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Mr Dave

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Mr. Dave

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  1. Mr. Dave
    Mr. Dave
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    For those curious about the newer DX DDS file formats and SSE, please see this article that Dimitrisgrr linked.

    There is now a set for True Eyes users. If you are using the True Eyes mod, please use either the Main version for True Eyes, or the Optional BC7 version for True Eyes.
    You do not need to download the original for the True Eyes versions to work. They are completely independent.
  2. RichardBenzon
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    The BC7 version was incorrectly saved in SRGB rather than Linear, because of this mistake it does make a difference.
    1. DEEJMASTER333
      DEEJMASTER333
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      The eye normal maps from Vanilla Remastered are saved in proper linear BC7 and contain this fix
    2. DEEJMASTER333
      DEEJMASTER333
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      Actually I don't trust the quality of Vanilla Remastered a lot of the time so I just use the LE version of this mod and compress it to BC7 myself. It looks better than the SE version anyway.
  3. Gawdzila
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    Thanks for this mod -- all these years later, I still marvel at how well it makes eyes look like real, glossy, vibrant eyes instead of painted plastic marbles. Enormous difference.
  4. OrionDakota
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    Okay I feel like an idiot but perhaps someone can explain this to me. Eyes are not concave so isnt this mod making the game more unrealistic? I think im missing the point but the first picture the vanilla reflection looks normal and the modded one looks like their eye is concave. Light doesnt reflect off the iris it reflects off the cornea. Perhaps this is fixing some sort of issue created with lighting mods?

    It has so many endorsements im feeling like I am really missing something here!
    1. Fizz508
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      think of you iris and pupil as a crater with a dome on top of it
    2. OrionDakota
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      Right, what I think im confused about is that the light reflecting is coming off the top of the cornea. Unless this mod or another adds a SEPERATE reflection for the iris then it doesnt make sense to me. The cornea is convex and the reflection is showing in vanilla Skyrim, the iris is concave (or flat maybe?) but has no reflection in vanilla. Changing the single reflection to a concave just makes it look unrealistic. If you were going to add a second reflection for the iris then it would have to only reflect off the disc shape of the iris and would have to go away in the pupil which has no surface to reflect light.
    3. LeelooMinai
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      No, you are indeed correct. As much as I love this mod for introducing ways to play with the normal mapping of the actual iris, it's an optical illusion that does only work semi optimal with just one eye mesh.

      For it to work one needs a mesh for the iris/eyeball and the cornea/glass corpus. This is just a way of trying to solve having only one mesh. 

      A more elegant way to apply texture illusion would be a normal map that perfectly imitates the reflection of the cornea and apply depth and structure to the iris via the defuse by e.g. emboss and multiply. 

      So no you aren't crazy x'D or don't get it. It's just a mod that is around since a very long time (a lot of time to collect endorsis) and provides an illusion of something people would love to have in their Skyrim. 
    4. kundrun
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      OrionDakota, thank you for saving my sanity! This was giving me serious uncanny valley vibes. But I found no one else thinking the same thing.

      Ideally, the reflection should be in 3 parts:

      • The white of the eye is convex (domes outwards).
      • The iris (coloured outer ring) of the eye is also convex (domes outwards).
      • The pupil (dark inner circle) of the eye is concave (pits inwards).
    5. TheSaltStorm37
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      I think you're right that most realistically it would have to have two reflection layers, one for the cornea and one for the iris. But I don't think modeling the iris as concave is that unrealistic, because yeah in reality it's not (it's donut shaped, so slightly convex), but optically it makes sense. The cornea refracts the light in such a way that makes the iris appear more concave than it actually is by spreading the light out more and more as it travels through the cornea. The effect is that the portion of the iris that is nearer to the light source has a smaller surface area for the light to hit and reflect off of than the portion opposite to the light source. Here's a picture I found that probably illustrates this better than I can explain it.
    6. Reym26
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      With side lighting, the part of the iris closest to the light source is in shadow rather than illuminated. 
  5. SvanlaugVang
    SvanlaugVang
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    Does this mod have effect on Npcs who use their own eye textures like NPC from bijin series?
    I noticed that there is no eyebrown_n.dds in bijin folders so I guess it won't work if I just drag this texture in to bijin mods?
  6. Adacho1331
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    "Eye Normal Map True Eyes" Use only this version if using True Eyes. You mean Natural Eyes SSE, right?
    1. Lampl1ght
      Lampl1ght
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      No.
      True eye is https://www.nexusmods.com/skyrimspecialedition/mods/78076
    2. Adacho1331
      Adacho1331
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      Oh, alright. It wasn't available then.
  7. BeingShotAt
    BeingShotAt
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    what eye mod is being used in the screenshots?
  8. PetroniusProwler
    PetroniusProwler
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    Overwrite eye mods?
    1. MrDave
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      It doesn't overwrite any eye mod, except for the one or two which illegally reuploaded my texture with their mods. This is an eye normal map replacer only. It won't do anything to the actual eye textures.
    2. nexuskomrad
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      That probably explains it . Eyes Of Beauty has a file  "eyewerewolfbeast_n.dds" with the same name and path as this mod , which brought me here. Sounds like there is nothing to worry about.
    3. lufusol
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      That mod (Eyes of Beauty) is sketchy as fuuuuuuuuuuuuuuu
      I wrote a big complaint over on the posts page about it. 
      There are clearly mismatched assets taken from different sources.  There are some really beautiful eyes therein which they showcased in the screenshots... and if you look close you can see in those screenshots what a garbage 32x32 eye reflection texture is being used.  The cubemap is also atrocious.  But many more of the eyes contained in that pack are extremely low resolution with lots of artifacts, and just look terrible.  No quality control and possibly stolen assets, I would not accuse without proof, maybe they did get permission but from what Dave said it sounds like they did not.  Should be under review.
  9. lufusol
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    Very good work Mr. Dave!  But why don't you consider Argonians to be one of the beast races?  As an argonian, I'm hurt.... Because your pack says eyes for humans and beast races but there's nothing for Argonians inside.  ;____;

    It's okay, I made my own, just curious.  Also made my own version of the blue tongue mouth that doesn't look like the argonian has been sucking on a popsicle with blue food coloring... retexturing is fun :D
    1. strauler
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      Argonians already have that in vanilla if I'm not mistaken
  10. LeaMissYoy
    LeaMissYoy
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    omg, just reading STEP and see that mod in the list of fixes, i look into the file content and see the brown eyes inside, i checked my mod list and dont see the mod but in nifskope i see them on my main character texture list and can't even find the nif at all in my game, it was this mod??? omg. I reinstall it.
  11. byowag
    byowag
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    Such a small thing that makes a HUGE difference.  GREAT MOD! Endorsed.