Most if not all issues from the original "bugpile" fixed, tested fully in 3 beta stages and a release candidate with over 20 testers most with over 400 mods.
Bad edits causing issues with vanilla main quests removed. NOTE: Angi's Camp, and quest is incorporated into the mod.
Locations: Narzulbur, Northwatch Keep, Witchmist Grove, Pale Pass Border Region and more all restored.
Vanilla interior cells cleaned of any navmesh edits.
navmesh edits reduced by at least 75% in exteriors, all edits are considered "soft overrides" in tes5edit
Rigmor is now quest aware with Skyrim's main quest from "Before the Storm" to "A Blade in the Dark."
Rigmor is now environmentally aware and will comment on views, sneaking, danger, disease, ruins, caves, forts, inns etc
Rigmor has extra "chats" when sitting down to talk for more immersion.
Rigmor has an extra 1000 lines of dialogue by Jess.
Better player agency and narrative all round.
Brand new beginning to the mod avoiding Riverwood completely.
Rigmor's kiss animation included, when the quest is finished, place a rose in your followers inventory (anyone) and you can kiss them.
Dedicated non-romantic arc centered around friendship.
Romantic and non-romantic arcs completely separated.
Fleshed out scenes, and plot holes filled in about certain events (such as the dress scene)
A new song for Rigmor to sing in the latter part of the quest.
Some quests altered so you can choose to go "solo" and not have to take friends.
FIXES IN 1.1b
Spoiler:
Show
Force stop the 3 beginning Rigmor Quest Aware "ghost" quests, stopping Lydia and Lucia from acting normally.
Khajiits race issue carrying Rigmor, it wasn't an armor issue, Khajiit race was deselected in the armorAA.
Issue fixed with the ending Boss wanting to go swimming.
The Lydia dilemma, if you choose to keep her or leave her ignoring buying the house, the Rigmor QA "ghost" was not set to fire up.
Quest pop up M13 142 - a redundant trigger box left by the old mod near stones on the white river now disabled.
Removed 50% skeevers and 10% spiders from the dungeon crawl during "The Promise" causing some to ctd.
Removed another 10 - 12 npc's from the final battle at whiterun for better stability.
Edited out an un-needed weather call, was called twice causing some issues for some.
Checked and edited any bad "door" navmeshes in custom Rigmor interiors, sometimes Rigmor won't follow through.
Added a couple of "fail safes" with traveling to Windhelm, the next stage to find sethri is triggered before you go in.
Upon triggering the stage, fail safes are disabled. Work if you FT inside too.
Hedren will sometimes not respond when he should force greet the player when a Boss dies.
If the kill script fails, there is a fail safe trigger box in Alvors foundry in the top left corner.
The bandit outside Helgen is now set to a level 3 - 30 depending on the players level (was 20)
The trolls on the mountain to the shrine are also set 3 - 30 depending on the players level (was 15)
Enemies in the M6 "The Promise" dungeon crawl re-balanced.
Grand Wizards were level 60, now leveL 12 - 40 depending on player level.
Fail safe on the final scene at the border. If the player is stuck and the quest fails to end
FIXES IN 1.1c
Spoiler:
Show
Rigmor no longer uses outfits while she is a follower in ACT I.
All her stuff is temporarily placed in a nearby chest, and given back if she changes clothes.
You might still have to rearrange her armor but at least you won't lose stuff.
Issue where followers could not be recruited when buying the house in Breezehome fixed.
Possible issue and CTD when Rigmor arrives at the battle after the runner arrives fixed.
Missing dialogue during Kynesgrove scene fixed.
The miner issue completely bypassed, and is now optional.
Fixed Rigmor not following during the dungeon crawl in M6.
Better info and quest entries for support.
Orc spawn at the Hot Springs ambush reduced.
Rigmor's cot at Roses camp made slightly bigger so she don't get stuck in the collision.
Lydia dilemma trigger box reinforced.
KNOWN ISSUES:
==================================== INCOMPATIBLE MODS: Wind-District Breezehome (patch coming soon) Sea Point Settlement (hope to patch this beautiful looking mod) ====================================
Some known incompatibilities with other mods (+ some fixes) in alphabetic order:
Spoiler:
Show
Ashwind Cottage (a quest starts again when you enter the place later)
Cities of the North (or anything that moves vanilla buildings can be an issue; Falkreath for that mod.)
Convenient Dialogue (breaks Sorella) -> Fix: Disable that mod
Enhanced Landscapes (adds items blocking a mountain path.)
EVG Animated Traversal (the add-on "Flat Footed" puts a fort right on top of a needed RoB location.)
Fast-SMP (has an issue with its 1.4.3 release that will turn an NPC invisible, known issue across multiple mods with that version.) -> Fix: Use an older version, or check if they've fixed the issue.
Fellheim Estate -> Fix: put RoB last in your load order, disable walls via console
Immersive Armors (conflicts in the beginning) -> Fix: From their page: Q3 : The game crashes when Immersive Armors is configuring. A #1 : Refer to the second sticky post or A #2: There's a conflict with the mod Rigmor of Bruma. Disable Rigmor, let IA configure then re-enable Rigmor.
Immersive Creatures (has been known to causes some conflicts early, I believe with spawned animals near a certain location.)
Improved Mountain LODs & Z Fighting Patch (adds 'caps' over many of the mountains around Skyrim. It covers the entrance to the bonus at the top of the mountain Rose sends you to, the entrance to the first mine, the exit from that mine, down the valley to Fort Black and out the otherside for starters.)
JK's Interiors (might be a slight problem in the Bannered Mare, due to a chair.)
Joseph Russel's Writing Patches (only works on the original version, not the reboot)
Moon and Stars -> Fix: you'll need RoB below that mod due to some rocks they have in the same spot as a camp you visit briefly.
Nemesis animation framework (will not break the mod, but an animation won't run properly)
Skyrim Special Edition Tweaks by HeroicArchmage (breaks "The Enemy of my Enemy" by removing Imperial Light Armour.) -> Fix: Temporarily disable the mod before talking to Rigmor.
Warzones Assault Attack -> Fix: put RoB last in your load order, disable walls via console
Wind-District Breezehome
General advice:
1) Don't import Rigmor into any follower frameworks. There are those that have some success with them, after the mod is finished. During the quests in the mod can cause problems.
2) Avoid any mods that affect/modify Angi (vanilla character).
If you use Immersive Laundry, there's now a patch (by me): Immersive Laundry - Rigmor of Bruma Patch There is an optional file if you ONLY want to hide the shrubs around the forge at Angi's Camp.
WHERE did they move Checkpoint Mielbarr for the Animated Traversal patch? it appears they simply REMOVED Mielbarr from the map instead of moving it's location
You'll need to ask the creator of the patch. It's not something created by Rigmor's mod author. I linked to it since I know someone created a patch. I haven't used it.
Hello...just another enthusiastic RoB player that has a wee problem...(or two). Yes, I love the mod so far, but I seem to be stuck at Falkreath after seeing Mathias about a pony. After speaking to him and paying him he says he will take me to the pony and proceeds to get stopped (inside the tavern) by Imperial soldiers that engage him and me in dialogue. It seems an important moment but after the dialogue I get a quest notification that I have completed being led to the pony and the quest ends there and I'm not sure what to do now. If I go outside (alone as Mathias seems stuck by the soldiers) I can find the pony on my own but the ownership has not been changed over to me and the quest seems to be stuck at this point. So, I don't know how to get Mathias to leave the tavern to bring me to the pony. Anyone else know what I can do now? IDK, but it seems that something went wrong with the quest progression that I need to fix. I'd greatly appreciate any assistance to complete this part as I'm really liking this adventure mod a lot and want to continue.
Another thing...I was reading the comments and there's a reference to a 'red dress' that I could have purchased in Riften but didn't?! Damn, I must have missed that part as I didn't get any prompt to purchase Rigmor a dress. I do remember reading dialogue after Riften, telling Rigmor that I had thought about it but didn't get around to it or something like that. I wonder what prompt I missed to purchase the red dress? Ah well, water under the bridge I guess.
EDIT: I fixed it. After carefully considering the problem I realized I had to talk to the Imperial soldiers - something I didn't think to do before. That progressed the questline but the other problem was a chair I hadn't noticed was blocking Mathias' path. I disabled that and enabled after and he was able to exit the Inn. Now I'm progressing normally thank goodness.
As for the dress...go to Riften, and even if you didn't buy it, you can go to Brand-Sei's stall, open it, and you'll find it. Not marked as stealing. When it's the right time, you'll be able to give it to Rigmor.
My game keeps crashing around the Guardian mission. Right around the time we leave Whiterun and Rigmor is drawn over to the fields next to Whiterun, the game always crashes just as she starts crossing the small river.
I've tried the setstage commands, but unsure of what stage the quest is at at that point and don't want to risk missing anything of the game.
Do you have any mods touching the area? She's drawn that way a couple of times, so not sure where you are in questing. There may be an asset from the mod or another mod not loading correctly, leading to the crash.
Is there a list of quest stages somewhere please? I am on the quest "A mothers Ring" and am in Bee and Barb. After confrontation and killing of bounty hunters I get a check on Rigmor quest line. I do that and the option to talk to the Dark Elf in Windhelm that I had before disappears. I found some quest lines that gets me outside the door of the corner club. and as far as entering the Candlehearth Hall but Rigmor does not respond on entering and the quest stops again.
I can get her to stage 55 of rogmorquest03 but no further.
We always recommend to not use console commands to force stages. There might be just a small problem, which is often easy to solve, like a missed trigger or a delayed dialogue. But advancing the quest via console can lead to more serious issues later which are then much harder to mend.
So, starting from the Bee&Barb: - You killed the bounty hunters? - You searched them and retrieved a note? - You checked on Rigmor? - You left Rifton throug the correct gate? - You had a chat with Rigmor by the lake? - You stopped at the Hot Springs?
I just find sigunn in the mines dungeon but she wont do anything she just says one line an then lays down on the floor bed in the cell. how do i make her and rigmor interact? im currently stuck and need a quest id to set the stage or a different method so i can actually advance.
I cant move to "straighten rigmor out" after sleeping in guardian angels. I have tried fast traveling and re loading but I am frozen and unable to move. how do I fix this?
im completely lost at this point. The quest a mother's ring seems to be stuck for me. I had the talk with in the Bee and Barb and killed the bounty hunters i looked at the note one of them has but my quest wont advance, i dont get a new step or anything all three steps are marked as finished and nothing more happens. I cant reloade the save because after i killed the bounty hunters i waited for something to happen but as Nothing happend i just continued to play other quest and s#*! and now i dont even know if i have a save from before the talk in the inn. I tried disabling and enabling rigmor with console commands but that did nothing, is there something i missed ?
Have you tried talking to Rigmor again, after getting the note off the bounty hunter? I know she has something to say after the note is found. That is what should trigger the next steps.
i did, and nothing appeared other than the normal options. i even tried to walk out of the correct gate to maybe trigger the scene where she runs to the lake but nothing changed.
My only thought is to read the note again, try and talk to her again. Otherwise, I can only suggest replaying the scene. I've had one time that wouldn't fire for me, like the bounty hunter leader didn't appear, so I couldn't kill them. I reloaded a save right before going inside and it worked.
I also save in case I kill an innocent, since it gets chaotic. It's also my advice to try and go at a time when the inn is less crowded, if possible.
I don't recommend console commands, but you can look up the quest and stage, then try advancing it to the next stage and see if that resolves it. Again, not really recommended, as any missed dialogue can cause a hang up later.
the problem is i didnt had a save that was before all this, in the end i carefully checked with console commands at what stage the quest was and then just moved the quest one step forward. it seems like the quest got somehow stuck and didnt progress to the point, where i talk to rigmor after killing the head hunters, and now it all works fine.
Heya, just got to Fort Black! Loving the mod so far! Few ideas for (maybe?) improvement: 1) Add Spellbook with vanilla spell into her inventory so she learns it 2) Instead of a letter of Rigmor respawn, maybe a shout? Might fit more into the vibe of "Girl! Get over here!" lol 3) I'm working on a mod that heals followers and allies while buffing them in combat. Maybe added dialogue as thanks for when you heal or buff her? (ex: healing hands, courage, rally, etc.)
Otherwise, fantastic mod. She's definitely got annoying brat vibes, but I'm sensing character development. xD
Just finished Rigmor of Bruma, It was amazing, I truly liked every character, story arc, voices and soundtrack. The last riding to the border with cyrodill when the soundtrack started I felt really moved. Seeing her riding away as the dragonborn watched hitted me hard and the final blow was in the credits when I heard the song again. Going from level 1 to 37 through this adventure made me realize how lonely is the dragonborn. Now I can't wait to play Rigmor of Cyrodill, but first I must kill Alduin, Miraak and Haarkon.
P.s. I have experienced a couple of bugs but nothing that the good old console commands couldn't fix.
10544 comments
REBOOT
Join the growing fan base and community:
Don't forget to ENDORSE
====================================
INCOMPATIBLE MODS:
Wind-District Breezehome (patch coming soon)
Sea Point Settlement (hope to patch this beautiful looking mod)
====================================
Support links and patches for Legacy OLD version v 3.3 LE and v 1.0 SE
conversion to HPH.
Check it out here: Rigmor - HPH Conversion
If you use Immersive Laundry, there's now a patch (by me): Immersive Laundry - Rigmor of Bruma Patch
There is an optional file if you ONLY want to hide the shrubs around the forge at Angi's Camp.
Patch for EVGAT's Flat Footed quest: Rigmor-EVGAT Mielbar Patch
it appears they simply REMOVED Mielbarr from the map instead of moving it's location
Yes, I love the mod so far, but I seem to be stuck at Falkreath after seeing Mathias about a pony. After speaking to him and paying him he says he will take me to the pony and proceeds to get stopped (inside the tavern) by Imperial soldiers that engage him and me in dialogue. It seems an important moment but after the dialogue I get a quest notification that I have completed being led to the pony and the quest ends there and I'm not sure what to do now. If I go outside (alone as Mathias seems stuck by the soldiers) I can find the pony on my own but the ownership has not been changed over to me and the quest seems to be stuck at this point. So, I don't know how to get Mathias to leave the tavern to bring me to the pony. Anyone else know what I can do now? IDK, but it seems that something went wrong with the quest progression that I need to fix. I'd greatly appreciate any assistance to complete this part as I'm really liking this adventure mod a lot and want to continue.
Another thing...I was reading the comments and there's a reference to a 'red dress' that I could have purchased in Riften but didn't?! Damn, I must have missed that part as I didn't get any prompt to purchase Rigmor a dress. I do remember reading dialogue after Riften, telling Rigmor that I had thought about it but didn't get around to it or something like that. I wonder what prompt I missed to purchase the red dress? Ah well, water under the bridge I guess.
EDIT: I fixed it. After carefully considering the problem I realized I had to talk to the Imperial soldiers - something I didn't think to do before. That progressed the questline but the other problem was a chair I hadn't noticed was blocking Mathias' path. I disabled that and enabled after and he was able to exit the Inn. Now I'm progressing normally thank goodness.
As for the dress...go to Riften, and even if you didn't buy it, you can go to Brand-Sei's stall, open it, and you'll find it. Not marked as stealing. When it's the right time, you'll be able to give it to Rigmor.
Though...I believe you're past that point.
My game keeps crashing around the Guardian mission.
Right around the time we leave Whiterun and Rigmor is drawn over to the fields next to Whiterun, the game always crashes just as she starts crossing the small river.
I've tried the setstage commands, but unsure of what stage the quest is at at that point and don't want to risk missing anything of the game.
Please help me out T_T
I can get her to stage 55 of rogmorquest03 but no further.
Or other advice please?
So, starting from the Bee&Barb:
- You killed the bounty hunters?
- You searched them and retrieved a note?
- You checked on Rigmor?
- You left Rifton throug the correct gate?
- You had a chat with Rigmor by the lake?
- You stopped at the Hot Springs?
it seems it was stuck at 69 which was not nice in this case
This would possibly be a animation issue, or if you have a mod that affects sleep or time.
You could try console commands to reset player control.
Open the console:
disableplayercontrols
Hit enter, thenenableplayercontrols
See if that frees you up.
The quest a mother's ring seems to be stuck for me. I had the talk with in the Bee and Barb and killed the bounty hunters i looked at the note one of them has but my quest wont advance, i dont get a new step or anything all three steps are marked as finished and nothing more happens.
I cant reloade the save because after i killed the bounty hunters i waited for something to happen but as Nothing happend i just continued to play other quest and s#*! and now i dont even know if i have a save from before the talk in the inn.
I tried disabling and enabling rigmor with console commands but that did nothing, is there something i missed ?
I also save in case I kill an innocent, since it gets chaotic. It's also my advice to try and go at a time when the inn is less crowded, if possible.
I don't recommend console commands, but you can look up the quest and stage, then try advancing it to the next stage and see if that resolves it. Again, not really recommended, as any missed dialogue can cause a hang up later.
Few ideas for (maybe?) improvement:
1) Add Spellbook with vanilla spell into her inventory so she learns it
2) Instead of a letter of Rigmor respawn, maybe a shout? Might fit more into the vibe of "Girl! Get over here!" lol
3) I'm working on a mod that heals followers and allies while buffing them in combat. Maybe added dialogue as thanks for when you heal or buff her?
(ex: healing hands, courage, rally, etc.)
Otherwise, fantastic mod. She's definitely got annoying brat vibes, but I'm sensing character development. xD
On point 1, Rigmor doesn't know magic or have magical abilities.
2. I would NOT want to yell at her. She might take my head off!
3. Good luck with the mod!
P.s. I have experienced a couple of bugs but nothing that the good old console commands couldn't fix.