Skyrim Special Edition

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LilBadJj

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LilBadJj

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57 comments

  1. MathieuTheDunmer
    MathieuTheDunmer
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    Hello, would you give me permission to convert your movesets to MCO and SCAR and repost them here on Nexus? Good movesets like this are lost in
    the defunct SkySA ecosystem and can be revived and reused today, especially for NPCs.

    Obviously I intend to give you credit and I don't mind all the DP the mod receives going straight to your Nexus account if necessary.
    1. LilBadJj
      LilBadJj
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      absolutely. I might even have to recreate them. see if I can make them better.
    2. MathieuTheDunmer
      MathieuTheDunmer
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      Thanks! A remake of this one would be very welcome. The Nexus does not have any quarterstaff animations for MCO.
    3. hoangdai94
      hoangdai94
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      @LilBadJj @MathieuTheDunmer love you guys <3 
  2. NanaBeats
    NanaBeats
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    Has anyone manage to convert thid with the MCO converter? No matter what I do, it just doesnt works.
    1. MeloArk
      MeloArk
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      I got it to work with the SkySA to MCO converter just don't forget to change the folder's number where the animation are located to something way higher the default number is 13 so if you use other animation mods on top of MCO default animations It will get overwritten
    2. NanaBeats
      NanaBeats
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      Would you be willing to share your converted files with me?

      Fixed it! I thought I had the folder number with higher priority numbers but I didn't and your comment made me double check it.
      Thank you, mate.
  3. RoninWoof
    RoninWoof
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    Is there anyway to get this to work with MCO?
    1. TeeDjY
      TeeDjY
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      With the converter on the mco modpage
  4. Nevcair
    Nevcair
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    So I am trying to make this mod work with ONLY  Cosmo - Spear Fantasy .

    Can anyone help me with setting up the conditions in DAR?

    SSEedit? and the creationkit just stop responding when I try to open them so I never really got into those things.
    1. greed30
      greed30
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      try this

      IsEquippedRight("Spear Fantasy.esp" | 0x000800)
  5. greed30
    greed30
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    yo cool mod. one question. how to add condition for other weapon mod? i've been tryin to add bdor weapon so it will play this animation but i cant get it to work. this is what i put on condition.txt. this is my first time btw. so really  dont know what im doing is right.:)

    IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4581) OR
    IsEquippedRightHasKeyword("BDOR Complete Collection.esp" | 0x013F0A) OR
    IsEquippedRightHasKeyword("BDOR Complete Collection.esp" | 0x01429F)
    1. LilBadJj
      LilBadJj
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      if you're trying to add an animation to specific weapon then i think that's something you change in seedit. like if you wanted scythe to play battle axe anims, but i have no experience in that area so unfortunately i can't be of assistance.
    2. greed30
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      Yo its alright. thanks for the reply. i did it already. through trials and errors xD
      i figured it out what i did wrong it that condition. i put the form id instead of keyword.
      i edit it and add the keyword for spear, pike and halberd from newarmoury.esp and it works for the bdor weapon pack.:)
    3. wiliauw
      wiliauw
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      How do you obtain the keywords for spear, halberd, & pike? Sorry i'm still learning about all of these
    4. greed30
      greed30
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      yo from SSEEdit. i load the esp for the newanimatedarmoury. you will find the keywords of the weapons there. then add them on the _condition.txt of this mod animation. anyway this is the condition i put inside the _condition.txt so that it will play for halberd and spear too.

      IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e4581) OR
      IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e457f) OR
      IsEquippedRightHasKeyword("NewArmoury.esp" | 0x0e457e)
    5. wiliauw
      wiliauw
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      Thank you! I will try it out this method! Hopefully i don't mess it up lol!

      EDIT: It worked! But only for animated armoury quarterstaves, sadly BDOR weapons didn't for me. I tried using the keyword i got from SEEdit for BDOR pack, but still. I think it's bcus i'm using different BDOR weapon pack. But hey at least it worked for the other quarterstaves, halberd, pikes, & spears! Thank you for the info!
    6. hatechan66
      hatechan66
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      excuse me.. how u guys get that "0x0e4851" on ssedit?
    7. greed30
      greed30
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      ?you open the mod on ssedit. then expand the it for example NewArmoury.esp. look for the keyword expand it. just change the first two number into 0x.
  6. clewecks
    clewecks
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    There's some sort of overlap between quarterstaffs and battleaxes/warhammers, where it has to be either quarterstaff animations or battleaxe/warhammer animations that gets applied to all three weapon types.
  7. Swirlyduck10
    Swirlyduck10
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    do these animations work with npcs?
    1. EgoNinja
      EgoNinja
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      +1
  8. renanjc
    renanjc
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    I really love the animations, will ever make them ABR / Stances compatible?
  9. Dagger42
    Dagger42
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    Not exactly sure how to get this working with another animation replacer. It works fine with battle staves alone from animated armory,  but it stops working with other two handed axes and warhammer animations. I am using anchor's Warhammer animations and those animations apply two all 2 hands battle axes, Warhammer, and even staves for some reason and this mod won't apply over it...

    Not sure if there's a way to do it. Setting up all these animations to work together  is actually the most complicated part in modding Skyrim for me lol...
  10. takeomasaki18
    takeomasaki18
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    I need those weapon, what mod do you got for those Guan Dao ?
    1. yelowkey
      yelowkey
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      BDOR Weapon Pack by team TAL bro.