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This page was last updated on 29 October 2021, 11:41PM
- Changelogs
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Version 3.6
- -Fix for a bad condition on the Resist Shock II oil.
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Version 3.5
- - Duration of Detect Life increased to 60 seconds.
- - Duration of Dragonic increased to 5 minutes.
- - Duration of Resistance Oils increased to 5 minutes.
- - Duration of offensive Oils (Steady, Strong, Swift, Fierce) increased to 5 minutes.
- - Oil: Magic Resist renamed to fit with other resistance Oils.
- - Rank II of Resistance Oils have an additional new effect: Grant temporary immunity to their respective spell resistance.
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Version 3.4
- - Quick fix for a value in Vigor Oils.
- - Fixed healing oil effects being able to stack.
- Also going to release a "nerfed" version of Smithing Oils for those who think my values are too overpowered.
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Version 3.3
- - Basic Health Oil heal amount increased.
- - Added Explosive Oils. They basically function like the Dawnguard Rune Hammer and will create a "Magic" Rune on the ground. These are limited to only 1 existing at a time (just like base game Rune casting rules). The Oils are:
- -- Oil: Explosive Frost: An explosive oil to be coated on your weapon or shield. When you next <bash> the ground, the oil will splatter and form a circle of <Frost> that will explode on contact. Does not overwrite any currently applied weapon Oils. Limit 1.
- -- Oil: Explosive Shock: An explosive oil to be coated on your weapon or shield. When you next <bash> the ground, the oil will splatter and form a circle of <Shock> that will explode on contact. Does not overwrite any currently applied weapon Oils. Limit 1.
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Version 3.2
- - Removed Malachite Fragments. I felt that these were weird considering Malachite is used to make Glass in the first place. Conflict of interest and all that. Recipes that previously required Malachite Fragments have been adjusted accordingly.
- - Increased duration of Controlled Strength to 5 minutes. Gives a bit more time to smith!
- - Changed Frost and Shock Oils to do 3 times Magicka and Stamina damage. The default amount felt pointless, as you'd probably kill your enemy before you even noticed their stamina and magicka draining.
- - Removed unintentional race edits that were left behind.
- - Misc number adjustments.
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Version 3.1
- - Quick fix for the text on Chaos Oils.
- Swapped the visual effect on the Freezing portion of Frost Oils.
- Made the Fear and Frenzy Oils effect Undead and Automata. Seems fair since the base game Spell versions of these can effect Undead and Automata with perks.
- Raised the chance to trigger the Rank II Oil effects by 10%. (Except for Chaos Oil II, cause that would just be crazy!)
- Changed some Oil descriptions to clarify their effects.
- Lowered the healing of Oil: Vigor to be more reasonable.
- [Oil: Vigor], [Oil: Cure] and [Oil: Cleanse] are now rank I Oils with new rank II versions.
- New Oils:
-- Oil: Controlled Strength: A balmy oil to be applied directly to the arms and hands. Muscles are strengthened and steadied. Smithing is <mag>% more effective for <dur> seconds.
-- Oil: Cure II: A cooling, curative oil to be applied directly to the skin. Cures all poisons. Resist all poison for <5> minutes.
-- Oil: Cleanse II: A soothing, cleansing oil to be applied directly to the skin. Cures all diseases. Resist all diseases for <5> minutes.
-- Oil: Vigor II: An invigorating, restorative oil to be applied to wounds. Restores <mag> Health and <mag> Stamina every second for <dur> seconds. Health and Stamina regenerate <mag>% faster for <5> minutes.
-- Oil: Purify: A powerful, revivifying oil to be applied directly to the skin. Cures all poison and diseases, and you resist all poisons and diseases for <5> minutes.
- - Quick fix for the text on Chaos Oils.
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Version 3.0
- ----- COMPLETELY OPTIONAL UPDATE!!! -----
So I was tinkering with recipes and decided that I wanted more use of the rest of the ores in the game. I threw together this new version for myself and it felt nice enough to share, so here we are!
- Crafting recipes altered to include new Ore Fragments. Ore fragments are now:
--- Fragments: Iron Ore, Fragments: Moonstone Ore, Fragments: Gold Ore, Fragments: Corundum Ore, Fragments: Ebony Ore, Fragments: Malachite Ore, Fragments: Orichalcum Ore, Fragments: Quicksilver Ore, Fragments: Silver Ore, Fragments: Stalhrim Ore.
--- They require a single piece of ore and charcoal to craft 3 Fragments.
--- They have their own unique textures for each Fragment.
- Crafting recipes altered to now more often include Gem Fragments. Rarer Gem Fragments are used for the more powerful Oils, scaling appropriately with Gem value.
- Fragments: Diamond are now craft-able, and required for the most powerful Oils (Adrenaline, Berserk, Resist Magic II).
- The level of Smithing that some Oils unlock at has been changed.
--- Complete spreadsheet of the levels here: https://docs.google.com/spreadsheets/d/1nDP69CudVB0eCo5C3X1mYvYslBRgB7RxHLHklxz9MLI/edit?usp=sharing
- Some effects slightly altered. For example:
--- Caustic is now a flat, instant Poison damage effect.
--- Sanguine is now a stacking damage over time effect.
- New Oil:
--- Oil: Chaos I: A viscous oil of the elements. Causes Fire, Frost, and Shock damage with every strike. Applies to a weapon and wears off after ten strikes.
--- Oil: Chaos II: A viscous oil of the elements. Causes Fire, Frost, and Shock damage with every strike. Applies to a weapon and wears off after ten strikes. Has a change to leave the target burned, frozen, or electrocuted.
--- Both have Diluting recipes as well.
-- Gem drop chance from mining increased by 15%. Does not touch the mining script.
----- Again, this is a completely optional update. The previous version is still perfectly fine, and simpler, so please don't feel obligated to update to this version unless it appeals to you! -----
- ----- COMPLETELY OPTIONAL UPDATE!!! -----
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Version 2.7
- - New Oils:
* Fierce Grip: A warm oil to be applied directly to the arms. Grip strength is enhanced. Two-handed weapons do ##% more damage for 60 seconds.
* Steady Arm: A warm oil to be applied directly to the arms. Muscles are stabilized. Bows do ##% more damage for 60 seconds.
* Strong Arm: A warm oil to be applied directly to the arms. Muscles are hardened. Blocking absorbs ##% more damage for 60 seconds.
* Swift Arm: A warm oil to be applied directly to the arms. Muscles are strengthened. One-handed weapons do ##% more damage for 60 seconds.
- Wrong texture fixed on Solidity.
- Wrong effect fixed on Frenzy II and diluted Shock I.
- - New Oils:
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Version 2.6
- - New naming convention aimed at those who carry a lot of other potions or potion like things. Also I just think it looks nicer.
- NPC resistances adjusted. So if you had some draugr that were immune to the oils, this should help. Move Smithing Oils towards the end of your load order if they're still immune.
- Some recipes adjusted.
- - New naming convention aimed at those who carry a lot of other potions or potion like things. Also I just think it looks nicer.
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Version 2.5
- A few misc fixes.
New "Oil Diluting Solution":
--Crafted on the Oil Crafting Tools station.
--To use, simply activate it your inventory, and it will bring up a menu to "dilute" the damaging oils.
--Diluting an oil allows it to last on a weapon for 30 uses.
--The oil is made slightly weaker in the diluting process.
--If you want stronger direct damage, the main oils are better for you.
--If you want more damage over long term (or simply don't want to apply your oils so often), dilute your damaging oils. - A way to remove your Oils from your weapon (think like wiping your blade with a cloth) will be added as soon as SKSE64 is released, as it has the call functions I need.
- Recipe for crafting charcoal changed to 1 wood = 3 charcoal.
- A few misc fixes.
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Version 2.3
- New Oils:
-Sanguine Oil (I & II): A vile oil that prevents blood from clotting. Causes the target to hemorrhage for <mag> over <dur> seconds. Applies to a weapon and wears off after ten strikes.
-Solidity Oil: A thick oil to be applied directly to the skin. Muscles and bone become as hard as diamond. You take no falling damage for 10 seconds.
Fixed missing recipes for Flawless Amethyst to Amethyst Fragments.
Fixed missing recipes for Strength Oils I & II.
Misc fixes.
Crafting amounts for Fragments cut to 5 and 10. Hopefully this will be more balanced.
- New Oils:
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Version 2.1
- Few recipe changes for consistency.
- Few things renamed for player convenience. (ie, Oil Crafting Tools renamed with a space in front of it, so the station will be towards the top of the Misc inventory)
- New Night Vision Oil.
- Misc magic effect fixes.
- New recipe for batch crafting Empty Bottles.
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Version 2.0
- Jumping straight to 2.0! LARGE overhaul to the Oil ranks.
-There are now only TWO ranks of oils that previously had FIVE.
-To compensate, all of these oils now scale with your smithing skill. See the new pictures for an idea of how they scale. It's about 2% per point of smithing. The endgame Some of the in-game Oils are a little stronger than they previously were because of this. I still feel that it's balanced with the crafting costs. Open to feedback!
-New crafting materials:
--Ore Fragments: Crushed up ore. 10 made from 1 Iron Ore, and 3 Charcoal.
--Impure Ore Fragments: Crushed up ore that's unfit to use elsewhere: 10 made from 2 Iron Ore, and 1 Corundum Ore.
--Pure Ore Fragments: Crushed up ore that's been cleaned with salt. 10 made from 1 Silver Ore, 1 Quicksilver Ore, and 1 Salt Pile.
These are now being used on most recipes to streamline materials across the new ranking system.
--Ruby Fragments: Crushed rubies. 10 made from 1 Ruby.
This is used in higher ranking Animus Oils.
-Flawless gems can now be broken down as well (if you have them in your inventory, the recipe will show). You will get 20 fragments from these, as opposed to the 10 you get from the normal gems.
-Fragments have been renamed to find them easier while crafting.
-Misc text changes on some Oils with longer descriptions.
-Some secondary effect chances raised.
-Perk priority changed to ensure no mods overwrite the poison mod dosage specific to the SmithingOils keyword.
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If you're not a fan of the two-perk ranking, I'm leaving the original file up. The changes here aren't required. The original file runs as intended and is bug-free. It will not be receiving updates anymore, however.
- Jumping straight to 2.0! LARGE overhaul to the Oil ranks.
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Version 1.1
- Added a few missing keywords.
- Slightly increased damage of specialized Oils.
- Misc text fixes.
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- Author's activity
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December 2023
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05 Dec 2023, 8:16PM | Action by: Sable17
Attribute change
'File \'Smithing Oils - No Resistance Changes\' description changed.'
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05 Dec 2023, 8:16PM | Action by: Sable17
Attribute change
'File \'Smithing Oils - No Resistance Changes\' description changed.'
October 2021
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30 Oct 2021, 5:15AM | Action by: Sable17
Attribute change
'File \'Smithing Oils Nerfed\' category changed to Miscellaneous.'
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30 Oct 2021, 5:15AM | Action by: Sable17
Attribute change
'File \'Smithing Oils - No Resistance Changes\' category changed to Optional files.'
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29 Oct 2021, 11:41PM | Action by: Sable17
File added
'Smithing Oils - No Resistance Changes [version 3.6]'
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29 Oct 2021, 11:37PM | Action by: Sable17
Changelog added
'Change log added for version 3.6'
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29 Oct 2021, 11:36PM | Action by: Sable17
File added
'Smithing Oils [version 3.6]'
February 2021
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01 Feb 2021, 12:01AM | Action by: Sable17
Readme file added
January 2021
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08 Jan 2021, 9:09AM | Action by: Sable17
Attribute change
File 'Smithing Oils' changed to 'Smithing Oils - No Resistance Changes'.
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08 Jan 2021, 8:52AM | Action by: Sable17
File added
Smithing Oils [version 3.5]
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08 Jan 2021, 8:51AM | Action by: Sable17
File added
Smithing Oils [version 3.5]
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08 Jan 2021, 8:49AM | Action by: Sable17
Changelog added
Change log added for version 3.5
December 2020
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27 Dec 2020, 9:13PM | Action by: Sable17
Readme file added
August 2020
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29 Aug 2020, 4:21AM | Action by: Sable17
Attribute change
Description changed.
May 2020
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01 May 2020, 2:12PM | Action by: Sable17
Attribute change
Description changed.
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01 May 2020, 2:10PM | Action by: Sable17
Attribute change
File 'Smithing Oils - No Resistance Changes' category changed to Miscellaneous.
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01 May 2020, 2:10PM | Action by: Sable17
Attribute change
File 'Smithing Oils Nerfed' description changed.
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01 May 2020, 12:52PM | Action by: Sable17
File added
Smithing Oils - No Resistance Changes [version 3.4]
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01 May 2020, 12:50PM | Action by: Sable17
File added
Smithing Oils Nerfed [version 3.4]
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01 May 2020, 12:26PM | Action by: Sable17
Changelog added
Change log added for version 3.4
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- Mod page activity
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April 2024
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22 Apr 2024, 3:34PM | Action by: AndDreman
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