Mod articles
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Dynamic String Distributor - Alternate Patching Method
Dynamic String Distributor
Patching for OIII was just alerted to the existence of Dynamic String Distributor (Huge shout out to SkyHorizon3 and Cutleast! Show them some love!) and after some testing, I've found it perfectly suited for patching mods for Oblivion Interaction Icons. This is because, in practice, my mod functions the same as a translation mod would. I've used, for example, ESP-ESM Translator by Epervier 666 in the past to generate patches.
Generally speaking, for Activator and Flora records, my mod only needs to alter the RNAM - Activate Text Override field. A typical patch entry looks like this:
This has the unfortunate side effect of being overwritten by mods that affect balance by changing any other entry - which is... -
How to patch interface files to use Interaction Icons.
Inserting Oblivion Interaction Icons into Skyrim Interface (.swf) files
If you have an interface file that you want to use these icons with, the font will have to be added directly to the flash file in cases where the menu does not respect HTML font tags.
As an example, this is how to patch a Quick Loot menu file using JPEXS so that icons are shown instead of the game's strings (now S and V instead of Take and Search).
Step 1
Open the file to be patched and the FontIcon.swf file in JPEXS.
Step 2
Navigate to the font tag in Fonticon.swf, right click it, and copy it to the file to be patched.
Step 3
Check what number has been assigned to the font in the file ...