Can we get this ported over to XB? Someone apprently was given the greenlight from the OMA to have it ported. Personally I would like to be able to use this outside of the Eldritch- Weathers and Lighting modpack to make a custom dark almost-horror setting for my LO.
My English is not good, here is what I used Google Translate.
This mod seems to conflict with the “Audio Overhaul for Skyrim”(Skyrim Special Edition Nexus 的 Skyrim SE 音频大修 - 模组和社区 (nexusmods.com)) In the Start menu will pop up: ①“Audio Overhaul Skyrim. esp_Regions_Base_SRD. yaml RDSA entry does not exist inAudioIntDungeonCave01” ②” Audio Overhaul Skyrim. esp_Regions_Extra_Interiors_SRD. ya mlRDSA entry does not exist inAudioIntDungeonCaveO1DUPLICATEOO0 " These two error reports
I like this mod very much. Although this problem does not affect my game at the moment,but I am eager to know what caused it and make sure that there is no problem in the future
Although it is possible to experience some other weather types when you start to play. Meaning at the beginning of each new session, but only for a couple of minutes
I wish there was a mod that would put wolfes, spiders, draugrs and more selcted falmers and vampires + pets in the open world. As the cities are pretty shut of i could absolutly see a "infested wasteland of skyrim" scenario.
dude,... there is a series of mods that does exactly that
From the SOT team
Either use Populated skyrim Hell edition or Ultimate deadly encounters and Genesis surface spawns
Here is the profile https://www.nexusmods.com/skyrimspecialedition/users/213669?tab=user+files
This is also a mod I simply can not play without https://www.nexusmods.com/skyrimspecialedition/mods/596 The Walking Draugr ( I personally turn off every setting in the MCM except the last one on the left hand side, and thus whenever a NPC dies it comes back as a zombie,, urh I mean a Draugr, So you'll fight most enemies twice ) and this https://www.nexusmods.com/skyrimspecialedition/mods/26188 Draugr overhaul
Hi, this is a great mod overall, but is it normal to look like this: https://steamcommunity.com/sharedfiles/filedetails/?id=2661188735 The mountain and building silhouettes are way too jarring, aren't they supposed to be covered by fog? (I am not blaming you nor original author, just out of curiosity) One last thing, I've been looking for tutorials on how to edit weather chances so that the weather always stay foggy and somber. ( I use NAT, but I want to completely remove any sunny weather from it). Is it possible to achieve that in SSEEDIT?
Hey hhy1998, you need to forward the weather color and volumetric lighting(optionally) values from Update.esm in SSEEdit. The mod is using the unpatched base game values which causes the white silhouettes.
https://imgur.com/JY4wkAZ
It's a quick fix and hopefully CaptJBrigs can update the mod.
To this very day with all my years modding skyrim I still have no idea how to forward data from one mod to another and tutorials are very scarce on the matter
Electrohead1, thanks for explaining how to fix the white mountain issue. I've actually gone ahead and patched this. before and after pictures . The only changes I made were to carry over the colors and volumetric lighting from Update.esm. CaptJBrigs, if you wouldn't mind hosting the file, I'd appreciate it! I'll PM it to you shortly.
54 comments
This mod seems to conflict with the “Audio Overhaul for Skyrim”(Skyrim Special Edition Nexus 的 Skyrim SE 音频大修 - 模组和社区 (nexusmods.com))
In the Start menu will pop up:
①“Audio Overhaul Skyrim. esp_Regions_Base_SRD. yaml RDSA entry does not exist inAudioIntDungeonCave01”
②” Audio Overhaul Skyrim. esp_Regions_Extra_Interiors_SRD. ya mlRDSA entry does not exist inAudioIntDungeonCaveO1DUPLICATEOO0 "
These two error reports
I like this mod very much. Although this problem does not affect my game at the moment,but I am eager to know what caused it and make sure that there is no problem in the future
https://www.nexusmods.com/skyrim/mods/77594/?tab=posts&jump_to_comment=129322125
could someone port your version?
https://www.nexusmods.com/skyrimspecialedition/mods/44324
Although it is possible to experience some other weather types when you start to play. Meaning at the beginning of each new session, but only for a couple of minutes
From the SOT team
Either use Populated skyrim Hell edition
or
Ultimate deadly encounters and Genesis surface spawns
Here is the profile https://www.nexusmods.com/skyrimspecialedition/users/213669?tab=user+files
This is also a mod I simply can not play without
https://www.nexusmods.com/skyrimspecialedition/mods/596 The Walking Draugr ( I personally turn off every setting in the MCM except the last one on the left hand side, and thus whenever a NPC dies it comes back as a zombie,, urh I mean a Draugr, So you'll fight most enemies twice )
and this
https://www.nexusmods.com/skyrimspecialedition/mods/26188 Draugr overhaul
The mountain and building silhouettes are way too jarring, aren't they supposed to be covered by fog? (I am not blaming you nor original author, just out of curiosity)
One last thing, I've been looking for tutorials on how to edit weather chances so that the weather always stay foggy and somber. ( I use NAT, but I want to completely remove any sunny weather from it). Is it possible to achieve that in SSEEDIT?
https://imgur.com/JY4wkAZ
It's a quick fix and hopefully CaptJBrigs can update the mod.
Hi Electrohead1, I would gladly host an edited version made by you with the silhouette fix or a patch for the patch should you be able to do that
. The only changes I made were to carry over the colors and volumetric lighting from Update.esm. CaptJBrigs, if you wouldn't mind hosting the file, I'd appreciate it! I'll PM it to you shortly.
I've uploaded your patch.
Thanks mate, sure everyone will appreciate it.