Last updated at 20:47, 17 Oct 2017 Uploaded at 3:54, 1 Dec 2016
Beasts of Tamriel
A brand new monster mod featuring many new creatures, ingredients, sights and summons!
Adds over +100 new creatures and just as many ingredients for every new creature as well as some new vegetables and many new gourmet recipes made from the meats and ingredients of many creatures and plants. It also adds plenty of miscellaneous trophy items you can harvest from these creatures, such as horns, skin and whatnot. The creatures themselves are rare and don't appear to often except for those that have already been placed in the overworld. They don't replace any vanilla creatures and have their own spawns but can appear in vanilla spawns. Some of these creatures (specifically the daedric ones) can be summoned via new conjuration books found in certain locations in Skyrim and elsewhere. There are also many Guar varieties and references to past and new games for oldschool fans to enjoy. For further details read the sections below, such as the FAQs and Know Issues sections.
Drag and drop the contents of the Data folder in the rar file into your Skyrim Data folder. The mod requires both Dawnguard and Dragonborn to work. No exceptions.
Guars have a few issues when ridden and when killed but they aren't too noticeable and hopefully we will have it fixed for the next update. They also tend to roar when fast traveling to their locations as they use the werewolf animation.
Some tamed echatere are a bit unpredictable in behavior. Will hopefully be fixed in the next update.
Mod may have compatibility issues with mods that edit Bannermist Tower and Lost Prospect Mine too heavily.
Q: Will you be adding an MCM option so that we may be able to accept which of beasts we want?
A: We are working on it for the old Skyrim version. Not sure about the SSE one though since there are lot of features still unavailable for SSE.
Q: Are they replacing beasts from vanilla Skyrim or Immersive Creatures?
A: No. The new features in this mod all use unique ids to avoid conflicting with other mods that might add something similar. For example, you can use both this and my wereboar mod at once without issue despite both having wereboars.
Q: Is it compatible with other monster mods?
A: As long as you have Wryebash to make bashed patches for your mod. However I use several other monster mods with this mod with no issues.
Q: I don't like these creatures!/They're not in my personal definition of what is lore-friendly!
A: All the creatures with the exception of two are lore-friendly and can easily fit into the story if you keep an open mind and can easily be dismissed as Chimeras, which are in fact canon to the lore as read in De Rerum Dirennis and if you know they're lore-friendly but think they don't belong in Skyrim then maybe they were illegally brought in by poachers or nobles, or magically summoned. If you don't like the creatures we worked hard to make even if they don't fit into your own personalized definition of what is lore-friendly, then too bad. Any comments that complain too much on this subject will be deleted. Sorry if this seems harsh but we get more than enough of that on the original version of this mod.
SpikeDragonLord - Textures/Meshes/ESP Setup
jboyd4 - Meshes/Animation/Cleaning
RustyShackleford69 - Lore Guy
opusGlass - Creature spawn configuration and plugin cleaning
the1yunico - CACO Patch
Tooneyman - SSE conversion
Very special thanks to these amazing people:
Vicn's Creature Pack
muppetpuppet's Moonpaths to Elsweyr
dogtown1's SkyMoMod (lore-friendly replacer)
volvaga0's Chitin Goggles
mr_siika and Tamira's Ravens and Vultures
Phitt's Resources Team
Prides of Skyrim Team
*Frank The Fish
Viltuska's Vargr - a Draugr Hound
pndr's Milk Bottle
baldy3456's Models (make sure to check out his latest works over at the Atmora Project of Beyond Skyrim)
Frank the Fish and tumbajamba's mounts/goblins mod
LorSakyamuni's The Witcher 3 Monsters and Animals Resource Pack and CD Projekt Red's other assets (distributed with their permission)
enihs' MHW Chrome Razor
Horniman Museum's resources
kaj steveman's resources
FUTOSHI's Creepy zombies
Tamira's New Plants
Wolfeyes22's Skinned Hound Companion
Merilia, Nobiax and Tamira's Lots of Pumpkins
ObsidianStag's Detailing the Eldrich
GKB's Green Trees
Insanity's Food Stuffs - Resource
bfadragon's resource extra food
Oaristys and Tony67's Modder's Resource Pack
aviform for his barn owl and spotted brown owl textures
Please show them your gratitude by checking out and supporting their work.
Before using any assets from this mod, contact us first for details on which creatures you want to use and whether or not permission will be given. If a specific creature you want to use belongs to one of the resource providers in the credits make sure to contact them as well and give them the credit they deserve.
Some mods that I think compliment this one pretty well or that I just personally use with this one. If compatibility issues arise, use WryeBash and always experiment with your load order. If incompatibilities do arise with certain major mods in the future that edit the same cell, let us know and we'll try to make patches.
Borgiak's The Gourmet - Food And Ingredients
FUTOSHI's Creepy zombies (adds a lot of zombies so think carefully before installing)
RustyShackleford69's Snow Whale Bones
NanoByteGhost's Skyrim Fighter's Guild
opusGlass' Diverse Dragons Collection
Also try out any other monster mods if you want with this one, but most importantly (if you can) please try the mods by the people in our credits as they are great modders with great contributions. And finally, make sure to check out some of the other mods by me and jboyd4.
Try Our Other Mods
Try Our Other Mods