ESL flagged version is now up. It does require a new game as I had to compact forms. I also fixed the Night of Tears book to reflect the vanilla book. 4 NPCs had their formids changed and that should now be reflected in the assets. Please note, I have not tested any of these changes, so if there is an issue, let me know. Having said that, everything should be fine as the change to esl was pretty typical.
Kindly asking if it still existed (your comment dd 27 July 2023), would you consider to make the 1.3.1 normal/uncompacted .esp available as a Misc File? It would allow users who have a slot to spare to install the mod mid-game. That would be most generous.
Now, users would then have to understand that the current patches for Nordic Ruins do not work anymore with the normal .esp. But if you just put that disclaimer in the download file info, it should be good?
Otherwise, I see that old version 1.1 was still non-compacted .esp, so that's an alternative. Thank you for your time and consideration!
If you want to make it a simple esp without the esl flag, you can simply unflag it with either Xedit, or wrye bash. The formids will stay the same but it will no longer be loaded in esl space and how the game identifies it will change. Example: right now it is identified by FExxx000 where the xxx designates its load order. After it is unflagged, the game will read it as XX000000 where XX is it's load order. And the bonus is that the patches should still work just fine, though you would still require the patch for the esl version
New game to upgrade from a previous version or new game just to install it for the first time on a save that never had the mod? Also the optional files are very confusing. There's a nordic ruins patch for the esp version and a nordic patch for the esl version. There is only an esp version of nordic ruins and an esl version of this mod. So which nordic ruins patch to use?
the esl version is for this mod. There used to be an esp version of the mod, but that is long gone and the patches were differentiated for those old versions.
Very nice! Removed the reason I wasn't planning on using the original (the random owned dog). I did notice the cow might freak out a bit, perhaps collision-wise when around its area though. Besides that, seems pretty solid.
Would you consider touching up something like Old Hroldan Ruins SE from the same modmaker as this one?
Thanks for pointing me towards that mod! The NPCs in the actual village part were giving me the blackface bug and I didn't necessarily want more houses anyway, but I managed to remove the masters of the ruins addon in SSEEdit and autoclean it and appears to work just fine with only the ruins addon.
Edit: Though, some or all of the objects added don't seem to take retextures, maybe? Still, since I'm using upscaled vanilla textures, it's generally still alright and still makes the area look more interesting than without it.
@ lancegeis - make sure you are using the correct Nordic ruins patch. One is for the old esp version and one is for the current esl version. They won't work if you have one of each. I checked them in Xedit with and without USSEP and they should be fine. The older .esp patch version was left up for people who had downloaded the original Greater Saarthal Tweaks and Fixes.esp before it was compacted and flagged esl.
So, upon adding this to my load order for Skyrim VR, I did actually go into xEdit and replace the cow with a domesticated goat. From what I can tell it turns out it is indeed less glitchy than the cow. :P
Still, I personally think a horse is more suitable than either a cow or a goat in an excavation site. At least it could work as a pack mule or pulling carts containing the mined items.
Has 4 minor conflicts with USSEP under Worldspace - SaarthalExterior, which assigns an Encounter Zone (SaarthalZone) to 4 placed objects, 3 barrels and a chest. Not sure what the significance of that is, but I carried them over.
Like I said, I don't know what the significance is, but I carried over USSEP's changes anyway. I'm guessing it's so they will respawn/refresh their contents when the zone respawns after 10/30 days?
It depends on where they spawn. A mod that 'only' adds npc's usely also adds idle markers and stuff, so you'd really need to check how both mods are made.
Hello, thank you for your hard work (creating patches for exterior mods is the most scrupulous one with CK). Can you please explain, why do we need a book record in this plugin? The "Night of Tears" added by this mod is absolutely identical to the vanilla "Night of Tears" - wouldn't it be better to delete it and replace it with a vanilla one? P.S. Also, you can do an esl-flagged version of this mod.
+1 Would love to see an ESL version of this mod. There are only 4 added NPCs. If the NPC FormIDs change during FormID compaction, then the head mesh files and facetint texture files can simply be renamed to match the new FormIDs.
- The book record is part of the original mod. I'll see about removing it or replacing it with the vanilla record. - Another user also requested the .epsfe file. I'll do it in a couple of days.
You have to be patient, though, because I'm out of town until the end of the week. Feel free to make the changes yourself and either send me the file or upload it yourself! Open permissions are the way to go :)
fixed the book and the 4 npcs. Everything should be good to go for the eslified version. I didn't think to do the patch though, so it may not be compatible with the eslified version. maybe I'll download the patch and see how it is. If it isn't an issue I may send you that as well.
Edit: Edited the patch to work with the eslified version. The eslified version of the main mod will definitely need a new game and is not compatible to update. Updating to the eslified version will eventually break your save as formids have been changed.
I'm currently very busy and will not be able to update for the coming weeks. I've given sattyre admin rights to the mod page so I hope they'll upload the .espfe version for you all and do bugfixing if needed.
And I repeat: the permissions for my mod and the original mod by sa547 are completely open, so you are free to edit/improve my files any way you see fit.
nice. The book issue was probably my doing as I eslified the original esp and sent it to the author. I was still fairly new to eslifying at the time. I am also betting that this will eslify without any real issues, beyond the facetint and the book. Nice additions. Greater Sarthal has always had a permanent place in my load order, so anything making it better is appreciated.
Thanks for the heads up. I was trying to get this mod finished for weeks now, so today I decided to just go ahead and upload it. Unfortunately I haven't been very dilligent in my process to wrap up the mod.
I have cleaned the ITM's and will upload a new version.
49 comments
Now, users would then have to understand that the current patches for Nordic Ruins do not work anymore with the normal .esp. But if you just put that disclaimer in the download file info, it should be good?
Otherwise, I see that old version 1.1 was still non-compacted .esp, so that's an alternative. Thank you for your time and consideration!
I did notice the cow might freak out a bit, perhaps collision-wise when around its area though. Besides that, seems pretty solid.
Would you consider touching up something like Old Hroldan Ruins SE from the same modmaker as this one?
For Old Hroldan I use this mod by Symonson. There is an optional file there that I made that keeps some ruins from Ancient Hroldan.
Old Hroldan Ruins adds too much for my taste.
Edit: Though, some or all of the objects added don't seem to take retextures, maybe? Still, since I'm using upscaled vanilla textures, it's generally still alright and still makes the area look more interesting than without it.
EDIT: the reason I wouldn't delete it is because there might be some markers or objects connected to the cow, so disabling it is better.
Probably recompressed or something
Cheerio,
00049BC1 - BarrelFood01 "Barrel" [CONT:00000845]
00049BC2 - BarrelFood01 "Barrel" [CONT:00000845]
00049BC3 - BarrelFood01 "Barrel" [CONT:00000845]
Like I said, I don't know what the significance is, but I carried over USSEP's changes anyway. I'm guessing it's so they will respawn/refresh their contents when the zone respawns after 10/30 days?
My permissions are completely open and it sounds like a patch is easily made ;)
I might look into doing it eventually, but I have a lot of other patches I need to make first unfortunately
Can you please explain, why do we need a book record in this plugin?
The "Night of Tears" added by this mod is absolutely identical to the vanilla "Night of Tears" - wouldn't it be better to delete it and replace it with a vanilla one?
P.S. Also, you can do an esl-flagged version of this mod.
Would love to see an ESL version of this mod. There are only 4 added NPCs. If the NPC FormIDs change during FormID compaction, then the head mesh files and facetint texture files can simply be renamed to match the new FormIDs.
- The book record is part of the original mod. I'll see about removing it or replacing it with the vanilla record.
- Another user also requested the .epsfe file. I'll do it in a couple of days.
You have to be patient, though, because I'm out of town until the end of the week. Feel free to make the changes yourself and either send me the file or upload it yourself! Open permissions are the way to go :)
Edit: Edited the patch to work with the eslified version. The eslified version of the main mod will definitely need a new game and is not compatible to update. Updating to the eslified version will eventually break your save as formids have been changed.
I'm currently very busy and will not be able to update for the coming weeks. I've given sattyre admin rights to the mod page so I hope they'll upload the .espfe version for you all and do bugfixing if needed.
And I repeat: the permissions for my mod and the original mod by sa547 are completely open, so you are free to edit/improve my files any way you see fit.
Nice additions. Greater Sarthal has always had a permanent place in my load order, so anything making it better is appreciated.
I have cleaned the ITM's and will upload a new version.