Skyrim Special Edition
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Somohexual

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somohexual

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49 comments

  1. tinalyn
    tinalyn
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    Could you add patch for "Configurable Real Names for SSE"? The patch should add random names for generic enemies, but at least some enemies have generic names: Mistwatch heavy armor guy (Mistwatch captain had a random name) and Glenmoril hagravens.
    1. tinalyn
      tinalyn
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  2. Dwalin2012
    Dwalin2012
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    Hello, I got a problem with the SRC patch: when I clear Valtheim Towers of bandits and the place gets claimed by guards from SRC, some time later a Mistwatch Captain from Organic Factions still spawns there and starts fighting with the guards. I know the Mistwatch captains are supposed to die out only after you kill Fjola, but still, is there a way to prevent them from spawning after the place has been claimed by SRC or Lawbringer guards, even before Fjola's death?
  3. SonnyMas94
    SonnyMas94
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    Would it be possible to have this updated to use SkyPatcher?
  4. RbtRvltin
    RbtRvltin
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    Just a heads up, the COIN patch is for a prior version and no longer needed, since COIN uses base object swapper now. It also references now nonexistent formids so I would recommend removing it if you've updated COIN.
    1. itspngu
      itspngu
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      +1, if you have issues with CTD's on load (or new game), disabling the patch fixed it for me.
    2. hoangdai94
      hoangdai94
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      I think most of these patches are currently outdated, not recommended really 
    3. Tsewe
      Tsewe
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      +1 Me too! Disabling the COIN patch fixed my crash issue :)
  5. kivi212105
    kivi212105
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    Hello,
    when i checked sssedit, it says skyrim revamped patch has some errors. i do not know it is important or not. Can you check it?

    Also can you make a patch for lawless?
    https://www.nexusmods.com/skyrimspecialedition/mods/88080?tab=description
  6. FournivalChesko
    FournivalChesko
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    What if we use Capital Windhelm expansion with JK's skyrim and Dawn of Skyrim lol
  7. standarddeviant
    standarddeviant
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    Skytest patch requires Skytest Creature Extension.esp as a master. Apparently this esp is from the SkyTEST Integration Project SE. I assume we won't need a patch for Skytest if we only use the main mod. 
    1. ArmoredViolets
      ArmoredViolets
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      Just found the same issue. I'll just disable the skytest patch I suppose. Did you play the game without the patch? Did it work?
  8. glowin
    glowin
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    Do you know if your patches are current with the latest version of organic factions extension? Just checking.
  9. Kulharin
    Kulharin
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    Is it only extensions that needs all the patches? If I don't use extension is it compatible with everything?
  10. speaker60
    speaker60
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    Faction warfair - https://www.nexusmods.com/skyrimspecialedition/mods/32997

    Would like to see a patch for this, iv not tested but i would assume they conflict given there changing parts of the same thing
    1. somohexual
      somohexual
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      I also use Faction Warfare and wasn't able to find any conflicts in xEdit when I made the other patches.

      However, if you run into any issues, please let me know. :)
    2. speaker60
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      I guess what i mean is faction warfare adds new features to factions, features that Organic Factions wont have.
      The two mods dont conflict in a error sense but do in a logical sense

      Warfare adds faction armories reputation and faction gold treasury's,
      Organic makes factions function and expand without the players direct input where as warfare is for when the player wants to have direct influence

      A patch for this would be to get warfare features enabled for the new factions in Organic Factions 

      My ultimate goal is to have a setup with
      Fort Takeovers Framework
      Skyrim Realistic Conquering - All In One
      SRC - Exclude from Radiant System Options
      SSE Enhanced AI Framework
      SSE Organic Factions
      SSE Organic Factions Extension
      Hunters with Enhanced AI
      Lawbringer
      Faction Warfare

      Most of these all work together in an error free sense, Dose organics not cover vanilla factions? and the enhanced ai framework?
      So vanilla would only be effected by warfare and conquering, which are currently disconnected from each other and i think conflict 

      Ideally all factions of this modlist would be pugged into enhanced ai framework and organic factions so every faction operates with the same feature set. You then add in warfare elements not found in organics like armories and reputation, and then ensure all faction locations can be conquered by each other independently from the player or by the player through the fort takeover framework or lawbringer(which from what i can tell do work together). 

      Maybe some documentation could be made on how to add organic features to new factions, If it was a case of going in xedit and adding references ect wouldnt be so bad if i knew what i was doing

      A global mod connecting all the dots here would truly be a organic world that exists with or without the player
    3. ianzniewski
      ianzniewski
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      Really would be a crazy good idea, I really think organic factions deserves more attention and especially compatibility. Amazing mod
    4. youngsmeagol
      youngsmeagol
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      A patch for this would be to get warfare features enabled for the new factions in Organic Factions 
      I was thinking it would be perfect if the creator of Organic Factions incorporated those features into his mod. I don't like Faction Warfare because it messes with the main story too much, but changing factions that aren't a part of the base game makes sense.
    5. speaker60
      speaker60
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      TBH its best not to play the main story with this kind of setup, i have played the main story x number of times 
      I no longer play it, i instead use an alt start and many immersion mods like adding jobs and missives and for other living breathing mods like organic factions so the world comes alive and becomes more like a fantasy world simulator. The the playthoughs story is procedural based on my actions and the actions of others factions and random events ect

      What i would really like is a mod that adds in an NPC that is the dragonborn and they go of and do the main quests where it just silently completes the quests to a set time schedule where if your in the right place at the right time you can see the evens happen as a bystander. It would be a cool perspective, and allows the main story to happen without you so i can just do other things and not have to do the same story over and over. Or i could even become the dragonborns companion and help with with the main story from time to time when i feel like or just leave when i dont knowing the main story will sort its self out