File information

Last updated

Original upload

Created by

bientje

Uploaded by

bientje

Virus scan

Safe to use

Tags for this mod

49 comments

  1. sattyre
    sattyre
    • premium
    • 270 kudos
    Locked
    Sticky
    ESL flagged version is now up.  It does require a new game as I had to compact forms.  I also fixed the Night of Tears book to reflect the vanilla book.  4 NPCs had their formids changed and that should now be reflected in the assets.  Please note, I have not tested any of these changes, so if there is an issue, let me know.  Having said that, everything should be fine as the change to esl was pretty typical.
  2. TheDwemerComrade
    TheDwemerComrade
    • member
    • 1 kudos
    I have absolutely no idea why, but this causes my game to crash. Probably some incompat issues. 
  3. Oblivionplayer437
    Oblivionplayer437
    • supporter
    • 85 kudos
    Kindly asking if it still existed (your comment dd 27 July 2023), would you consider to make the 1.3.1 normal/uncompacted .esp available as a Misc File? It would allow users who have a slot to spare to install the mod mid-game. That would be most generous.

    Now, users would then have to understand that the current patches for Nordic Ruins do not work anymore with the normal .esp. But if you just put that disclaimer in the download file info, it should be good?

    Otherwise, I see that old version 1.1 was still non-compacted .esp, so that's an alternative. Thank you for your time and consideration!
    1. sattyre
      sattyre
      • premium
      • 270 kudos
      If you want to make it a simple esp without the esl flag, you can simply unflag it with either Xedit, or wrye bash.  The formids will stay the same but it will no longer be loaded in esl space and how the game identifies it will change.  Example:  right now it is identified by FExxx000 where the xxx designates its load order.  After it is unflagged, the game will read it as XX000000 where XX is it's load order.  And the bonus is that the patches should still work just fine, though you would still require the patch for the esl version
    2. Oblivionplayer437
      Oblivionplayer437
      • supporter
      • 85 kudos
      Oh thank you Sattyre! Silly me thought there was more to it than simply un-flagging.
  4. New game to upgrade from a previous version or new game just to install it for the first time on a save that never had the mod? Also the optional files are very confusing. There's a nordic ruins patch for the esp version and a nordic patch for the esl version. There is only an esp version of nordic ruins and an esl version of this mod. So which nordic ruins patch to use?
    1. sattyre
      sattyre
      • premium
      • 270 kudos
      the esl version is for this mod.  There used to be an esp version of the mod, but that is long gone and the patches were differentiated for those old versions.
  5. Brickon
    Brickon
    • member
    • 7 kudos
    Very nice! Removed the reason I wasn't planning on using the original (the random owned dog). 
    I did notice the cow might freak out a bit, perhaps collision-wise when around its area though. Besides that, seems pretty solid.

    Would you consider touching up something like Old Hroldan Ruins SE from the same modmaker as this one?
    1. bientje
      bientje
      • premium
      • 188 kudos
      Yeah, f*#@ that cow. They're always glitching. Very annoying. Should be removed, maybe.

      For Old Hroldan I use this mod by Symonson. There is an optional file there that I made that keeps some ruins from Ancient Hroldan.

      Old Hroldan Ruins adds too much for my taste.
    2. Brickon
      Brickon
      • member
      • 7 kudos
      Thanks for pointing me towards that mod! The NPCs in the actual village part were giving me the blackface bug and I didn't necessarily want more houses anyway, but I managed to remove the masters of the ruins addon in SSEEdit and autoclean it and  appears to work just fine with only the ruins addon.

      Edit: Though, some or all of the objects added don't seem to take retextures, maybe? Still, since I'm using upscaled vanilla textures, it's generally still alright and still makes the area look more interesting than without it.
    3. Brickon
      Brickon
      • member
      • 7 kudos
      Accidental double-post, ignore this one.
    4. bientje
      bientje
      • premium
      • 188 kudos
      Uploaded an optional patch that disables the cow.
    5. IllusiveMan196
      IllusiveMan196
      • premium
      • 72 kudos
      Speaking of cows... would deleting it from plugin entirely be considered a fix?
    6. bientje
      bientje
      • premium
      • 188 kudos
      I guess I would consider it more of a brute force solution to an annoying problem, but sometimes elegance is overrated, right?

      EDIT: the reason I wouldn't delete it is because there might be some markers or objects connected to the cow, so disabling it is better.
    7. Brickon
      Brickon
      • member
      • 7 kudos
      Thanks for the cow disabling plugin! Though, have you tried putting a goat there instead to see if that works out less glitchyly? :P
    8. lancegeis
      lancegeis
      • premium
      • 108 kudos
      new version messed up the nordic ruin patch :/ 1.3 is not downloadable anymore
      Probably recompressed or something
    9. bientje
      bientje
      • premium
      • 188 kudos
      1.3 is still under OLD FILES, no worries. You can download it there. Good luck!

      Cheerio,
    10. IllusiveMan196
      IllusiveMan196
      • premium
      • 72 kudos
      This update was a nice reason to remove cow if it's not needed (besides why would cow be at an archeological excavation site???)
    11. sattyre
      sattyre
      • premium
      • 270 kudos
      @ lancegeis - make sure you are using the correct Nordic ruins patch.  One is for the old esp version and one is for the current esl version.  They won't work if you have one of each.  I checked them in Xedit with and without USSEP and they should be fine.  The older .esp patch version was left up for people who had downloaded the original Greater Saarthal Tweaks and Fixes.esp before it was compacted and flagged esl.
    12. Brickon
      Brickon
      • member
      • 7 kudos
      So, upon adding this to my load order for Skyrim VR, I did actually go into xEdit and replace the cow with a domesticated goat. From what I can tell it turns out it is indeed less glitchy than the cow. :P
    13. qwertypol012
      qwertypol012
      • premium
      • 76 kudos
      Still, I personally think a horse is more suitable than either a cow or a goat in an excavation site. At least it could work as a pack mule or pulling carts containing the mined items.
    14. bientje
      bientje
      • premium
      • 188 kudos
      What about goat milk?
  6. Carbon14C
    Carbon14C
    • member
    • 22 kudos
    Has 4 minor conflicts with USSEP under Worldspace - SaarthalExterior, which assigns an Encounter Zone (SaarthalZone) to 4 placed objects, 3 barrels and a chest. Not sure what the significance of that is, but I carried them over.
    1. bientje
      bientje
      • premium
      • 188 kudos
      I cannot find these conflicts in the version I have on my computer. Which records?
    2. Carbon14C
      Carbon14C
      • member
      • 22 kudos
      0003C17C - TreasBanditChestSnow "Chest" [CONT:000F1F66]

      00049BC1 - BarrelFood01 "Barrel" [CONT:00000845]
      00049BC2 - BarrelFood01 "Barrel" [CONT:00000845]
      00049BC3 - BarrelFood01 "Barrel" [CONT:00000845]

      Like I said, I don't know what the significance is, but I carried over USSEP's changes anyway. I'm guessing it's so they will respawn/refresh their contents when the zone respawns after 10/30 days?
    3. sattyre
      sattyre
      • premium
      • 270 kudos
      Yes I do see that.  It is an easy fix in Xedit to drop and drag them into the encounter zone.  The good news is it doesn't add USSEP as a master.
  7. CloudAndProud13
    CloudAndProud13
    • premium
    • 89 kudos
    Immersive College NPCs also adds these excavators, I would like to see a patch (you'd just need to delete all of ICNPC's edits to the area)
    1. bientje
      bientje
      • premium
      • 188 kudos
      Sorry, I don't use that mod :(

      My permissions are completely open and it sounds like a patch is easily made ;)
    2. CloudAndProud13
      CloudAndProud13
      • premium
      • 89 kudos
      Fair enough
      I might look into doing it eventually, but I have a lot of other patches I need to make first unfortunately
    3. Giboss
      Giboss
      • member
      • 19 kudos
      "Immersive College NPCs" only adds NPCs in Saarthal - is a patch needed?
    4. bientje
      bientje
      • premium
      • 188 kudos
      It depends on where they spawn. A mod that 'only' adds npc's usely also adds idle markers and stuff, so you'd really need to check how both mods are made.
    5. Giboss
      Giboss
      • member
      • 19 kudos
      Hmm.... but it's a matter that at most an NPC is stuck somewhere - it seems to me that it can't break the game / save?
    6. CloudAndProud13
      CloudAndProud13
      • premium
      • 89 kudos
      To me, the worry is more that I'd have way too many NPCs in the area
  8. Tyddy
    Tyddy
    • premium
    • 254 kudos
    Hello, thank you for your hard work (creating patches for exterior mods is the most scrupulous one with CK).
    Can you please explain, why do we need a book record in this plugin?
    The "Night of Tears" added by this mod is absolutely identical to the vanilla "Night of Tears" - wouldn't it be better to delete it and replace it with a vanilla one?
    P.S. Also, you can do an esl-flagged version of this mod.
    1. Herowynne
      Herowynne
      • premium
      • 150 kudos
      +1
      Would love to see an ESL version of this mod. There are only 4 added NPCs. If the NPC FormIDs change during FormID compaction, then the head mesh files and facetint texture files can simply be renamed to match the new FormIDs.
    2. bientje
      bientje
      • premium
      • 188 kudos
      Hi Tyddy and Herowynne,

      - The book record is part of the original mod. I'll see about removing it or replacing it with the vanilla record.
      - Another user also requested the .epsfe file. I'll do it in a couple of days.

      You have to be patient, though, because I'm out of town until the end of the week. Feel free to make the changes yourself and either send me the file or upload it yourself! Open permissions are the way to go :)
    3. sattyre
      sattyre
      • premium
      • 270 kudos
      fixed the book and the 4 npcs.  Everything should be good to go for the eslified version.  I didn't think to do the patch though, so it may not be compatible with the eslified version.  maybe I'll download the patch and see how it is.  If it isn't an issue I may send you that as well.

      Edit:  Edited the patch to work with the eslified version.  The eslified version of the main mod will definitely need a new game and is not compatible to update.  Updating to the eslified version will eventually break your save as formids have been changed.
    4. bientje
      bientje
      • premium
      • 188 kudos
      Hi,

      I'm currently very busy and will not be able to update for the coming weeks. I've given sattyre admin rights to the mod page so I hope they'll upload the .espfe version for you all and do bugfixing if needed.

      And I repeat: the permissions for my mod and the original mod by sa547 are completely open, so you are free to edit/improve my files any way you see fit.
  9. sattyre
    sattyre
    • premium
    • 270 kudos
    nice.  The book issue was probably my doing as I eslified the original esp and sent it to the author.  I was still fairly new to eslifying at the time.  I am also betting that this will eslify without any real issues, beyond the facetint and the book. 
    Nice additions.  Greater Sarthal has always had a permanent place in my load order, so anything making it better is appreciated.
  10. waeq17
    waeq17
    • premium
    • 55 kudos
    Much needed, and the patch for Nordic Ruins is quite thoughtful, thank you!
    1. bientje
      bientje
      • premium
      • 188 kudos
      No problem! If you encounter any weirdness let me know.
  11. agentw
    agentw
    • premium
    • 401 kudos
    The nordic ruin patch is asking for Immersive Saarthal.esp Is this intended?
    1. keyah111
      keyah111
      • premium
      • 7 kudos
      I also got the same message, I even looked for Immersive Saarthal and nothing...guess it'll go on hold for now.
    2. bientje
      bientje
      • premium
      • 188 kudos
      Whoops! That was the working title. Forgot to change it. New version should have the right master.
    3. agentw
      agentw
      • premium
      • 401 kudos
      Thanks. Might be a good idea to run both esps through xEdit quickautoclean. It's got some ITMs in there although they shouldn't be problemetic.
    4. bientje
      bientje
      • premium
      • 188 kudos
      Thanks for the heads up. I was trying to get this mod finished for weeks now, so today I decided to just go ahead and upload it. Unfortunately I haven't been very dilligent in my process to wrap up the mod.

      I have cleaned the ITM's and will upload a new version.
    5. agentw
      agentw
      • premium
      • 401 kudos
      Good to know. Don’t worry about it. We all make mistakes with the first few tries.