Skyrim Special Edition

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venjhammet

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venjhammet

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  1. venjhammet
    venjhammet
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    Hello everyone. Realm of Merentif is now updated to go with New Vominheim v2.07. A quest has been added. To start your Quest find Faheimr, a tower near Lake Vormirk. Head to the 2nd floor and read the note found on the table.

    Portal will not deactivate upon completion of the Quest. You may return and explore the area whenever you like and enemies will respawn after a certain period in time. 
  2. kedty794
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    Thanks for the updates and have a nice day.
  3. bentropist
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    Great mod! Thanks a lot for the fun time as usual.

    Quick question: Is Menenrun's staff supposed to be obtainable by normal means? In my game, killing Menenrun removes his body and instead a shade appears (apparently some mob with a dragon priest class). The shade doesn't carry the staff. The only way to obtain was to pickpocket it prior to killing Menenrun so I wondered if it was on purpose or alternatively, if either his body should remain or it's inventory be transferred to the shade upon disappearing.

    Cheers
    1. venjhammet
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      Actually when Menenrun dies, his lifeless body is still there and will not disappear. Anyways, for v1.20 I have placed the staff with the shade while Menenrun still carries the staff but it's unplayable.
    2. bentropist
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      Thank you so much, you rock!
    3. BurntHostage
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      Hi! Having a really fun time but I cannot kill Menenrun’s shade?! How do I kill it? 

      thanks!!

      edit: nm, didn’t need to
  4. Velezarius2
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    Such an interesting mod!.. But it's not ESPFE...
    1. Socalista
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      Not every mod can be espfe, especially ones that add lots of records or new cells.
  5. CharlesG
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    At level 36, I found it tough, but doable (I may be slightly overpowered). I saw some cool towers floating in the sky, but I was unable to find a way to get to them. I did do some mountain climbing, though, and had a stroll on the beach, so that was nice.

    Overall, it was a fun mod. Not perfect, but well worth the download and the time spent playing it. 👍👍
  6. lordstormdragon
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    I'm getting a lot of landscape holes and impassable terrains in this one, currently. The cave at the southern point, especially. It's coming along nicely but I'm still running Vominheim 2.20, maybe that's the cause?

    Would Vominheim 2.21 have fixed things in this mod?
    1. venjhammet
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      Hi there, I'm sorry but I can't explain or find any reason why you are experiencing this sort of issue. Perhaps an updated New Vominheim  version which was intended for this mod might solve your problem.
    2. lordstormdragon
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      Yes, updating to Volminheim 2.21 definitely fixed it!

      For anyone else with the issues, it was just outside Kyzan's Cave in this mod. Obviously venjhammet stated in the Description you needed Volminheim 2.21 but I had 2.20 installed and it had a few problems in the crossover. They appear fixed now, and I'm off to explore Kyzan's Cave!

      Amazing work, your dungeons are the BEST.
  7. deleted185548185
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    I wish I could merge as many of these dungeon mods as I could, my LO is getting critical.
  8. WildSlayer
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    Does the AE version require full AE or only the free CC stuff? Also why are there different versions, does this use SKSE?
  9. ff7legend
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    I know you have a busy work schedule but are there any plans to update this to be compatible with New Vominheim 2.19?  Thank you.
  10. rrownage1
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    love your mods just wanted to ask if this works for 2.17 otherwise il just wait patiently :D
  11. Genesis1993
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    Do we need to wait till you updated this for New Vominheim 2.13 ?
    1. venjhammet
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      New Vominheim v2.13 is coming up soon. Due to my very busy working schedule I have yet to update this mod. Will try by the end of this week if I can pull out an updated version.