Distributes 142 unique weapons from Immersive Weapon Integration to the npcs that get it in the IWI plugin. this makes npcs get the weapons without a need for a patch, without dark faces and without conflicts.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
-Powerofthree for the invaluable Spell Perk Item Distributor https://www.nexusmods.com/skyrimspecialedition/mods/36869
-kitwitissues for his amazing job with Immersive Weapon Integration https://www.nexusmods.com/skyrimspecialedition/mods/22420
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Changelogs
Version 1.11
nothing major.
removed the folder since it hasnt been needed for quite a while
the mod still distributes all the weapons with the newest version of IWI so there was no need to do anything more.
Version 1.1
updated the mod to work with the new update (0.95) of immersive weapon integration. the esp had its name changed in the new update, which made spid not able to distribute the items, because it looked for the old esp. all 142 weapons still get distributed.
Distributes 142 unique weapons from Immersive Weapon Integration to the named npcs that get it in the IWI plugin. this makes npcs get the weapons without a need for a patch and without conflicts. this mod will not cause dark faces or require a patch to work. its completely plug and play.
Spell Perk Item Distributor (SPID) is a revolutionary mod that are able to give npcs perks, spells and items, without using a plugin or make any changes on npcs except for what it is set to do. this allows visual npc mods and things distributed with spid to work with each other without any need for a patch, and without causing dark faces.
make sure the immersive weapon Integration esp is above your npc overhauls in your loadorder, or this mod wont do anything and you will get dark faces.
this mod does not modify the immersive weapon integration mod in any way or do anything with leveled list. so if you use more mods that adds/modify leveled list then you would need to combine them with either mator smash or wrye bash
Compatibility and Limitations:
should be compatible with all npcs overhauls as long as they dont change the name of the affected npcs.
some npcs might not have the weapon equipped when you first encounter them, but will equip it in combat.
compatible with existing saves
npcs will not use a modded weapon if it deals less dmg than their vanilla weapon (i have tried to make npcs use modded weapon by giving them a weapon that deals deals a bit more dmg, if the weapon they got from the mod did less dmg than their vanilla weapon)
installation: just download with manager and enable the mod in your mod manager.
dont hesitate to report bugs, give feedback or ask questions. you dont need to be overly polite if you dont want to.