Skyrim Special Edition
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Created by

4thunknown and Alabastard

Uploaded by

Alabastard

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About this mod

While changing the colour of the Seducers to be more in line with their common skin tone in other Elder scrolls games I noticed some issues with the meshes and textures so I fixed them and decided to upload for both the default as well as my recolour.

Requirements
Permissions and credits
Changelogs
First off the Mesh fixes:

1. Mazken_body.nif, Mazken_armor1.nif, Mazken_armor2.nif:  had issues with the partitions (was causing non stop log spam in the CK)
     Fix: changed all to single partition and updated esp (based on translated esp) armoraddons to reflect that there are no calf or forearm partitions

2. Mazken_Helmet.nif: had some issues with the normals and tangents on the helmet BSTrishape causing dark spots
     Fix: fixed normals and tangents in mesh, also with some texture modification as the textures had the issue baked in (diffuse, normal, and environment map for armour)

3. Used ESRGAN to clean the textures and then re compress with BC7 (not a fix but will have less compression artifacts)

The fixes file contains just the above fixes without changing any colours or textures (beyond what was needed to fix)


Next the Recolour:

I always preferred the dark blue-grey colouring of the mazken from oblivion and a lot of the other elder scrolls games to the colour that 4th chose to go with (which is still lore friendly btw I just like the unnatural tones for these daedra).

What is different:

1. Skin tone is changed to a more blue-grey tone (see images) (clothing is unchanged)

2. Hair texture has been changed to something similar in style to salt and wind and to a dark blue-black colour

3. lipstick and eyeliner have been changed to a darker purple and given a bit more contrast with the skin tone

4. Armour/weapon colour has been darkened considerably and given a cooler tone (cloth and leather pieces are unchanged)

5. Armour/weapon specular/environment mapping has been adjusted and given a different cube map to differentiate it from ebony

6. Some minor adjustments to eye UV and resolution (upscaled eyes slightly and adjusted UV maps)

All of the above is based on the fixed meshes and textures and requires both to work properly


Installation:

Simply install as separate mods in MO2 or overwrite in the following order:

1. Seducers SE
2. Seducers SE Mesh and Texture Fixes
3. Seducers SE Recolour (optional)

Future Plans:

Currently working on a way to animate the face of the seducers and enable lipsync and facial expressions.
Perhaps a custom voice set?