138 comments

  1. icecreamassassin
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    Hey folks! welcome to the SSE page for Skyrim's Unique Treasures! Now all those fun treasure hunting shenanigans can continue in special edition!

    This version is a direct port from my most recent update to SUT classic (V3) sans MCM menu. Once SKSE64 and SkyUI SSE are available, This mod will be getting the code from SUT classic to add the MCM menu options and check lists.

    This port should be pretty clean and I verified all the items were reworked or working fine, but if any issues are encountered, please post on the bug tab and I'll try and squish them with some more updates in the coming weeks.

    Thanks, have fun and good hunting!
  2. clintmich
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    Hey everyone! As you can see, SUT for SSE is now live! I just wanted to post a little thank you note on here to icecreamassassin and our modding team, for all their hard work keeping SUT updated. And for porting it over for all the Special Edition users to enjoy Thanks Ice! We are all looking forward to more of this mods development in the future!

    Also, a thank you to all the previous users of SUT who have stuck with us through all the years of development. Without you this mod would not be where it is today! Cheers! And happy hunting
  3. sirjesto
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    v4.4 Changes

    Forwarded a couple of USSEP fixes.
    Fixed a couple Grammar errors.
    Removed a few wild edits.
    Decreased overall loot from SUT chests by 50-75%
    More re-balancing of SUT Weapons
    Fixed some weapons that had incorrect block material and equip/unequip records.
    Adjusted temper recipes to use same materials as corrected weapons keywords.
    Removed enchantments from Ninjato and Ronin Sword.
    Added enchantment to Battle Arm Sword.
    Changed enchantment to S.H.A.R.K.

    Thanks to ImRevelation for some of these changes.
  4. bobbyclue
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    I'm liking the balance improvements in the new patch. Any chance the tomahawk could be nerfed slightly? It's more powerful than dwarven weaponry even without its enchantment, yet it's located in Riverwood.
    1. Kulharin
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      I endorse this statement.
    2. sirjesto
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      It's actually already been nerfed twice.
      I don't care that it's in Riverwood honestly. It's location has zero to do with anything.
      Personally, I never start my games anywhere near Riverwood......
    3. Dargone
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      I'm using this mod and recently discovered it so I'm not educated on how the chests were before. Were they that unbalanced that a 50-75% nerf was needed?

      Shouldn't the chests and weapons be good? Isn't that the point? Or were they just too ridiculous before?

      Thanks!
    4. sirjesto
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      well they could get pretty ridiculous yeah.
  5. Kulharin
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    Small request... could you please make "Immersive" the default preset? It'd be a lot more helpful to me then you realize, even if it sounds silly

    Thanks
    1. sirjesto
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      That would certainly be better for Legacy of the Dragonborn users, but not everyone uses Legacy (for some weird reason.)
  6. BlasterDark
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    If I have 'Legacy of the Dragonborn' and I get one of the unique drinks, will I be able to make more in the distillery in the basement?
    1. sirjesto
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      No.
  7. Izzynethers
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    im not sure this is even the place to ask should probs do it on LOTD page but does this go into that like can it be displayed in the museum? this one needs more displays to do explorers guild aha
    1. MrDragonfly
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      yeah even without comp patch
  8. Giboss
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    Hello...

    Is this mod compatible with:
    Hidden Treasures SSE
    Treasure Hunter for SSE
    Artifacts of Skyrim SE
    New Treasure Hunt SE
    ...adding treasure chests?
    1. sirjesto
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      Should be.
  9. chesterthejester
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    I'm sure this is an I'm an idiot problem but I have sut and lotd and the displays won't work I have the gold human hand LIke i can see it in my inventory i picked it up from( I actually don't remember BUT not cosole comands) and then I went to display it and it was like you don't have the correct item this happens with all the sut Items.
  10. elzee
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    Can LOTD SE recognize these treasure items and display them automatically?
    1. elzee
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      Most of the treasure can't be displayed by LOTD.
      I've found the display slot but I can't display it even I have the right item in my inventory.
      I don't know why.
    2. sirjesto
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      Legacy doesn't have displays for any NON-LORE items.... So if you chose that option, only the lore friendly items have displays.
      Is SUT showing in Legacy's MCM? That should show you what items have displays.
  11. Gankaku
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    Loved this mod last playthrough and loving it even more this time now that I'm using Legacy of the Dragonborn and there's a place for everything from here! Very excited to be enjoying this game and all the great mods again.
  12. DsevenO
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    Very cool idea, with some sweet looking models and textures. My only issue is that I was able to find end-game level weapons (Ronin swords) on my way to Helgen when I was level 1. Given that I'm using Lexy's MLU-based mod pack this instantly breaks the "hard-to-find-loot" ethos of the game. Other than that it seems like a gem, much like ICA's other work.
    1. sirjesto
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      Yeah the latest version of the mod has only 1 Ronin sword and puts it in a different location.
      You are using a version (4.1.1) that doesn't include this change.
      This has already been addressed though, as well as I have made some balance fixes and nerfs to many weapons to make them less powerful.
      You may want to update to the latest version to be sure that other weapons you may find have the updated fixes.
    2. DsevenO
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      That's awesome! So glad I can keep this mod in my rotation. Thanks for the reply.
    3. Kulharin
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      So does that mean the more powerful items are hard to obtain/find and are in more remote/challenging locations? As it kind of spoils the profession and crafting systems if you can get your hands on very powerful weapons and armor early on without putting in some effort.
  13. arkayn71
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    Even with the MCM menu in place, we are still getting the pop-up on a new game asking us which version we want to use.

    The option to not show unique item notices, also does not work.
    1. sirjesto
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      OK, I figured it out.
      Will fix for next update.

      EDIT: Yeah the notices thing isn't working for some reason.
    2. elwaps
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      'Initial Message pop-up at game start will not occur when using MCM version.'
      Thanks so much for this! :)
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