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Jakblue22

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jakblue22

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135 comments

  1. Spinkterton
    Spinkterton
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    I honestly think the mannequins moving around are pretty funny. The first time I noticed it happening it was kind of out of the corner of my eye and I swung around to look at it, no movement, thought I was crazy, went back to doing whatever, there it goes again, swung around, nothing... Kept happening like that for a long time until I finally installed a huge player home with like 20 mannequins and they were all just moving around like they were bored or something. That's when I knew I wasn't crazy! haha
    1. RavenScorn
      RavenScorn
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      Twas a Weeping Angel situation just without the death owo
  2. AyseKayali
    AyseKayali
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    Hi.
    I'm trying to fix a mod's mannequin's and they're not the race ManakinRace.

    They move around a lot sadly.

    It's using DefaultMasterPackageListAllowWander package list and MannequinStay package.
    Most also have the MannequinActivatorSCRIPT, but not all.
    They're all listed as NPC's.

    I'm imagining taking out the AllowWander won't just fix it, and I have no idea what I'm doing.
    Any suggestions?
  3. Hustlery
    Hustlery
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    Thank you!
  4. Belegost
    Belegost
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    Hmm... ok, I'm going to test it with Deus Mons which is notorious for walking mannequins... stay tuned.
    1. jakblue22
      jakblue22
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      Im eager to see the results! Make sure to let me know how it goes!
    2. Belegost
      Belegost
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      Not going to happen very soon, but I will test it.
    3. Belegost
      Belegost
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      Alright, so I am going to cautiously say that it seems to do no harm at least, however I have not put it to extensive testing yet therefore I will not declare with 100% confidence that it does indeed work. Mannequins Stay Put also seemed to work at first, until it turned out it doesn't, at least not all the time. So I will remain somewhat reserved... for now.

      However I will endorse this mod for good measure. It needs more exposure and more people testing this out.
    4. jakblue22
      jakblue22
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      Thanks :D and yeah i dont like to count my chickens before they hatch but fingers crossed they dont decide to get antsy after a few days and start stretching their legs... pesky mannequins.
    5. Belegost
      Belegost
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      I'm not sure if I'm imagining things but it also sees to have ever so slightly improved performance when inside a cell with a lot of mannequins.
    6. jakblue22
      jakblue22
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      I assume this is because the mannequins are no longer trying to move, with a lot of mannequins in a cell i would notice they would move when im not looking at them, probably taking some of your pc's power, and if your pc isnt great then that may show improvements in the performance.
    7. Belegost
      Belegost
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      You know, it's been over 2 years and I've been using this solution since, and I actually forgot about this post. Yes, it works. Yes, even damned Bethesda finally saw the light and set the flag (though I stubbornly keep downgrading to 1.5.97 even today because of reasons). I don't know if you're still going to read this, but know that, through the power of Conjuration, I have raised this corpse of a comment to let you know that you were right.

      You were right, Luke. Tell your sister... you were right.
    8. SkyrimPlus
      SkyrimPlus
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      I'm a fan of this mod and this string of comments! Fantastic!  :D 
  5. hadifelani
    hadifelani
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    does your mod works with Mannequin Management or it has similar function to yours?
    1. elpuertorro
      elpuertorro
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      +1
      how is it different and can they be used together?
    2. vvk78
      vvk78
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      This one is scriptless, that one is scripted. Don't use both, as both try to manage/fix the mannequin AI.
  6. Sazie
    Sazie
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    Very useful mod! Thank you so much, no more Manniquin jump scares
  7. saladinbobbins
    saladinbobbins
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    Honest question here, what does this mod do that simply opening the console and typing TAI on the mannequin doesn't? With the AI turned off, they can't move, but you still have full access to their inventory allowing you to put your armour on them.
    1. Belegost
      Belegost
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      It makes so you don't have to do it every single time you start the game.
  8. glacialmind101
    glacialmind101
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    I would recommend to anyone starting a new game to just delete these immersion wrecking abominations.  There is another mod that can do that.  This mod is not a perfect solution and will break mannequins badly in mods like Legacy of the Dragonborn.  There is a patch for that, but at least for me that doesn't work.  Now wishing I had just nuked these things out of my game. 
  9. abelyo
    abelyo
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    How TF this was never fixed by Bethesda or even the USSEP or any other bug fixes mods?! This has been a problem since Skyrim came out, and recently I got back to playing it and keep noticing mannequins constantly changing locations in the houses. To the point it pissed me off enough to come look for a fix. I have pretty much all the popular bug fix mods available and I cant believe I still see it happening in my game.
    1. jakblue22
      jakblue22
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      This right here is PRECISELY what got me to dig around in the Creation engine, i really hope this sorts it for you :) for me its fixed the problem pretty much entirely.
  10. jaderiver
    jaderiver
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    Hello Jakblue8D5
    What house mod are the screenies from , may I ask ?
    1. jakblue22
      jakblue22
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      sorry for the late reply, its skyfall estate, careful though it has a lot of stuff going on, doesnt always work perfectly.
    2. jaderiver
      jaderiver
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      Ohhm, so it is too, I haven't used that mod for soo long I didn't recognize it !! 
      Thank you for replying