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Corrects the animation used when player pulls chain when using ANIMATIONS mod.

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The ANIMATIONS mod uses the "IdleTake" animation when activating any of the pull chain function to open hidden doors or gates.

That is not the correct animation for that purpose. This bugged me a lot so I found the correct animation which is "IdlePullChain". When using the animation it might be offset if you aren't looking directly at the chain but eh.

Run FNIS SE so that you the Player can use the animation otherwise it will overwrite the original animations use.

RichardStMary Mods