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PastChristmas

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PastChristmas

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41 comments

  1. spaven
    spaven
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    Just started using this along with 'Fabulous Familiars' and it seems the version here was made prior to version 1.2+ (at least from what that mods' change log says), as there are a number of familiars that don't have corresponding override records for them, and I noticed in my testing that they didn't have the effect. I am unsure as to how (if possible given my limited skills) I could try and update/patch this. You're probably already aware but thought I'd post just in case. Thanks btw, the effect is really nice.
  2. nguyenthengoc13c
    nguyenthengoc13c
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    Hello I use your visual for my animal summons for my mod: Ultimate Shouts.

    Thank you for your open permission.
  3. Rusey
    Rusey
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    Would you consider Manbeast as well? It edits a couple of wolf summons. I wasn't 100 percent on how to resolve the conflict myself. :)
  4. shocefire
    shocefire
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    ODIN!?
    1. PastChristmas
      PastChristmas
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      Damn, I keep forgetting to get round to doing that. I also plan to do Natura, as well.
    2. hoangdai94
      hoangdai94
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      @PastChristmas Yes plz
  5. silverknyaz
    silverknyaz
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    Any plans for a version for Mysticism + Natura?
    1. PastChristmas
      PastChristmas
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      When I return to work on this project, certainly. I'm currently working on updating a couple mods of mine that have already been badly neglected! 
  6. Xyroca
    Xyroca
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    Hi there, sorry to bother you, but for some reason the Spectral Sabre Cat from Mysticism doesn't get the new visuals. I checked in xEdit and nothing is overwriting anything from this mod, and the Sabre Cat looks to be set up the same way as all the others, but it still shows up with the ghostly visuals in game.
    1. PastChristmas
      PastChristmas
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      Maybe there was an update, on Mysticism's end. I'll have a look.

      So long as the actor cat is equipped with the new mesh it should all be fine, unless it summoned a new one?
    2. PastChristmas
      PastChristmas
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      I loaded up the new mysticism with my old patch and everything seems to be in order...

      The only explanation I have is that some mod must be interfering and perhaps replacing the sabrecat actor with another.
  7. Rafaelkai
    Rafaelkai
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    An ESL version would be highly appreciated.
    1. PastChristmas
      PastChristmas
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      I just uploaded the new update and I completely forgot to do that!
    2. PastChristmas
      PastChristmas
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      Sorry for the wait, Rafaelkai.

      The files are now tagged as ESLs.
    3. Rafaelkai
      Rafaelkai
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      Thanks a lot! Does this works with the Fabulous Familiars's Elemental Destruction Patch? It adds new elemental summons (water, earth, wind...)
    4. PastChristmas
      PastChristmas
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      No, I'm afraid. It means I have to get started creating 3 new families of spirit animals to do the job. Thanks for reminding me though, I wasn't aware of this update.
    5. Rafaelkai
      Rafaelkai
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      You're welcome, thanks to you for your wonderful mod! Bears of the North Patch will probably need an update for ED too.
  8. Iwillbewarlock
    Iwillbewarlock
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    I hope you will make another magic mod patch like odin
    1. PastChristmas
      PastChristmas
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      I forgot that magic overhauls often add new familiars, so I'll get in touch with their respective mod authors in due time.
    2. teresatiger
      teresatiger
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      .
  9. livipup
    livipup
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    Is the effect on the radiant familiars from Fabulous Familiars the same as the one you used for the familiars from Patronus Expanded? If not, is it possible to swap them or would that cause issues?
    1. PastChristmas
      PastChristmas
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      It depends, what characteristic of the Patronus Expanded animals draws you?

      You're right, I did use a different texture for the Patronus animals. If it is the texture, then you can easily swap them without difficulty. If it is the glowing light within them, then that is something else. Option2 added a light source to his familiars, so that would be more complicated to transfer.
    2. livipup
      livipup
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      Hmm, I'm not sure which it is. It might be both together that makes them look so good. It's probably not worth the effort to change, so I won't bother asking for help.
    3. PastChristmas
      PastChristmas
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      I can do what I can on my end. I can release a file that provides an alternative texture set for radiant and ghost familiars. It won't need another esp, so you'll at least have them.
    4. PastChristmas
      PastChristmas
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      It's now up, but the retexture is just for the radiant ones.
    5. livipup
      livipup
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      Oh, cool. Wasn't expecting you to do that since it seems like it's only a little different, but that's nice anyway. :)
  10. JaeDL
    JaeDL
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    This mod has an added benefit:

    If you use Savage Skyrim (Which you should), this will revert all familiars to their vanilla meshes-- meaning familiars now all have a custom mesh used by nothing else in the game =)
    1. PastChristmas
      PastChristmas
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      I'm glad this isn't an inconsistency issue for you, but I can imagine it also would annoy some users.