Mod originale. Installare prima quella e poi questa traduzione.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Like all of my previous mods, this mod is an open-permission mod. While not required, I'll appreciate it if you tell me what you want to do with my assets. Have fun modding <3
File credits
Photoshop Nifskope GDC Free audio library PSX MIDI samples (emulated console) FL Studio Audacity Creation Kit XEdit ArchMagusTroll (For his help with the script/text.) *This mod does not include any assets from Final Fantasy Tactics or assets belonging to Square Enix.
Fixes an issue where sword techniques targeting projectile can be obstructed by things like giant club dirt explosion or magic explosion effects.
Minor changes.
Version 3.64
Fixes Shadowblade eye flickering behind and in front of the blade in certain camera angle.
Improves Shadowblade eye, making it blend better with the environment.
Fixes Abyssal Blade hit effect texture alpha banding.
Fixes Duskblade hitframe being a bit too late and not matching the animation.
Version 3.63
Abyssal Blade now costs 200 Stamina. In addition to it's strong physical damage by formula, it can do up to 200 more damage bypassing all resistances based on how close each target is to you.
Fixes issue where if you use a sword skill on flying dragons the side effects like frenzy or fear procs anyway even though no damage has been dealt.
Hallowed Bolt no longer hit dead bodies.
Minor tweaks and bugfixes.
Version 3.62
Buffs Abyssal Blade damage modifier. (from 0 to 3)
Minor adjustments to Abyssal Blade description, range, and vfx. Fixes the screen flashing red for a brief moment and the red tint when the abiliy is cast.
Duskblade impact sound remixed. Hopefully it won't be as painful to the ears as before.
Duskblade blade is now animated properly. Now it stabs upward in a curved motion instead of just rising quickly.
Sword skills no longer work on flying dragons and airborne enemies.
Version 3.12
Fixes an issue where Divine Ruination light rays appear desaturated because it's not using the correct texture.
Fixes Alpha bound issue causing Divine Ruination effect to vanish at certains steep angles.
Divine Ruination rays of light visual fx improvements. (2nd)
Version 3.9
Divine Ruination Blade piece visual added.
Version 3.6
Adds Abyssal Blade.
Fixes Divine Ruination from spawning two visual effects at once.
Version 3.5
Reduces volume of several abilities. These sounds are now categorized under Magic sublabel now instead of Sound Effects.
Judgement Blade now hit multiple targets (small aoe radius)
Judgement Blade Stasis effects now lasts 1 second longer and targets no longer have resistances bonus.
Judgement Blade now costs 150 Stamina.
Fixes issue where sometimes followers will say friendly fire dialogue or turn hostile when you use sword skills near them.
Improves Divine Ruination hit fx.
Version 3.4
Alters all sword skill vfx sizes for consistency.
Fixes Northswain's Strike particle spawner being misaligned when the effect occur at the edge of the camera.
Sword skills are now single-target attacks. (except Judgement Blade, Hallowed Bolt, and Divine Ruination)
Shadowblade now costs 200 Stamina. (Having a cheap and high damage health steal seems a bit too overpowered isn't it!?)
Hallowed Bolt now costs 200 Stamina. Individual hit also does splash damage as well so enemies that clump together will take more damage. (and way more Magicka damage.)
Version 3.3
Change the way sword skills hit collision works. (Hallowed Bolt and Divine Ruination are unaffected.)
It is now possible to target an enemy behind covers and walls, however you can no longer target the ground to clump multiple enemies together.
Basically, the invisible projectile that determines where the skill and effect will occur is now larger and can now travel through walls. What you want to do now is to aim at an enemy directly not the ground underneath them or around them.
Adjustments to visual effects of most swordskills.
Fixes Divine Ruination blacking out the screen completely when hitting multiple enemies. Now it's using correct/intended screen fx.
Version 3.2
Fixes Divine Ruination hit effect texture UV. Now the light beams should flow more naturally. (like in the preview image)
Expand Divine Ruination hit effects, adding variations so when multiple characters are hit at the same time, the effect on each of them look different.
Increases Divine Ruination attack cone radius.
Version 3.1
Overhaul spell descriptions for every swordskills.
Divine Ruination rays of light visual fx improvements.
Reduces Divine Ruination range.
Hallowed Bolt now does more Magicka damage.
Version 3.0
Divine Ruination added.
Overhauls hand/sword casting effect for every abilities.
Reduce volume of Duskblade ability impact. Tweak overall volume reverb effects for distant impacts.
Alter the costs of powerful abilities. Hallowed Bolt now costs 150 Stamina. Divine Ruination costs 200 Stamina.
Version 2.63
Another Icewolf Bite fx minor adjustments (specifically to it's particles and the blade texture)
Fixes an issue where the player can disenchant the booster rings.
Version 2.62
Another Icewolf Bite fx adjustment.
Unlocks usage of sword skills while sneaking.
Version 2.61
Fixes/tweaks Icewolf Bite inventory and field meshes.
Version 2.9
Using these sword skills now increase Onehanded and Twohanded skills.
Fixes Shellbust Stab vfx bring overly bright.
Adds motion blur to Shellbust Stab effect for smoother frame transition. Textures improvements for Shellbust Stab and Icewolf Bite. (2)
Adds improved/remixed sounds for Hallowed Bolt, Shellbust Stab, and Icewolf Bite.
Fixes end progression sounds cutoffs.
Version 2.8
Size tweaks/overhaul for all abilities vfx. Less goofily big effects.
Sound channels switch up for Icewolf Bite
Textures improvements for Shellbust Stab and Icewolf Bite.
Version 2.6
Icewolf Bite (Crush Accessory) added.
Version 2.4
Improvements to the damage infliction script.
Sword techniques ranges are slightly reduced.
Hallowed Bolt shock damage now damages Magicka properly. (1:1 ratio)
Hallowed Bolt should properly display lightning shader effects now.
Magic Absorption no longer negate sword techniques.
Version 2.3
Shellbust Stab transparent tip is now fixed.
Minor tweaks to boss enemies AI and their surroundings.
Version 2.2
Judgement Blade hitframe correction.
Judgement Blade model and visuals improvements.
Health bar of the enemy(s) should show up properly now when they are targeted by sword techniques.
An issue where sometimes Hallowed Bolt doesn't do any damage is now fixed.
Hallowed Bolt area targeting improvements.
Version 2.1
New ability: Judgement Blade
Hitframes of Divine Knight sword techniques now match the visual effects.
Northswain's Strike nerf. Now on rare occasions it deals 200% damage instead of 400%.
Version 2.0
Divine Knight abilities added.
The issue where enemies sometimes fly into the air when targeted by a sword techniques is now fixed.
Black faces issue is now fixed.
Version 1.2
Sword techniques got their modifier values decreased by 2 points. They also cost cost 100 Stamina each now.
Improvements to Shadowblade animation especially the hitframe part to make the strike feel more satisfying. The blade should no longer move sideways when viewed from steep angles as well.
Version 1.1
Damage no longer bypass armor points
Typo fixes
Minor tweaks and balances.
Version 1.02
Nerf damage to an acceptable value for two-handed characters.
Extraplanar Sword Techniques Ten new ranged physical attacks at your disposal. They cost stamina and you need to have a sword or greatsword equipped to cast them.
Damage formula: (Onehanded + Twohanded)/4 x (Modifier + Weapon Base Damage)
To the current of life we succumb, its judgment swift and final. Its bite as cold as steel. This ability hits multiple enemies. It deals physical damage with 50% chance to paralyze enemies for a moment. Modifier: 0
Seven shadows cast, seven fates foretold. Yet at the end of the broken path lies death, and death alone. This ability deals damage with a 25% chance to do double that amount. Modifier: 1
I call out to the skies and tremble as the brilliance of a thousand bolts blinds mine enemies and tears their flesh asunder! This ability calls down lightning blades upon multiple foes. In addition to physical damage, it deals Magicka damage as well. Modifier: 0
Those who dwell aloft have spoken. Let their words echo in your empty soul. Ruination is come! This ability deals high damage to enemies in a straight path. It has a chance to frenzy level 48 or below targets as well. Modifier: 2
Honed is the blade that severs the villain's head. Endless is the path that leads him from hell. This ability reduces the enemy's weapon damage by 50% for 30 seconds in addition to dealing physical damage. Modifier: 0
Even the strongest of shields cannot defend the weakest of wills. A moment's hesitation beckons a lifetime of pain! This ability reduces the enemy's armor rating by 100 points for 30 seconds in addition to dealing physical damage. Modifier: 0
Hark! The screams of ruin rise above the storm's discord. Shudder not in Her endless cold. This ability reduces the enemy's magic resistance by 33 points for 30 seconds in addition to dealing physical damage. Modifier: 0
Open your eyes to the darkness, and drown in its loveless embrace. The gods will not be watching. This ability heals the user equal to the amount of damage inflicted. Modifier: 0
To live by the sword is to die by the sword. There is time enough for regret in the flames of hell. This ability damages the enemy's Magicka and replenish yours equal to the amount of damage inflicted. Modifier: 2
Sacrifices 100 Health to fire a conical-shaped shockwave. Whoever or whatever it touches take high darkness damage. This ability deals even more damage to targets close to the caster. Modifier: 3
Installation & Guide Install the mod manually or with a mod manager of your choice. This mod requires SKSE, otherwise sword techniques will do very little damage!
Three new bosses can be found in Skyrim worldspace. The player must defeat them in order to learn their sword techniques. They can be found at these locations.