Adds new Light, Heavy, Clothing and Enchanted Variants of Absolutely Every Armor in the Game + DLCs
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda for Creation kit, Skyrim and its dlc.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.0
- Merges both my Armor Variants 4 All & Clothing Edition Mods, into a Single ESP.
- I am Currently in the Process of Installing my Large Load Order, and then will test mod
- if tests are successfull, All Future updates for both mods, will be for this File, this file exists on both mod pages, as i did not feel it nessarary to create a new mod page.
- as such both mod pages, showcase what this file does. all information for both mods, apply to this file.
- Warning this file is Untested, it is simply uploaded, for anyone that may wish to test it, and to save me time uploading it again at a later date after testing it.
Version 3.3.4
- Added Heavy & Cloth Variants for the: Eastmarch Guard Helmet
- Added Enchantments for the : Eastmarch Guard Helmet
- Added Crafting and Tempering Recipes for the: Eastmarch Guard Helmet
- Added Heavy & Cloth Variants for the: Studded Cuirass
- Added Enchantments for the : Studded Cuirass
- Added Crafting and Tempering Recipes for the: Studded Cuirass
- Added All new Enchanted Eastmarch Guard Helmets & Studded Cuirass into the Leveled Lists.
- All Un-Enchanted Armor is Craftable Only (Essentially Not Added into the Leveled Lists)
- All Enchanted Variants Are Added into the Leveled Lists.
Version 3.3.3
For this file Only:
Removes the Un-Enchanted Variants from the Leveled Lists.
As such the Un-Enchanted Variants will be - Craft Only - meaning the only way to get un-enchanted variants is via the forge.
Only The Enchanted Variants will be available via - Leveled Lists
This File: Includes all Changes from Ultimate, Supreme and Supreme Plus Files
Version 3.3.2
Includes all Changes from Ultimate, Supreme and Supreme Plus Files
Upon Game Load, a Full Set of Forsworn Armor and Weapon(s), based on the file you choose, will be added into your inventory
these files are Ideal for New Characters, but could also be ideal for Gearing up a Companion early
Version 3.3.1
Same Changes as both the Supreme and Ultimate Files - But also Adds a New Crafting Book, For All: Weapons and Arrows
the Crafting book will be Required to be in Your inventory for All Weapons and Arrows to Appear in the Forge.
Version 3.3
Armor Variants 4 All - Supreme + Supreme Plus
For These File Only
Same Changes As The Ultimate Edition - But Also Adds Non-Enchanted and Enchanted Variants of the Following Below into the Leveled Lists
Added: Enchanted Dragon Priest Masks
Added: Enchanted Dark Brotherhood Armor
Added: Aetherial Shield
Added: Shield of Ysgramor
Added: Spellbreaker
Added: Targe of the Blooded
Added: Clavicus Vile Mask
Added: Saviors Hide
Added: Enchanted Vampire
Added: Ebony Mail
Version 3.2
Armor Variants 4 All - Purist
For This File Only:
All Non-Enchanted and Enchanted Variants of the Following Below are Removed from the Leveled Lists
Removed: Thieves Guild + Thieves Guild Leader
Removed: Dark Brotherhood
Removed: Tsun
Removed: Nightingale
Removed: Nocturnal
Removed: Penitus Oculatus
Removed: Ancient Bone Crown
Removed: Shellbug
Removed: Linwe
Removed: Black Guard
Removed: All Dragonpriest Masks
Removed: Helm of Yngol
Removed: Stormcloak
Removed: Stormcloak Bear
Removed: Imperial
Removed: Skaal
Removed: Ancient Falmer
Removed: Hold Guards Armor and Shields
Removed: Dawnguard
Removed: Falmer
Removed: Blades
Removed: Companions
Removed: Dragonscale + Dragonplate
Removed: Vampire
Removed: Forsworn
Removed: Draugr
Note: New Enchanted Variants of these Armors will No Longer Be Availble by Normal Means as a Result of Removing them from the Leveled Lists.
Version 3.1
Armor Variants 4 All - Advanced
For this file Only:
All Non-Enchanted and Enchanted Variants of the Following Below are Removed from the Leveled Lists
Removed: Thieves Guild + Thieves Guild Leader
Removed: Dark Brotherhood
Removed: Tsun
Removed: Nightingale
Removed: Nocturnal
Removed: Penitus Oculatus
Removed: Ancient Bone Crown
Removed: Shellbug
Removed: Linwe
Removed: Black Guard
Removed: All Dragonpriest Masks
Removed: Helm of Yngol
Note: New Enchanted Variants of these Armors will No Longer Be Availble by Normal Means as a Result of Removing them from the Leveled Lists.
Version 3.0
Created *Enchanted* Variants for All *Clothing* Variants
Added All *Clothing* Variants into the Leveled Lists.
Added All *Enchanted* Variants of the *Clothing* Variants into the Leveled Lists.
All Base Game + DLC Armors Now Also Require the Crafting Books, for Said Armors to Appear in the Forge.
Added *World Models* for *Nocturnal's Robes* and *Tsun Armor* - (So you can now see the actual armor in the inventory as opposed to a placeholder armor, by defualt)
Version 3.0 Completely Eliminates Crafting Menu Clutter, As Absolutely All Base Game + DLC + New Variants Additionally Require the Crafting Books ;)
Version 2.0
Adds all new Heavy and Light Variants into the Leveled Lists
Adds all new Enchanted Heavy and Light Variants into the Leveled Lists
Version 1.0
Creates New Light, Heavy and Clothing Varients of All Armor in the Game + DLC
Creates Enchanted Varients of all Amors that did not previously have Enchantments.
All Non-Unique Armor is Now Craftable
Fixes Several Inconsinstancies Left By Bethesda.
============== Mod Description: - (15/01/2025) made the mod description far more simple and more detailed ===============
Creates new Heavy, Light and Clothing Variants of All Armor in the Game + DLCs and Also Creates Enchanted Variants of all Armors including armor that did not previously have Enchantments.
All Non-Unique Armor in the game is Now Craftable and Temperable, which includes basic armors such as Fur, Hide and the like, thus Extending their Viability on your Playthrough.
The Sole Purpose of the Mod is to give Players the ability to use any armor in the game and make said Armor Viable for longer Duration, and to also give Pure Mage Characters, A Lot More Options. No longer having to rely on Robes, Pure Mage Characters can now have a Clothing Variant of Absolutely Any Armor in the Game + DLCs, which of Course includes Unique Armors and Daedric Artifacts, such as Savior's Hide, Ebony Mail, Shrouded Armor, Thieves Guild Armor etc etc.
This Mod also Fixes Several Inconsistencies Left By Bethesda, and Buffs a few armors to increase their Viability. the Inconsistency fixes consist of Buffing Stormcloak armor to offer the Same Protection as their Imperial Counterpart, Buffing Imperial Heavy Armor to offer the same protection as Steel Armor for example, it made no sense to me why Imperial heavy armor offered less protection then Steel, knowing that Imperial Heavy Armor is made from Steel. etc etc, it also fixes other inconsistencies, and adds a decent amount general QOL improvements, such as making the Ancient Falmer Crown actual Armor, thus making the Ancient Falmer Set a full Set.
All New Variants Completely follow the Game Standards of Armor:
Light Variants, will have all Relevant Light Armor Keywords, will Weigh Less then their Heavy Counterpart, and offer Less Protection, and Likewise benefit from Light Armor Perks.
Heavy Variants, will have all Relevant Heavy Armor Keywords, Will Weigh more then their Light Armor Counterpart, Offer More Protection, and benefit from Heavy Armor Perks.
Clothing Variants, will have all Relevant Clothing Keywords, Will Weigh Nothing, and Offer No Protection, But will benefit from Spells such as Iron Flesh.
========= Mod Usage =========
Upon Game Load, (3) Crafting books will be Added into Your Inventory, These Crafting Books are Required for the New Variants, As well as the Previously Non-Craftable Armor to be Added in to the Forge.
Removing the Respective Crafting book(s) from your Inventory, will Remove the Respective Armor Variants from the Forge. Thus Completely Eliminating any Crafting Menu Clutter you typically would get, with the Respective Crafting Book in your Inventory, Only that Particular Armor Variants Will Appear in the Forge (for each book, will determine which variants will be availble in the forge, all 3 books in inventory, means all variants will be available, light and heavy crafting books in inventory, means all light and heavy variants will be availble to craft in forge, etc etc, note having the books is only part of the requirement, they still will require their respective conditions as well, i daedric variants will still require daedric smithing.).
for unique armor, these use a conversion method, so to get new variants of unique armor, you would go to the forge and will have the option to convert the unique armor into a different variant, it will remove the current unique armor and grant a new variant of it, saviors hide for example, you can go to the forge and convert saviors hide into heavy or clothing, once done, you can repeat the process to get the other 2 variants, ie convert back to vanilla, (you of course are required to have the respective unique armors in your inventory to be able to convert them), this is to keep them unique and thus prevent having multiple copies of it.