Skyrim Special Edition

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Last updated

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Created by

SebastianJSL

Uploaded by

Revonlieke

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Safe to use

About this mod

This mod aims to fix issues with Ambient Occlusion and how it affects native & non-native textures.
It's a simple mod that adds lore friendly static objects in certain areas of the world, where's Ambient Occlusion is an issue. (Will also add small texture transition fixes the same way)

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This mod aims to fix issues with Ambient Occlusion and how it affects native & non-native textures.
It's a simple mod that adds lore friendly static objects in certain areas of the world, where's Ambient Occlusion is an issue. (Will also add small texture transition fixes the same way)

Keep in mind that these issues may not be as prominent with Vanilla Textures, or other texture mods that try to stay true to the original, but they are still visible issues.

Disclaimer! I am using texture mods currently so the additions this mod does may not perfectly fit with Vanilla textures and depending on the textures you are using your mileage may vary.

As an addition I will go through-out the world (Mostly cities) and try my best to find unnatural object placements that cause similar eye sore when seen.

What does this mod NOT do?

Very simple answer; Texture transitions in larger scale or if the texture transition already looks natural enough.

A good example would be cell-wide transition from a grass field to plains or a cell that exceeds texture limit and causes larger issues with transition in that cell. 

I will look into those issues of course, but this is a very simple mod and a very simple solution for small problems. Keep that in mind when reporting. :)

This mod will nod fix issues with the textures themselves or how AO causes weird issues in Skyrim SE.

!EXAMPLE!



Version 0.1 Fixes

- Windhelm Bridge AO (Mostly visible with NobleSkyrimMod HD-2K)

Planned Fixes

 ~10 issues that include AO problems and unnatural object placements inside Windhelm

Compatible

No snow under the roof by; PROMETHEUS_ts (Load after SEF)

iNEED by; isoku (Load after SEF, fixes one snowdrift to active)

Incompatible


None I have found, but due to the nature of this mod there will be some. Mods that alter cities are a big one that I will have to make a patch for when needed.

Is this coming to Oldrim?

Short answer; NO!
Long answer; I will give permission to a trusted modder to revert it back to Oldrim (If that is even possible) just contact me before you do anything.

HELP NEEDED!

Nothing helps more than the thousands of eyes that play this game, finding the issues alone would be like trying to find a needle in space. So if you have found similar issues or find one in the future, please report it here with some screenshots. It does not need to be AO related, just something you find is off and should be fixed in some way. I will look into it and see what I can do. Thanks in advance!

Mod author: SebastianJSL // Revonlieke