Skyrim Special Edition
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JL

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JL10123

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229 comments

  1. JL10123
    JL10123
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    Version 1.4 update major change:

    I change my animation folder to Open Animation Replacer's format, so by using OAR, different animation conditions can be created easily for each user who think they fit.

    Please check the info. from OAR to create your own personal experience.
  2. Goldenlight316
    Goldenlight316
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    Latest version doesn't work with CGO installed. Had to revert to an older version to make it work. Needs compatibility patch.
  3. ElliotSternberg
    ElliotSternberg
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    Using Nemisis (for other mods) and CGO seems to make the latest version not work. Is it possible to get a compatibility version? I'm tired but may try to figure out which one it is tomorrow.
    1. ElliotSternberg
      ElliotSternberg
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      As an update it seems like CGO is blocking all animations. Works fine without it.
    2. uvealsentinel
      uvealsentinel
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      Same for me. Its CGO. I've tried messing with OAR to get it to work, but I haven't been successful. Any advice on this topic? I have been trying to debug for a crazy amount of time since I really want to use both, but just can't seem to get it to work. I have also tried changing the load order, among other things, and it doesn't make a difference. 
  4. Darnexx
    Darnexx
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    Not gonna lie, that Dive animation looks dope.
    1. sdmartin2000
      sdmartin2000
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      I'm a bit confused about the requirements . For Freerun 1.4

      If I'm not wrong DAR is not longer required. however It's still  listed as a requirement by Nexus.

      What the relation ship between (1) CGO  ,(2)  360 movements behaviourSE , (3)  360 Walk and Run Plus AND YY Animations SSE,
      and (4)True Directional Movement - Modernized Third Person?

      Do I need all of these ?ie  do I need (1), (2), (3) and (4)? 
      (2),(3) seem very similar . (4) seems to do everything (2) and (3) can do with some nice extra stuff. 
  5. sdmartin2000
    sdmartin2000
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    delete
  6. marie540702
    marie540702
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    Is it possible to combine it with Better Jumping SE and rotate only the second forward jump?
    1. estelien
      estelien
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      The SOW Spirit Jump might be closer to what you're looking for, if you don't mind the "spirit" visual effect: https://www.nexusmods.com/skyrimspecialedition/mods/77776
  7. KasunamaSenciel
    KasunamaSenciel
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    Is there any way I can just leave the jump animation when I run? 
    1. kneecolow
      kneecolow
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      You'd delete the Dive Vault from the mod download.

      Or if you're using OAR you can set a condition on the Dive Vault. Shift + O, find the Freerun in Skyrim mod, find the Dive Vault, Open condition, new condition, pick a condition that would disable the dive vault animation. You can always use the "random" condition and set the likelihood to 0.
  8. compare123
    compare123
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    Hello and thank you for this mod!
    I have .1170 version and using this mod with Combat gameplay overhaul (CGO), True Directional Movement (TDM), Better Jumping AE (BJ), Jumping Behaviour Overhaul SE (JBO), Quiet Better Jumping for CGO, Ordinator(worth mentioning it here because, when detected, it disables the special perk-based landings from JBO), I could make everything work after some tinkering with MCMs.

    I have almost all things, what I miss and can't make it work are:

    1. SIDEFLIPS
    I know out of combat it's impossible to make them work using TDM settings (I managed to make the backflips work though), but I read a person was able to make them work during TDM combat camera target lock, sadly I can't reproduce his results.

    2. DIVE JUMPING 
    The leap of faith from stealth works, but I can't make the dive jumping (and landing) while running/sprinting work for now, maybe after tinkering some behaviour conditions from JBO i will.

    Can anyone with the same setup as me suggest how to make them work?
    Atleast tips on the sideflips issue, as the dive jumping problem seems like an overriding by JBO
  9. Kitsune09
    Kitsune09
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    Hmm i updated today finaly from SE to AE and most of my mods seem to work after some updates but sadly one of my "make it better" mods "Sprint jump" don´t work any more.
    Can you or someone else give me a solution or an alternative for something so simple but so usefull ? :)

    edit: 
    I got it to work, i downloaded the AE verion of "Better Jump" and it worked again.
  10. masterbbc
    masterbbc
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    How to use this MOD and install it? Need FINS or nemesis?
    1. CouchSprouts
      CouchSprouts
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      Use Open Animation Replacer, no FNIS, no Nemesis
  11. DragonBornPlays
    DragonBornPlays
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    heey nice mod, just a question, which is the armor mod from the images? Its a overall replacer for the armors?