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SebastianJSL

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Revonlieke

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  1. SebastianJSL
    SebastianJSL
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    Version 0.2

    - Fixes ~13 AO or texture transition related issues in Windhelm. Some of them are also fixes for unnatural blocky things I can't even call pathways. Also I found 4 holes into space and fixed those.

     
    As it is said in the description, this mod aims to fix small issues that are caused by Ambient Occlusion (by hiding them with static objects or grass).
    But as a second goal it also tries to hide unnatural object placement in the vanilla game and help with unnatural texture transition.

    If you find any such issues and think they need some fixing. Please comment down below and add some screenshots for the issue.

    Currently this mod is very small and overall I don't think this is going to affect much in terms of performance once it's finished.

     
  2. SebastianJSL
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    I'd like to ask people to post screenshots of this mod if you are using vanilla textures, or other textures that are not Noble Skyrim.
    It would be a pain for me to uninstall textures every time I mod :3

    It would help me a lot with getting this mod look as good as it can in Vanilla textures as well as in non-native textures.

    Thank you!
  3. mattski123
    mattski123
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    Is this still a valid mod in 2022?
    1. Atardecer
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      It's 2021.

      In any case, most of the problems in the images are a result of using Noble Skyrim as it uses its snow texture for the Windhelm ground textures. Most retextures don't do that.
    2. mattski123
      mattski123
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      Thanks!
  4. lotuscentre
    lotuscentre
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    open cities and ussep patch perhaps?
  5. KainThePheonix
    KainThePheonix
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    Thank you for a wonderful mod SebastianJSL. I have noticed horrid issues that are still unfixed in Windhelm. This at least addresses most of the issues.

    Endorsed!
  6. lexo1000
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    Great fix thank you ! Please merge USSEP edits with your mod too.
    1. SebastianJSL
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      you're welcome. Can you give me a reason why I should do that?
    2. lexo1000
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      Humm maybe because 99% of players using it
    3. Fuuraisen
      Fuuraisen
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      I would prefer you didn't do that. Make 2 separate files if you are going to do this. 1 with and 1 without.
    4. SebastianJSL
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      Well for now I don't see any reason to merge.
      I know very little what changes USSEP does to landscape, but I am using USSEP and the problems I fix are based on that.

      But so far this mod adds objects to the world so there is no need to merge since there is more than likely no conflicts at all.
    5. azzendix
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    6. SebastianJSL
      SebastianJSL
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      @azzendix

      Well I hope Vurt will make a compatibility with it.
      But this mod simply hides texture issues that are inside the vanilla game.
    7. Xerperious
      Xerperious
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      I dislike USSEP and I will never use it. I don't want its changes either.
    8. KainThePheonix
      KainThePheonix
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      Not a good enough reason. The unofficial patches are bloated. I hope Sebastian did not give into this foolery using the USSEP edits. If 99% of the other players said they were jumping off a cliff would you ask for that too?
  7. lukull90
    lukull90
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    thank you very much for this...cant walk around in windhelm without this mod <3
  8. ebanno
    ebanno
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    Your mod seems to be that kind of mod that nobody thinks about but when first used, no one can play the game again without it. Just wondering if this mod is compatible with The People of Skyrim. Is it?
  9. darthgizmo3
    darthgizmo3
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    may be it's small fixes but noticeably makes skyrim look better thnx for mod
  10. azzendix
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    Can you do something about this?(Gildergreen root in Whiterun)
    1. azzendix
      azzendix
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      Ok. I fixed it. Remove Gildergreen Root
      Maybe it's not the best way to fix it but I don't see that ugly root anymore. That's enough for me.
  11. ddlsrlx
    ddlsrlx
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    Thanks for this. Will probably hit you up with a couple of areas that need fixing I've noticed soon.
    1. SebastianJSL
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      Ok, thanks! :3
  12. Magnusdg
    Magnusdg
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    You think this works for skyrim 2011 to or will it look wrong.
    1. SebastianJSL
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      Honestly I have no idea. But I'm quite sure it wont work since it has been saved with the new version of CreationKit.