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JasonTparker

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JamesTParker

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56 comments

  1. Medella
    Medella
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    Hey I can't seem to find the warhorn in Kodlak's office. How do I spawn it in with console commands?
    Thanks in advance.
  2. bmh240
    bmh240
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    Does this still not touch the companions quest stuff at all?  I can't get the horn to actually do anything.  I have other functioning custom skills.  I also have the college one but that one I havn't tried yet.
  3. bloodystranger45
    bloodystranger45
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    Hi I'm making a custom character but what's the console command to increase level and perks?
    1. JamesTParker
      JamesTParker
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      There are a couple ways you can use the console to level up your character quickly. The most simple and bug free is advskill (skillname) 10000000

      Essentailly that command gives you xp in that skill of your choice. So Adskill marksman 50000 

      Would give you 50,000 exp in archery. This wikipage has the names of what all the skills are called in the console (it's not always the same as the skill name in the perk tree)
      https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Skills

      If you want to know how to increase this skills level and perks in particular. It just uses normal perk points so level up normally and you'll get the perks you need to unlock this trees perks. This skills level doesn't matter.
  4. undeadgoalie
    undeadgoalie
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    any plans for thieves guild?
    1. JamesTParker
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      Yes. It will be a bit like the my College of Winterhold perk tree. In that you'll spend vanilla perk points to unlock the perks and what perks you can unlock will be tied to what quests you've completed.

      Ideas for perks include:

      Debt collector: Your unarmed attacks do 5 additional damage and your intimidation attempts are more likely to succeed.

      Nocturnal's chosen: Your Nightingale ability is twice as powerful and your sneak attacks do 20% more damage.

      Guild Master: You're 5% better at sneaking and your Guild Master tribute chest has additional gold and jewels in it.
  5. Aran97
    Aran97
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    deleted
  6. dezena
    dezena
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    Compatible with ordinator, right?
    1. JamesTParker
      JamesTParker
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      Yes.
  7. Deyvistain
    Deyvistain
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    Thank you JamesTParker
  8. Greymane
    Greymane
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    Custom Skills Framework recently updated to remove the .Net Script Framework requirement, so AE users can use custom skill mods without resorting to the Minimalistic Skill Menu mod. Any chance of this mod getting updated to work with the new version?

    EDIT: Possibly never mind. Apparently most custom skill mods are backwards compatible with the new version. Haven't had a chance to test things myself yet, but hopefully this one will be to.
    1. InDoPah
      InDoPah
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      I take it from the lack of reply you either got it to work or else you never got around to it?
  9. RebirthEternal
    RebirthEternal
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    this looks great but question: do i actually have to be a member of the companions to get this or do i just need to have the horn in my inventory?
    1. JamesTParker
      JamesTParker
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      You just need the horn in your inventory. If I ever make V2. Quest requirements for the various perks will be added.
    2. RebirthEternal
      RebirthEternal
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      yea if you do that would be awesome. would give a "reward" to being the harbinger or finishing the questline. either way thanks for sharin the hard work
  10. Cwronaga2167
    Cwronaga2167
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    Would it be possible to get a simple patch to receive the horn as a reward for becoming a member? for immersion