Stagger when you're hit, stagger enemies when they're hit. Special cases for blocking and attacking. Comes with it's own stagger direction fix (you'll still need maxsu's tho)
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Author notes
just credit me, as long as you do that i don't care what else you do
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Changelogs
Version 1.5.0
- possible fix for Skelemans and Draugrmen bugging out when getting smacks whilst dead. idk. no one tested it for me so this fix is only a potential one.
Version 1.4.5
- Potential fix for killmoves bugging out
Version 1.4.0
- Split Enemy and Player stagger during attacking and blocking, updated the .ini to reflect those changes
Version 1.3.0
- added .ini option for determining stagger magnitude, affects both player and NPC
Version 1.2.0
- added .ini options for toggling the stagger resist during both blocking and attacking
Version 1.1.0
- added .ini for toggling player and enemy staggering, as requested by a comment that i really liked
COMPATIBILITY: Shouldn't directly conflict with anything, but idk what you have in your mod list.
ABOUT: Stagger on Hit with it's own stagger direction fix, otherwise this mod wouldn't work properly. Has special cases for blocking and attacking, as I felt getting staggered out of an attack literally milliseconds before you're about to hit someone was infuriating and not fun. I'm making another mod based on this concept; Dark Souls 1-esque stagger resistance (Poise). but it will come in due time, for now I'm uploading this for people to enjoy. So; enjoy :3
CREDITS: Ryan for CommonLib powerofthree for his massive and wrinkly brain Maxsu for helping me with the math for fixing stagger direction