Is it possible to get a patch for Schlitzohr's Amber Guard? There are some structures colliding with each other, and it'd be awesome to be able to use both at the same time.
I don't know if you take requests but if you do, would it be possible to get a patch for ETaC Complete? I haven't checked all towns, but just starting the game and there's already a bunch of conflicts in Riverwood.
Sorry for the late response, I'll have a look next week. Won't have the time to have a look at all the towns but will definitively make a patch for Riverwood. Feel free to report other conflicts.
Thanks for the response, I've been rebuilding my modlist and installing mods in a certain order and I think I installed ETaC before ancient land, so I just had to re-run the ETaC installer to get the patch. Sorry for the mix-up, thanks!
I see the patches for JK's Whiterun Outskirts and Ryn's Whiterun Outskirts remove some stones - but they need to also do the Navmeshes, otherwise NPCs will not be able to move out of the new city walls heading West (towards Rorikstead) - they will get caught at both of the walls (only reach the second if you console cheat them past the first) Can be fixed by making sure AL loads before all of the Ryn's, JK's and related patches - but LOOT sorts it after unless you manually make some rules for it.
Interesting, thanks for the heads up. I need to learn how to properly edit navmeshes. I tried to remove in SSEEdit all the navmesh references with "WhiterunExterior17" in the value but I am not sure if it is sufficient.
Thank you for making this excellent patch mod, everything worked really good. A suggestion, solitude expansion have some issues with ancient land, if you want to do it.
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there is a new kid on the block
"Whiterun has Walls" If you ever going to use it, i'll kiss your hands for a patch
any chance we see a patch for convenient bridges?
I haven't checked all towns, but just starting the game and there's already a bunch of conflicts in Riverwood.
Can be fixed by making sure AL loads before all of the Ryn's, JK's and related patches - but LOOT sorts it after unless you manually make some rules for it.