Skyrim Special Edition

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Created by

cipherwolf8

Uploaded by

cipherwolf8

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About this mod

This script automatically makes the patch which registers unique meshes of armor and clothes for the player character and followers.

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Permissions and credits
Unique Armor and Clothes for PC and Followers

Hey guys. You enjoyed modification of bodyshapes of your characters?

Some of you may want to introduce an independent body shape for each character.
However, there is someone who feels uncomfortable with the armor and clothes as they are, even if the body shape mesh is made unique.
If you fix the problem, you have to make the patch and to change the path of each mesh, each character ... manually.

You may say, "I have no time to do too many, too tiny things!"

My script is perfect for you. 
It automatically makes the patch file which adds new armor and clothes with unique meshes for the player character and followers.
I thinks you can use this script for almost all MODs with small fix.

If you have any question about this script, please feel free to ask me.

This is my first time to upload MOD.
Please go easy on me, haha.


How to install

  1. After downloading the script, unzip.
  2. Move unzipped file (.pas) to "Edit Scripts" directory in SSEEdit directory.

How to make the patch file

  1. BACKUP YOUR SAVE DATA and YOUR VALUABLE MESH FILES! If you lost them, I can't do anything.
  2. If you use mod managers, activate MODs you use.
  3. On BodySlide, make a bodyshape you want to register, and click "Batch Build...".
  4. (If you needs Morphs, don't forget to check the box "Build Morphs".)
  5. Make a directory below Meshes/actors/character with character's name.
  6. Copy whole folders below "Meshes" directory of MODs for armor and clothes into the directory you made above.
  7. (If you needs Morphs, copy them to same directory.)
  8. Launch SSEEdit. Click "OK". After loading, right click on any MODs and click "Apply Script" on the right click menu.
  9. Click at "Script", and select "Unique Armor and Clothes" on the menu. After selecting, click "OK".
  10. Input your character's name and the directory which contains meshes (Actors/Character/CharacterName), and select character's sex. Click "OK".
  11. It starts automatically making the patch. It take a long time from about 30 minutes to about 2 hours. Please wait for done.
  12. On BodySlide, return bodyshape to normal.
  13. If you use mod managers, activate "Unique Armor and Clothes.esp".
  14. Enjoy!

If you want to register meshes for multiple characters, please repeat from 3 to 11.

If you want to remake the patch file, please remove "Unique Armor and Clothes.esp".
Caution: If you remake the patch, you LOSE your unique armor and clothes in your inventory. Please BACKUP your save data BEFORE you apply the patch.


How to get unique armor and clothes

  1. Make a pattern for the character at Tanning Racks. A pattern needs 1 Roll of Paper. You have to borrow it from someone's house. You can get a pattern "Pattern for CharacterName".
  2. Make an armor for the character at Forges. It needs an original armor (e.g. Iron Armor). You can get an unique armor "Iron Armor for CharacterName".

If you registered meshes for multiple characters, you have to make patterns for EACH character.

Q&A

Q1. Can this script make mesh files (.nif)?
A1. No. It only make the PATCH file (.esp) which registers unique meshes. 

Q2. I haven't make the MOD file (.esp) but I have only a mesh file. Can I use this script to make the patch?
A2. No. This script reads information of Armor Addon(ARMA), Armor(ARMO) and Constructible Objects(COBJ) from MOD files.
So you have to make the MOD file for your mesh file or to use someone else's MODs.

Q3. Can I dress a follower in player character's unique armor?
A3. Yes. However, the follower's shape will be player character's one. I don't recommend to do so.

Q4. I can't temper unique armor made by this script...
A4. If you want to temper armor with enchanting, please check your character has Smithing Perk "Arcane Blacksmith".
If he or she has it, it seems that the filter for "Temper" doesn't work well.
On SSEEdit, please check EditorID of Constructible Object of your MOD of armor which you want to add. 
The initials of EditorID of the record for tempering armor are "TemperArmor" or "IAT" (for Immersive Armor)?
If not, you have to fix your MOD or the script.
If you fix your MOD, please overwrite the initials of EditorID to "TemperArmor....". 
If you fix the script, please overwrite as following:
Line.202 in the script: BEFORE fixing

if (Copy(EditorID(rcOrigin), 1, 11) = 'TemperArmor') or (Copy(EditorID(rcOrigin), 1, 3) = 'IAT') then begin

AFTER fixing. (If your mod has the initials of EditorID 'ExamTemper...')

if (Copy(EditorID(rcOrigin), 1, 11) = 'TemperArmor') or (Copy(EditorID(rcOrigin), 1, 3) = 'IAT') or (Copy(EditorID(rcOrigin), 1, 10) = 'ExamTemper') then begin

It is the same for recipes (Line.206).

Finally

I have not tested male character because I don't have male one, haha. So if you get some bugs about male characters, please let me know.
Thanks.