Skyrim Special Edition
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L0rkhaan

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L0rkhaan

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106 comments

  1. SenorSavage
    SenorSavage
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    A patch for Expanded Towns and Cities SSE 0.7 would be nice
    1. L0rkhaan
      L0rkhaan
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      As I am not using the mod, it would be nice to provide a list of conflicts.
  2. tedbash
    tedbash
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    god bless

    edit:
    there is a new kid on the block
    "Whiterun has Walls" If you ever going to use it, i'll kiss your hands for a patch
  3. ktn31000
    ktn31000
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    thank you for the hard work

    any chance we see a patch for convenient bridges?
  4. uchihabroly
    uchihabroly
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    Can u make  a patch for Blubbos Deity Tree of Kynareth and maybe other blubbos deity tree mods?
  5. Kyguy89
    Kyguy89
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    We need a patch for "Fancy Morthal Swamp Overhaul'. Major clipping with the ruins right across from Solitude docks
    1. L0rkhaan
      L0rkhaan
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      Just added a patch that removes the clipping mushrooms.
  6. xlrgoop123
    xlrgoop123
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    is the base mod compatible with Lux Via, or you haven't made a patch for that just yet
    1. L0rkhaan
      L0rkhaan
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      I have'nt found clipping between the two mods, so I would say they are compatible.
  7. didntthinkaboutit6
    didntthinkaboutit6
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    Is it possible to get a patch for Schlitzohr's Amber Guard? There are some structures colliding with each other, and it'd be awesome to be able to use both at the same time.
  8. Nukanist
    Nukanist
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    I don't know if you take requests but if you do, would it be possible to get a patch for ETaC Complete?
    I haven't checked all towns, but just starting the game and there's already a bunch of conflicts in Riverwood.
    1. L0rkhaan
      L0rkhaan
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      Sorry for the late response, I'll have a look next week. Won't have the time to have a look at all the towns but will definitively make a patch for Riverwood. Feel free to report other conflicts.
    2. L0rkhaan
      L0rkhaan
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      After a quick look, I saw that ETaC provides a patch in its FOMod installer for Ancient Land. The included patch fixes the issue in Riverwood.
    3. Nukanist
      Nukanist
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      Thanks for the response, I've been rebuilding my modlist and installing mods in a certain order and I think I installed ETaC before ancient land, so I just had to re-run the ETaC installer to get the patch. Sorry for the mix-up, thanks!
  9. Tetrol88
    Tetrol88
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    I see the patches for JK's Whiterun Outskirts and Ryn's Whiterun Outskirts remove some stones - but they need to also do the Navmeshes, otherwise NPCs will not be able to move out of the new city walls heading West (towards Rorikstead) - they will get caught at both of the walls (only reach the second if you console cheat them past the first)
    Can be fixed by making sure AL loads before all of the Ryn's, JK's and related patches - but LOOT sorts it after unless you manually make some rules for it.
    1. L0rkhaan
      L0rkhaan
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      Interesting, thanks for the heads up. I need to learn how to properly edit navmeshes. I tried to remove in SSEEdit all the navmesh references with "WhiterunExterior17" in the value but I am not sure if it is sufficient.
  10. natrualbornkillerss
    natrualbornkillerss
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    Thank you for making this excellent patch mod, everything worked really good. A suggestion, solitude expansion have some issues with ancient land, if you want to do it.
    1. L0rkhaan
      L0rkhaan
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      Just uploaded a patch for Solitude Expansion (it is exactly the same as the Enhanced Solitude Docks one).