I change my animation folder to Open Animation Replacer's format, so by using OAR, different animation conditions can be created easily for each user who think they fit.
Please check the info. from OAR to create your own personal experience.
Using Nemisis (for other mods) and CGO seems to make the latest version not work. Is it possible to get a compatibility version? I'm tired but may try to figure out which one it is tomorrow.
Same for me. Its CGO. I've tried messing with OAR to get it to work, but I haven't been successful. Any advice on this topic? I have been trying to debug for a crazy amount of time since I really want to use both, but just can't seem to get it to work. I have also tried changing the load order, among other things, and it doesn't make a difference.
I'm a bit confused about the requirements . For Freerun 1.4
If I'm not wrong DAR is not longer required. however It's still listed as a requirement by Nexus.
What the relation ship between (1) CGO ,(2) 360 movements behaviourSE , (3) 360 Walk and Run Plus AND YY Animations SSE, and (4)True Directional Movement - Modernized Third Person?
Do I need all of these ?ie do I need (1), (2), (3) and (4)? (2),(3) seem very similar . (4) seems to do everything (2) and (3) can do with some nice extra stuff.
The SOW Spirit Jump might be closer to what you're looking for, if you don't mind the "spirit" visual effect: https://www.nexusmods.com/skyrimspecialedition/mods/77776
You'd delete the Dive Vault from the mod download.
Or if you're using OAR you can set a condition on the Dive Vault. Shift + O, find the Freerun in Skyrim mod, find the Dive Vault, Open condition, new condition, pick a condition that would disable the dive vault animation. You can always use the "random" condition and set the likelihood to 0.
Hello and thank you for this mod! I have .1170 version and using this mod with Combat gameplay overhaul (CGO), True Directional Movement (TDM), Better Jumping AE (BJ), Jumping Behaviour Overhaul SE (JBO), Quiet Better Jumping for CGO, Ordinator(worth mentioning it here because, when detected, it disables the special perk-based landings from JBO), I could make everything work after some tinkering with MCMs.
I have almost all things, what I miss and can't make it work are:
1. SIDEFLIPS I know out of combat it's impossible to make them work using TDM settings (I managed to make the backflips work though), but I read a person was able to make them work during TDM combat camera target lock, sadly I can't reproduce his results.
2. DIVE JUMPING The leap of faith from stealth works, but I can't make the dive jumping (and landing) while running/sprinting work for now, maybe after tinkering some behaviour conditions from JBO i will.
Can anyone with the same setup as me suggest how to make them work? Atleast tips on the sideflips issue, as the dive jumping problem seems like an overriding by JBO
Hmm i updated today finaly from SE to AE and most of my mods seem to work after some updates but sadly one of my "make it better" mods "Sprint jump" don´t work any more. Can you or someone else give me a solution or an alternative for something so simple but so usefull ? :)
edit: I got it to work, i downloaded the AE verion of "Better Jump" and it worked again.
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I change my animation folder to Open Animation Replacer's format, so by using OAR, different animation conditions can be created easily for each user who think they fit.
Please check the info. from OAR to create your own personal experience.
If I'm not wrong DAR is not longer required. however It's still listed as a requirement by Nexus.
What the relation ship between (1) CGO ,(2) 360 movements behaviourSE , (3) 360 Walk and Run Plus AND YY Animations SSE,
and (4)True Directional Movement - Modernized Third Person?
Do I need all of these ?ie do I need (1), (2), (3) and (4)?
(2),(3) seem very similar . (4) seems to do everything (2) and (3) can do with some nice extra stuff.
Or if you're using OAR you can set a condition on the Dive Vault. Shift + O, find the Freerun in Skyrim mod, find the Dive Vault, Open condition, new condition, pick a condition that would disable the dive vault animation. You can always use the "random" condition and set the likelihood to 0.
I have .1170 version and using this mod with Combat gameplay overhaul (CGO), True Directional Movement (TDM), Better Jumping AE (BJ), Jumping Behaviour Overhaul SE (JBO), Quiet Better Jumping for CGO, Ordinator(worth mentioning it here because, when detected, it disables the special perk-based landings from JBO), I could make everything work after some tinkering with MCMs.
I have almost all things, what I miss and can't make it work are:
1. SIDEFLIPS
I know out of combat it's impossible to make them work using TDM settings (I managed to make the backflips work though), but I read a person was able to make them work during TDM combat camera target lock, sadly I can't reproduce his results.
2. DIVE JUMPING
The leap of faith from stealth works, but I can't make the dive jumping (and landing) while running/sprinting work for now, maybe after tinkering some behaviour conditions from JBO i will.
Can anyone with the same setup as me suggest how to make them work?
Atleast tips on the sideflips issue, as the dive jumping problem seems like an overriding by JBO
Can you or someone else give me a solution or an alternative for something so simple but so usefull ? :)
edit:
I got it to work, i downloaded the AE verion of "Better Jump" and it worked again.