    Would you consider making a Synthesis version of this patcher?
    1. Idrinth
      Idrinth
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      need to look into it, I have no experience with Synthesis
    2. mattski123
      mattski123
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      Ahh, sweet. Do you know how to use it just for your mods in general? Because it is SUCH a game changer!
    3. Finix113
      Finix113
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      +1 Synthesis would be faster
    4. Idrinth
      Idrinth
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      The issue is more of the whole rewrite taking a while - the api synthesis provides is not that similar to the one xEdit has - but will continue to look into it
  4. GrandADMCorgi
    GrandADMCorgi
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    I went to the discord to get the help but I thought I'd post it here. I tried to run the patch and get this error. [00:00] Start: Applying script "idrinth-auto-patch"
    [IdrinthAutoPatchItems000.esp] Adding master "Skyrim.esm"
      Processing PsiijicBootsAA [ARMA:00065B9A]
    [IdrinthAutoPatchItems000.esp] Adding master "Unofficial Skyrim Modders Patch.esp"
    Trying to copy BOD2 - Biped Body Template\First Person Flags
    Trying to copy BOD2 - Biped Body Template\General Flags
    Trying to copy BOD2 - Biped Body Template\Armor Type
    Trying to copy Male world model\MO2T - Model Information\Headers\Header #0 (Textures Count)
    [00:56] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816)
    [00:56] Aborted: Applying script "idrinth-auto-patch"
    Any idea for a work around?
    1. Idrinth
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      sorry, haven't been able yet to find the issue :(
    2. GrandADMCorgi
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      That's a bummer. I guess a possible workaround would be disabling whatever plugin is causing the issue while the auto-patcher runs and then once it's done reneable the plugin and do any manual patches to carry over necessary changes? Or would that cause further issues? That is until you are able to resolve the issue. Which I could help but I'm not someone who knows how to write scripts.
    3. Idrinth
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      that should work without issues. The error is thrown from somewhere deep inside sseedit, that is why I haven't yet been able to fix it.
    4. GrandADMCorgi
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      Do you happen to know based off of what I shared in your discord what plugin would be causing the issue?
    5. Idrinth
      Idrinth
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      Should be Unofficial Skyrim Modders Patch.esp
    6. GrandADMCorgi
      GrandADMCorgi
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      Tried that and it aborted after USSEP.
    7. NyxxNyxx
      NyxxNyxx
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      I have the exact same error. 

      Trying to copy BOD2 - Biped Body Template\First Person Flags
      Trying to copy BOD2 - Biped Body Template\General Flags
      Trying to copy BOD2 - Biped Body Template\Armor Type
      Trying to copy Male world model\MO2T - Model Information\Headers\Header #0 (Textures Count)
      [00:22] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816)
      [00:22] Aborted: Applying script "idrinth-auto-patch"

      Cleaning my masters allowed me to get past it, only to run into another issue but I think I can figure that one out.
  5. goat9988
    goat9988
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    Hello,

    The patcher finish running instantly and I do not see any new plugin created. Any idea why and how to solve it?

    Thanks.
    1. Idrinth
      Idrinth
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      Most likely you didn't select any plugin to apply the patch to. You are meant to select all before applying the patch.
    2. goat9988
      goat9988
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      my bad it works now lol

      thanks for your reply

      Edit:

      now I get this log:
      [00:26] Exception in unit userscript line 816: [EAssertionFailed] Assertion failure (P:\Projects\xEdit-4.1.x\Core\wbImplementation.pas, line 13816)
      [00:26] Aborted: Applying script "SSEEdit Patcher Script-54570-1-4-5-1665325510\idrinth-auto-patch"
  6. MarvMartian
    MarvMartian
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    Hi, and thanks for all your tireless efforts and work. Truly hopes this works well.
    2 questions. One, will this be compatible with MatorSmash? Two, I have the same error as Deansolo83 from back in May. My full message is:

    [IdrinthAutoPatchWorld000.esp] Adding master "Lux Orbis.esp"
    Trying to copy NAM0 - Weather Colors\Water Multiplier\Sunrise\Red
    [15:53] Exception in unit userscript line 816: TwbValue.AddIfMissingInternal is not implemented
    [15:53] Error during Applying script "idrinth-auto-patch": TwbValue.AddIfMissingInternal is not implemented

    Hope this answers the question you asked earlier of Deansolo83 as I am looking forward to completion of this task.

    Thanks again
    1. Idrinth
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      ?One, will this be compatible with MatorSmash?
      Yes, you just don't choose to let it do the leveled lists and let MS do it instead.
      ?I have the same error as Deansolo83 from back in May.
      I have sadly not managed to fix this yet, but it's on my todo-list. I'm currently fixing a bug that is way more common in ARMA Records
    2. MarvMartian
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      Then, is there a workaround to bypass this error at this time or is it a matter of patience?
    3. Idrinth
      Idrinth
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      disable the weather patching for now, should be on line 101 - either comment that out or remove it
  7. n0proxy
    n0proxy
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    I seemed to get the same error as a previous commenter https://imgur.com/a/mkYx77e
    1. Idrinth
      Idrinth
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      You have a different reason, it tried to copy something that does not exist - will try to solve it today.
  8. BellNaschkatze
    BellNaschkatze
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    Hallo
    poor experience with SSEEdit. I have run it. It makes error.

    [01:24]Exception in unit userscript line 446: [2A2E3444] < Error: Could not be resolved >
    [01:24]Error during Applying script "idrinth-auto-patch": [2A2E3444] <Error: Could not be resolved >
     
    I have no idea what exactly is wrong and how to make it work.
    1. Idrinth
      Idrinth
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      Hi, this sounds lika a plugin did not properly clean out broken records. The output a line or two higher should tell you where that happened. Can help you look and fix the error via discord if desired.

      Hi, das klingt, als hätte ein Plugin noch kaputte Daten drin. In der Ausgabe des Scripts steht die Info wo das ist normalerweise ein bis zwei Zeilen höher. Kann dir gerne via Discord beim Fehler suchen helfen.
    2. BellNaschkatze
      BellNaschkatze
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      Vielen Dank für so eine schnelle Antwort und für Hilfe in discord 
  9. Alundra
    Alundra
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    Umm where do I install this file? I put it in "Edit scripts" folder and I can't find it in the list?

    EDIT: Okay not sure if I was blind or not but typing patch into the filter seemed to select it automatically lol. Thanks!
    1. Idrinth
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      you were too fast for me to answer, sorry :D
    2. Alundra
      Alundra
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      Ha ha maybe just add to description where to put it, and also that it creates patches (I thought it was going to edit my files - relieved it doesnt). Thank you so much for this!!
    3. Idrinth
      Idrinth
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      done, let me know if it's better now please :)
    4. Alundra
      Alundra
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      Absolutely perfect!! Thank you so much for creating this, you're a legend :D.
  10. Vashneera
    Vashneera
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    So with around 2000 Plugins im getting a master error (expected that though) xD
    1. Idrinth
      Idrinth
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      I don't think I can support that :(
    2. Vashneera
      Vashneera
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      Yeah i know, i think it would be too much work to change that. The only thing i can think about is something like different patches for different worldspaces or split items in mods through item type. But there arent much ppl using that much plugins so its not worth the time.

      But man, your script works pretty sexy. Cleaning the masters, splitting dependend on records and the choices at the start. Damn i love it, thats some good work.
    3. Idrinth
      Idrinth
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      Splitting by type is easy to do, will build a version tonight for you to test
    4. Vashneera
      Vashneera
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      Amazing, im looking forward to it!
    5. Idrinth
      Idrinth
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      Didn't seem to do much, I added even more agressive cleaning, maybe that helps.