Ever wondered why feeding didn't give you a back health like the blood potions do? Wonder no more, this small mod adds in health and stamina refill on feeding
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.1.0
adding MCM
Version 2.0.0
making regeneration configurable
Version 1.2.0
adjusted life and stamina restoration to take players stats into account
Version 1.1.1
cleanup: remove leftover property
Version 1.1.0
Now showing active effect while PC is a vampire
Version 1.0.1
removed useless dependency on campfire
This small mod adds in a benefit to feeding to match the blood potion's 100 heal.
If the actor you are feeding on is not dead, you will regain 150(+7.5% max health) health and 50(+1.5% max stamina) stamina. Is the actor dead you'll regain 100 (+2.5% max health)health and 25(+0.5% max stamina) stamina instead.
This is meant to portrait the freshness of the blood having an effect.
Does this mod change the gameplay in a major way? No, but it opens up more options during a combat, making biting during it more interesting and at least for me it removes an immersion breaking element.
This does not touch any records besides it's own, so should be compatible with all other mods, including vampire overhaults.
Want to modify the behaviour? There are the following globals or the MCM for you: