I like the mod and have found that using JC13_TGC Rorikstead_JKs Skyrim with Custom Textures the meshes do not appear to use all of the textures in the Rorikstead Custom Textures folder and instead retain some from the main Whiterun folder, such as the window textures; wrwindows01.dds
I thought this mod has great potential but yes there're some unfixed bugs about navmesh and textures.What's more,as it redesigns the interiors and there's no patches anywhere,I have to give up adding it to my custom combo.
Sadly couldn't get this to work as I would have missing buildings, potentially on my behalf maybe some LO stuff with the patches (JK's, LOS, 3DNPC, AIO and Notice Board) but if like me you used this mostly because of the available patches and having the same issues I'd suggest using Rob's Bug Fixes - TGC Rorikstead as there is a option in the installer for JK's and worked fine for me. After a quick look around I didn't see problems with needing other patches or at least major issues.
The custom textures version isn't working for me. It replaces all the buildings with Whiterun architecture but they're just using the same textures as actual Whiterun (Skyland in my case) instead of the ones I put in the directory for this mod (CleverCharrf's). Also the great hall from Great Cities is still there, conflicting with the version from this mod, and there's a guard buried up to his waist in stairs. :(
Similarly to everyone else it seems, I am getting some flickering and a purple foundation texture. Hope someone manages to figure it out because I probably won't. =)
37 comments