This page was last updated on 11 January 2024, 8:48PM
Changelogs
Version 1.13
Safe to update mid-game. Small change.
I noticed that if you manage to make the bandits follow you all the way to Telrav, he would help you kill his men and then act all surprised that they're dead and get angry at you for killing them (This man is the best actor in the world and deserves an Oscar or he has mental problems and should get help). In any case, with this small fix, Telrav will now help you against wolves and other enemies you might bring his way, but never against his own men. If you are in combat with his men and he witnesses this, he will attack you and try to kill you. Immersion!
Version 1.12
Small typo fix from the added journal. I learned about it just now and it was bothering me a lot, so please forgive this tiny update.
Shoutout to Skyrim streamer and epic voice legend Urgie (https://www.twitch.tv/urgie) for noticing the typo and testing the mod live!
Version 1.11
There was still one possible way to kill Telrav and this not being marked as complete. Now fixed.
If Telrav died on their way to Nilheim for some reason (not looking at you, of course, accidents do happen!) the objective of "Escort Telrav" would be marked as completed. This was a bit weird, so instead, the objective will be marked as "Failed". Furthermore, after this happens, bandits will become aggro when they see you're NOT with Telrav.
Version 1.10
- When falling for the ambush, Bandits will stand up already and move closer to you, waiting for Telrav to give the order to attack, instead of just chilling. So much for an ambush the vanilla one was, just sitting on their chairs! Now they will be all "You came to the wrong neighborhood, Dragonborn" as you approach their camp with Telrav.
- Moved an annoying vanilla chair that would sometimes make one bandit get stuck on it.
- There was a chance the quest objective wouldn't be marked as completed after killing Telrav, now fixed.
- Chair is not "removed" but marked as "initially disabled"