Hello, would you give me permission to convert your movesets to MCO and SCAR and repost them here on Nexus? Good movesets like this are lost in the defunct SkySA ecosystem and can be revived and reused today, especially for NPCs.
Obviously I intend to give you credit and I don't mind all the DP the mod receives going straight to your Nexus account if necessary.
I got it to work with the SkySA to MCO converter just don't forget to change the folder's number where the animation are located to something way higher the default number is 13 so if you use other animation mods on top of MCO default animations It will get overwritten
yo cool mod. one question. how to add condition for other weapon mod? i've been tryin to add bdor weapon so it will play this animation but i cant get it to work. this is what i put on condition.txt. this is my first time btw. so really dont know what im doing is right.:)
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4581) OR IsEquippedRightHasKeyword("BDOR Complete Collection.esp" | 0x013F0A) OR IsEquippedRightHasKeyword("BDOR Complete Collection.esp" | 0x01429F)
if you're trying to add an animation to specific weapon then i think that's something you change in seedit. like if you wanted scythe to play battle axe anims, but i have no experience in that area so unfortunately i can't be of assistance.
Yo its alright. thanks for the reply. i did it already. through trials and errors xD i figured it out what i did wrong it that condition. i put the form id instead of keyword. i edit it and add the keyword for spear, pike and halberd from newarmoury.esp and it works for the bdor weapon pack.:)
yo from SSEEdit. i load the esp for the newanimatedarmoury. you will find the keywords of the weapons there. then add them on the _condition.txt of this mod animation. anyway this is the condition i put inside the _condition.txt so that it will play for halberd and spear too.
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4581) OR IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e457f) OR IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e457e)
Thank you! I will try it out this method! Hopefully i don't mess it up lol!
EDIT: It worked! But only for animated armoury quarterstaves, sadly BDOR weapons didn't for me. I tried using the keyword i got from SEEdit for BDOR pack, but still. I think it's bcus i'm using different BDOR weapon pack. But hey at least it worked for the other quarterstaves, halberd, pikes, & spears! Thank you for the info!
There's some sort of overlap between quarterstaffs and battleaxes/warhammers, where it has to be either quarterstaff animations or battleaxe/warhammer animations that gets applied to all three weapon types.
Not exactly sure how to get this working with another animation replacer. It works fine with battle staves alone from animated armory, but it stops working with other two handed axes and warhammer animations. I am using anchor's Warhammer animations and those animations apply two all 2 hands battle axes, Warhammer, and even staves for some reason and this mod won't apply over it...
Not sure if there's a way to do it. Setting up all these animations to work together is actually the most complicated part in modding Skyrim for me lol...
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the defunct SkySA ecosystem and can be revived and reused today, especially for NPCs.
Obviously I intend to give you credit and I don't mind all the DP the mod receives going straight to your Nexus account if necessary.
Would you be willing to share your converted files with me?
Fixed it! I thought I had the folder number with higher priority numbers but I didn't and your comment made me double check it.Thank you, mate.
Can anyone help me with setting up the conditions in DAR?
SSEedit? and the creationkit just stop responding when I try to open them so I never really got into those things.
IsEquippedRight("Spear Fantasy.esp" | 0x000800)
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4581) OR
IsEquippedRightHasKeyword("BDOR Complete Collection.esp" | 0x013F0A) OR
IsEquippedRightHasKeyword("BDOR Complete Collection.esp" | 0x01429F)
i figured it out what i did wrong it that condition. i put the form id instead of keyword.
i edit it and add the keyword for spear, pike and halberd from newarmoury.esp and it works for the bdor weapon pack.:)
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4581) OR
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e457f) OR
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e457e)
EDIT: It worked! But only for animated armoury quarterstaves, sadly BDOR weapons didn't for me. I tried using the keyword i got from SEEdit for BDOR pack, but still. I think it's bcus i'm using different BDOR weapon pack. But hey at least it worked for the other quarterstaves, halberd, pikes, & spears! Thank you for the info!
Not sure if there's a way to do it. Setting up all these animations to work together is actually the most complicated part in modding Skyrim for me lol...