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AndrealphusVIII Enodoc

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AndrealphusVIII

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504 comments

  1. ReiAnon
    ReiAnon
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    hello i just wanna make sure is this compatible with JK castle volkihar?
    1. AndrealphusVIII
      AndrealphusVIII
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      I'm not sure.
  2. AlexiousITA
    AlexiousITA
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    Does anyone know if Sacrilege - Minimalistic Vampires of Skyrim is compatible?
    1. AndrealphusVIII
      AndrealphusVIII
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      If it edits any of the Dawnguard quests it isn't. So most likely it isn't.
    2. AllstaRawR
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      It has no conflicting scripts or quest edits. I've checked in xEdit and double checked in MO2 that it didn't touch any of the same files. Pretty sure they're fully compatible.
  3. Butterwichtel
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    Is the edit to Amulet of Bats intended?
    1. AndrealphusVIII
      AndrealphusVIII
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      Might be a wild edit that snuck in? I'll remove it, if it causes too much issues.
    2. Butterwichtel
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      It's just a changed name, so probably a wild edit.

      Oh, and LOOT complains that Fuz Ro D-oh is missing, but your Missing Follower Dialogue Edit replaces that, right?
    3. Enodoc
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      Is the edit intentional? Yes. Its name was otherwise inconsistent with the name of the other amulet, and the names of the rings from the other quest. It's in the Changelog (v.1.0) so not a wild edit.

      Is the edit important? Not really, if you've got something else which edits the amulet's stats that needs to overwrite it. Or make a quick patch in xEdit, and get the best of both!
    4. AndrealphusVIII
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      Ah, fair enough. I didn't remember.
  4. ShoupaKu
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    I'm having the Feran Sadri dialogue glitch, holy shit. I don't have death alternative in my LO, or blood rings. I'm just using sacrosanct. I've been playing on  this save for around 20 hours.
    1. AndrealphusVIII
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      You may have another conflicting mod.
    2. ShoupaKu
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      i solved the problem. how? i don't know either. but anyway, ty.
    3. AndrealphusVIII
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      Skyrim being Skyrim again. ^^ It just works.™
  5. DynasuarezWrecks
    DynasuarezWrecks
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    Hey I have a question of just general curiosity because I'm trying to understand the practice of modding better. I was looking at my load order in xEdit and I noticed that your At Your Own Pace patch has only a handful of records, most of which are for quests. Thing is those records in DTE - AYOP Patch.esp appear to be exactly the same as the records in Dawnguard - Tweaks and Enhancements.esp. The only record that is different from a previous plug is the dialogue topic. The patch does not contain any non-esp files such as scripts. So I guess what I'm wondering is what is the patch doing that the main mod isn't already?
    1. AndrealphusVIII
      AndrealphusVIII
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      1. The dialogue topic gets disabled.
      2. The patch should make sure the correct data gets forwarded and wins the conflict, though it might be outdated at this point? I'm not sure. Enodoc might know more.
    2. Enodoc
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      Yeah that's essentially it - I don't think it's outdated, but I haven't tested it for ages, and AYOP may have had updates since then. The main thing the patch does is to make sure all the relevant things from both DTE and AYOP are included - for the most part, this is just copying the DTE stuff, but a couple of them are making sure bits of both records get pulled through.
    3. DynasuarezWrecks
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      Thanks for your insight, guys. Now that I'm fully awake, I think I see what one or both of you did. What was throwing me off was that the quest records in the patch were exactly the same as the records in the main plugin. There was nothing carried forward from AYOP, so it seemed redundant to me. In other words, any conflict could have been avoided entirely by just loading DTaE after AYOP. It looks like you dummy-proofed it and included those records in the patch so that it doesn't actually matter what order DTaE and AYOP are loaded in.
  6. iurikill111
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    The new radiant quests uses your specific load order radiant locations? Because I just got sent to kill vampires in Bruma (and love it).
    1. AndrealphusVIII
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      The new radiant quests uses your specific load order radiant locations?
      I think so, yes.
  7. Snipey360
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    I was curious about the SKSE requirements? Are they just for SPID or are there underlying SKSE script functions required also?  Thank you. 
    1. AndrealphusVIII
      AndrealphusVIII
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      They're for SPID.
    2. Snipey360
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      Thank you for the clarification, and all the amazing content you've put out.
    3. AndrealphusVIII
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      I'm glad you like it.
  8. KgDingeling
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    Love your work @AndrealphusVIII!

    Though, at radiant quest 26 (Volkihar Side) "Culling the Beast" i have a bug (?).
    In the cave "Movarth's Lair" I can't reach the quest goal.
    Killed all the vampires, still quest marker is floating around the throne, no chance for me to do anything.
    Already reloaded several times, waited, etc....

    How can i resolve that? Do you probalbly can give me quest ID, so that i can complete with console if necessary?

    EDIT: Doesn't have to be the throne, can be any chair in that "room"/hall, changes as i reload....

    Thank you in advance.
    1. Enodoc
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      That's a bug caused by USSEP rather than by DTE. If you've previously cleared that cave, the boss NPC doesn't respawn, so you can't kill him again. Reloading to before you started that quest will hopefully pick a different radiant dungeon, or you can do setstage DLC1RV02 100to bypass it.
    2. KgDingeling
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      THX @Enodoc! Old Save & Different Dungeon solved it;)

      Sadly now I got some even bigger problems - In "Touching the Sky" Gelebor wont't show up.... Floating marker and nothing else.... :( Guess different dungeon won't work this time....
  9. Murzley
    Murzley
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    Patches have older dates than the main thing: are they all still requires? USSEP expecially?
    Thanks
    1. AndrealphusVIII
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      are they all still requires?
      Yes.
  10. Carbon14C
    Carbon14C
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    Just a FYI, not sure how severe this might be. USSEP did recent navmesh patching to DLC1HunterValleyCave01 that's not included in DTE's patch. From their changelog:

    v4.3.2 (2024-07-11) [SSE 1.6.1130+]

    • DLC1HunterValleyCave01 had a broken navmesh triangle on the ledge near the jump area.

    v4.3.0 (2023-12-05) [SSE 1.6.1130+]

    • Navmesh in Mossy Glen Cave had several issues with triangles going up walls, broken links, and a complete lack of cover data. (Bug #33306)
    1. AndrealphusVIII
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      Thanks, I'll have a look.